[PATCH 2/4] ddraw/tests: Add tests for z-clipping with D3DRENDERSTATE_ZENABLE disabled.
Henri Verbeet
hverbeet at codeweavers.com
Thu Feb 23 15:45:47 CST 2012
---
dlls/ddraw/tests/ddraw1.c | 214 +++++++++++++++++++++++++++++++++++++++++++++
dlls/ddraw/tests/ddraw2.c | 118 +++++++++++++++++++++++++
dlls/ddraw/tests/ddraw4.c | 95 ++++++++++++++++++++
dlls/ddraw/tests/ddraw7.c | 63 +++++++++++++
4 files changed, 490 insertions(+), 0 deletions(-)
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index bac4bd9..9f2b394 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -118,6 +118,74 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
return color;
}
+static void emit_process_vertices(void **ptr, DWORD vertex_count)
+{
+ D3DINSTRUCTION *inst = *ptr;
+ D3DPROCESSVERTICES *pv = (D3DPROCESSVERTICES *)(inst + 1);
+
+ inst->bOpcode = D3DOP_PROCESSVERTICES;
+ inst->bSize = sizeof(*pv);
+ inst->wCount = 1;
+
+ pv->dwFlags = D3DPROCESSVERTICES_COPY;
+ pv->wStart = 0;
+ pv->wDest = 0;
+ pv->dwCount = vertex_count;
+ pv->dwReserved = 0;
+
+ *ptr = pv + 1;
+}
+
+static void emit_set_rs(void **ptr, D3DRENDERSTATETYPE state, DWORD value)
+{
+ D3DINSTRUCTION *inst = *ptr;
+ D3DSTATE *rs = (D3DSTATE *)(inst + 1);
+
+ inst->bOpcode = D3DOP_STATERENDER;
+ inst->bSize = sizeof(*rs);
+ inst->wCount = 1;
+
+ U1(*rs).drstRenderStateType = state;
+ U2(*rs).dwArg[0] = value;
+
+ *ptr = rs + 1;
+}
+
+static void emit_tquad(void **ptr, WORD base_idx)
+{
+ D3DINSTRUCTION *inst = *ptr;
+ D3DTRIANGLE *tri = (D3DTRIANGLE *)(inst + 1);
+
+ inst->bOpcode = D3DOP_TRIANGLE;
+ inst->bSize = sizeof(*tri);
+ inst->wCount = 2;
+
+ tri->v1 = base_idx;
+ tri->v2 = base_idx + 1;
+ tri->v3 = base_idx + 2;
+ tri->wFlags = D3DTRIFLAG_START;
+ ++tri;
+
+ tri->v1 = base_idx + 2;
+ tri->v2 = base_idx + 1;
+ tri->v3 = base_idx + 3;
+ tri->wFlags = D3DTRIFLAG_ODD;
+ ++tri;
+
+ *ptr = tri;
+}
+
+static void emit_end(void **ptr)
+{
+ D3DINSTRUCTION *inst = *ptr;
+
+ inst->bOpcode = D3DOP_EXIT;
+ inst->bSize = 0;
+ inst->wCount = 0;
+
+ *ptr = inst + 1;
+}
+
static HRESULT CALLBACK enum_z_fmt(GUID *guid, char *description, char *name,
D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx)
{
@@ -906,6 +974,151 @@ static void test_viewport_interfaces(void)
IDirectDraw_Release(ddraw);
}
+static void test_zenable(void)
+{
+ static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ static D3DTLVERTEX tquad[] =
+ {
+ {{ 0.0f}, {480.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
+ {{ 0.0f}, { 0.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
+ {{640.0f}, {480.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
+ {{640.0f}, { 0.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
+ };
+ IDirect3DExecuteBuffer *execute_buffer;
+ D3DMATERIALHANDLE background_handle;
+ D3DEXECUTEBUFFERDESC exec_desc;
+ IDirect3DMaterial *background;
+ IDirect3DViewport *viewport;
+ D3DEXECUTEDATA exec_data;
+ IDirect3DDevice *device;
+ IDirectDrawSurface *rt;
+ D3DMATERIAL material;
+ IDirectDraw *ddraw;
+ UINT inst_length;
+ D3DVIEWPORT vp;
+ IDirect3D *d3d;
+ D3DCOLOR color;
+ HWND window;
+ HRESULT hr;
+ UINT x, y;
+ UINT i, j;
+ void *ptr;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ if (!(ddraw = create_ddraw()))
+ {
+ skip("Failed to create ddraw object, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+ if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create D3D device, skipping test.\n");
+ IDirectDraw_Release(ddraw);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+ hr = IDirect3D_CreateMaterial(d3d, &background, NULL);
+ ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
+ hr = IDirect3D_CreateViewport(d3d, &viewport, NULL);
+ ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice_AddViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
+ memset(&vp, 0, sizeof(vp));
+ vp.dwSize = sizeof(vp);
+ vp.dwX = 0;
+ vp.dwY = 0;
+ vp.dwWidth = 640;
+ vp.dwHeight = 480;
+ vp.dvScaleX = 320.0f;
+ vp.dvScaleY = 240.0f;
+ vp.dvMaxX = 1.0f;
+ vp.dvMaxY = 1.0f;
+ vp.dvMinZ = 0.0f;
+ vp.dvMaxZ = 1.0f;
+ hr = IDirect3DViewport_SetViewport(viewport, &vp);
+ ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
+
+ memset(&material, 0, sizeof(material));
+ material.dwSize = sizeof(material);
+ U1(U(material).diffuse).r = 1.0f;
+ U2(U(material).diffuse).g = 0.0f;
+ U3(U(material).diffuse).b = 0.0f;
+ U4(U(material).diffuse).a = 1.0f;
+ hr = IDirect3DMaterial_SetMaterial(background, &material);
+ ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
+ hr = IDirect3DMaterial_GetHandle(background, device, &background_handle);
+ ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
+ hr = IDirect3DViewport_SetBackground(viewport, background_handle);
+ ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
+
+ memset(&exec_desc, 0, sizeof(exec_desc));
