[PATCH 4/5] d3d10core: Only create unique depthstencil state objects.
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 13 15:08:59 CST 2012
---
dlls/d3d10core/d3d10core_private.h | 5 +++-
dlls/d3d10core/device.c | 41 +++++++++++++++++++++++++++++++++++-
dlls/d3d10core/state.c | 19 ++++++++++++----
3 files changed, 58 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 391207b..b5ba293 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -232,10 +232,12 @@ struct d3d10_depthstencil_state
ID3D10DepthStencilState ID3D10DepthStencilState_iface;
LONG refcount;
+ struct d3d10_device *device;
D3D10_DEPTH_STENCIL_DESC desc;
+ struct wine_rb_entry entry;
};
-HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state,
+HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
@@ -288,6 +290,7 @@ struct d3d10_device
struct wined3d_device *wined3d_device;
struct wine_rb_tree blend_states;
+ struct wine_rb_tree depthstencil_states;
struct wine_rb_tree sampler_states;
struct d3d10_blend_state *blend_state;
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 13bd9a6..bcf49da 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -82,6 +82,7 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
if (device->wined3d_device)
wined3d_device_decref(device->wined3d_device);
wine_rb_destroy(&device->sampler_states, NULL, NULL);
+ wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
wine_rb_destroy(&device->blend_states, NULL, NULL);
}
@@ -1430,7 +1431,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
{
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
struct d3d10_depthstencil_state *object;
+ struct wine_rb_entry *entry;
HRESULT hr;
TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
@@ -1438,6 +1441,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
if (!desc)
return E_INVALIDARG;
+ if ((entry = wine_rb_get(&device->depthstencil_states, desc)))
+ {
+ object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry);
+
+ TRACE("Returning existing depthstencil state %p.\n", object);
+ *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
+ ID3D10DepthStencilState_AddRef(*depth_stencil_state);
+
+ return S_OK;
+ }
+
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
@@ -1445,7 +1459,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
return E_OUTOFMEMORY;
}
- if (FAILED(hr = d3d10_depthstencil_state_init(object, desc)))
+ if (FAILED(hr = d3d10_depthstencil_state_init(object, device, desc)))
{
WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
@@ -1987,6 +2001,23 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops =
d3d10_blend_state_compare,
};
+static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
+{
+ const D3D10_DEPTH_STENCIL_DESC *ka = key;
+ const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
+ const struct d3d10_depthstencil_state, entry)->desc;
+
+ return memcmp(ka, kb, sizeof(*ka));
+}
+
+static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops =
+{
+ d3d10_rb_alloc,
+ d3d10_rb_realloc,
+ d3d10_rb_free,
+ d3d10_depthstencil_state_compare,
+};
+
HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
{
device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
@@ -2003,9 +2034,17 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
return E_FAIL;
}
+ if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
+ {
+ WARN("Failed to initialize depthstencil state rbtree.\n");
+ wine_rb_destroy(&device->blend_states, NULL, NULL);
+ return E_FAIL;
+ }
+
if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
{
WARN("Failed to initialize sampler state rbtree.\n");
+ wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
wine_rb_destroy(&device->blend_states, NULL, NULL);
return E_FAIL;
}
diff --git a/dlls/d3d10core/state.c b/dlls/d3d10core/state.c
index a34df32..b2aebdc 100644
--- a/dlls/d3d10core/state.c
+++ b/dlls/d3d10core/state.c
@@ -202,14 +202,15 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
{
- struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
- ULONG refcount = InterlockedDecrement(&This->refcount);
+ struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
+ ULONG refcount = InterlockedDecrement(&state->refcount);
- TRACE("%p decreasing refcount to %u.\n", This, refcount);
+ TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
- HeapFree(GetProcessHeap(), 0, This);
+ wine_rb_remove(&state->device->depthstencil_states, &state->desc);
+ HeapFree(GetProcessHeap(), 0, state);
}
return refcount;
@@ -275,12 +276,20 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
d3d10_depthstencil_state_GetDesc,
};
-HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, const D3D10_DEPTH_STENCIL_DESC *desc)
+HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
+ const D3D10_DEPTH_STENCIL_DESC *desc)
{
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
state->refcount = 1;
+ state->device = device;
state->desc = *desc;
+ if (wine_rb_put(&device->depthstencil_states, desc, &state->entry) == -1)
+ {
+ ERR("Failed to insert depthstencil state entry.\n");
+ return E_FAIL;
+ }
+
return S_OK;
}
--
1.7.8.6
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