wined3d: Indentation fix
Andrew Talbot
andrew.talbot at talbotville.com
Fri Dec 21 13:18:54 CST 2012
Changelog:
wined3d: Indentation fix.
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d6da35d..1c5b3de 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2034,7 +2034,7 @@ static void pshader_hw_texcoord(const struct wined3d_shader_instruction *ins)
shader_arb_get_src_param(ins, &ins->src[0], 0, reg_src);
shader_arb_get_dst_param(ins, &ins->dst[0], dst_str);
shader_addline(buffer, "MOV %s, %s;\n", dst_str, reg_src);
- }
+ }
}
static void pshader_hw_texreg2ar(const struct wined3d_shader_instruction *ins)
@@ -6210,7 +6210,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, con
if(tfactor_used) {
shader_addline(&buffer, "PARAM tfactor = program.env[%u];\n", ARB_FFP_CONST_TFACTOR);
}
- shader_addline(&buffer, "PARAM specular_enable = program.env[%u];\n", ARB_FFP_CONST_SPECULAR_ENABLE);
+ shader_addline(&buffer, "PARAM specular_enable = program.env[%u];\n", ARB_FFP_CONST_SPECULAR_ENABLE);
if(settings->sRGB_write) {
shader_addline(&buffer, "PARAM srgb_consts1 = {%f, %f, %f, %f};\n",
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