[PATCH 4/5] d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 10 14:54:35 CST 2012


This is implemented now.
---
 dlls/d3d10core/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 7e909a9..8074380 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1314,7 +1314,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device
     struct d3d10_geometry_shader *object;
     HRESULT hr;
 
-    FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
+    TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
             iface, byte_code, byte_code_length, shader);
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-- 
1.7.8.6




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