[PATCH 3/3] d3d9/tests: Move the clipplane + shader test inside the capability check

Stefan Dösinger stefan at codeweavers.com
Thu Dec 6 01:23:08 CST 2012


---
 dlls/d3d9/tests/visual.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index c468697..a9c5c44 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -14132,6 +14132,7 @@ START_TEST(visual)
         loop_index_test(device_ptr);
         sincos_test(device_ptr);
         sgn_test(device_ptr);
+        clip_planes_test(device_ptr);
         if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
             test_vshader_input(device_ptr);
             test_vshader_float16(device_ptr);
@@ -14188,7 +14189,6 @@ START_TEST(visual)
     fp_special_test(device_ptr);
     depth_bounds_test(device_ptr);
     srgbwrite_format_test(device_ptr);
-    clip_planes_test(device_ptr);
     update_surface_test(device_ptr);
     multisample_get_rtdata_test(device_ptr);
     zenable_test(device_ptr);
-- 
1.7.8.6




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