[PATCH 5/5] d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
Henri Verbeet
hverbeet at codeweavers.com
Tue Dec 11 15:27:32 CST 2012
---
dlls/d3d10core/tests/device.c | 47 +++++++++++++++++++++++++++++++++++++++++
1 files changed, 47 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index a0df22a..f509b27 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -570,6 +570,52 @@ float4 main(const float4 color : COLOR) : SV_TARGET
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_create_sampler_state(void)
+{
+ ID3D10SamplerState *sampler_state1, *sampler_state2;
+ D3D10_SAMPLER_DESC sampler_desc;
+ ID3D10Device *device;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+
+ hr = ID3D10Device_CreateSamplerState(device, NULL, &sampler_state1);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
+ sampler_desc.AddressU = D3D10_TEXTURE_ADDRESS_WRAP;
+ sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_WRAP;
+ sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_WRAP;
+ sampler_desc.MipLODBias = 0.0f;
+ sampler_desc.MaxAnisotropy = 16;
+ sampler_desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS;
+ sampler_desc.BorderColor[0] = 0.0f;
+ sampler_desc.BorderColor[1] = 1.0f;
+ sampler_desc.BorderColor[2] = 0.0f;
+ sampler_desc.BorderColor[3] = 1.0f;
+ sampler_desc.MinLOD = 0.0f;
+ sampler_desc.MaxLOD = 16.0f;
+
+ hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state1);
+ ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state2);
+ ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(sampler_state1 == sampler_state2, "Got different sampler state objects.\n");
+
+ refcount = ID3D10SamplerState_Release(sampler_state2);
+ ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ refcount = ID3D10SamplerState_Release(sampler_state1);
+ ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(device)
{
test_device_interfaces();
@@ -579,4 +625,5 @@ START_TEST(device)
test_create_rendertarget_view();
test_create_shader_resource_view();
test_create_shader();
+ test_create_sampler_state();
}
--
1.7.8.6
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