[PATCH 4/5] wined3d: Use sign fixup for the atifs bumpenv matrix
Stefan Dösinger
stefan at codeweavers.com
Wed Dec 5 02:01:36 CST 2012
---
dlls/wined3d/ati_fragment_shader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index 1b9b969..6aa91a6 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -468,11 +468,11 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
*/
wrap_op3(gl_info, GL_MAD_ATI, GL_REG_0_ATI + stage + 1, GL_ALPHA, GL_NONE,
GL_REG_0_ATI + stage, GL_RED, argmodextra_y,
- ATI_FFP_CONST_BUMPMAT(stage), GL_BLUE, GL_NONE,
+ ATI_FFP_CONST_BUMPMAT(stage), GL_BLUE, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI,
GL_REG_0_ATI + stage + 1, GL_GREEN, GL_NONE);
wrap_op3(gl_info, GL_MAD_ATI, GL_REG_0_ATI + stage + 1, GL_GREEN_BIT_ATI, GL_NONE,
GL_REG_0_ATI + stage, GL_GREEN, argmodextra_y,
- ATI_FFP_CONST_BUMPMAT(stage), GL_ALPHA, GL_NONE,
+ ATI_FFP_CONST_BUMPMAT(stage), GL_ALPHA, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI,
GL_REG_0_ATI + stage + 1, GL_ALPHA, GL_NONE);
}
--
1.7.8.6
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