+ exec_desc.dwSize = sizeof(exec_desc);
+ exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
+ exec_desc.dwBufferSize = 1024;
+ exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
+
+ hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
+ ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
+ hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
+ ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
+ memcpy(exec_desc.lpData, tquad, sizeof(tquad));
+ ptr = ((BYTE *)exec_desc.lpData) + sizeof(tquad);
+ emit_process_vertices(&ptr, 4);
+ emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ emit_tquad(&ptr, 0);
+ emit_end(&ptr);
+ inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
+ inst_length -= sizeof(tquad);
+ hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
+
+ memset(&exec_data, 0, sizeof(exec_data));
+ exec_data.dwSize = sizeof(exec_data);
+ exec_data.dwVertexCount = 4;
+ exec_data.dwInstructionOffset = sizeof(tquad);
+ exec_data.dwInstructionLength = inst_length;
+ hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
+ ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+ for (i = 0; i < 4; ++i)
+ {
+ for (j = 0; j < 4; ++j)
+ {
+ x = 80 * ((2 * j) + 1);
+ y = 60 * ((2 * i) + 1);
+ color = get_surface_color(rt, x, y);
+ ok(compare_color(color, 0x0000ff00, 1),
+ "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
+ }
+ }
+ IDirectDrawSurface_Release(rt);
+
+ IDirect3DExecuteBuffer_Release(execute_buffer);
+ IDirect3DMaterial_Release(background);
+ IDirect3DViewport_Release(viewport);
+ IDirect3D_Release(d3d);
+ IDirect3DDevice_Release(device);
+ IDirectDraw_Release(ddraw);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw1)
{
test_coop_level_create_device_window();
@@ -914,4 +1127,5 @@ START_TEST(ddraw1)
test_surface_interface_mismatch();
test_coop_level_threaded();
test_viewport_interfaces();
+ test_zenable();
}
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 005136c..35c3a7b 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -1266,6 +1266,123 @@ static void test_viewport_interfaces(void)
IDirectDraw2_Release(ddraw);
}
+static void test_zenable(void)
+{
+ static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ static D3DTLVERTEX tquad[] =
+ {
+ {{ 0.0f}, {480.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
+ {{ 0.0f}, { 0.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
+ {{640.0f}, {480.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
+ {{640.0f}, { 0.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
+ };
+ D3DMATERIALHANDLE background_handle;
+ IDirect3DMaterial2 *background;
+ IDirect3DViewport2 *viewport;
+ IDirect3DDevice2 *device;
+ IDirectDrawSurface *rt;
+ D3DMATERIAL material;
+ IDirectDraw2 *ddraw;
+ D3DVIEWPORT2 vp;
+ IDirect3D2 *d3d;
+ D3DCOLOR color;
+ HWND window;
+ HRESULT hr;
+ UINT x, y;
+ UINT i, j;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ if (!(ddraw = create_ddraw()))
+ {
+ skip("Failed to create ddraw object, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+ if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create D3D device, skipping test.\n");
+ IDirectDraw2_Release(ddraw);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+ hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
+ ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
+ hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
+ ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice2_AddViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
+ memset(&vp, 0, sizeof(vp));
+ vp.dwSize = sizeof(vp);
+ vp.dwX = 0;
+ vp.dwY = 0;
+ vp.dwWidth = 640;
+ vp.dwHeight = 480;
+ vp.dvClipX = -1.0f;
+ vp.dvClipY = 1.0f;
+ vp.dvClipWidth = 2.0f;
+ vp.dvClipHeight = 2.0f;
+ vp.dvMinZ = 0.0f;
+ vp.dvMaxZ = 1.0f;
+ hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
+ ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
+
+ memset(&material, 0, sizeof(material));
+ material.dwSize = sizeof(material);
+ U1(U(material).diffuse).r = 1.0f;
+ U2(U(material).diffuse).g = 0.0f;
+ U3(U(material).diffuse).b = 0.0f;
+ U4(U(material).diffuse).a = 1.0f;
+ hr = IDirect3DMaterial2_SetMaterial(background, &material);
+ ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
+ hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
+ ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
+ hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
+ ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, tquad, 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+ for (i = 0; i < 4; ++i)
+ {
+ for (j = 0; j < 4; ++j)
+ {
+ x = 80 * ((2 * j) + 1);
+ y = 60 * ((2 * i) + 1);
+ color = get_surface_color(rt, x, y);
+ ok(compare_color(color, 0x0000ff00, 1),
+ "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
+ }
+ }
+ IDirectDrawSurface_Release(rt);
+
+ IDirect3DMaterial2_Release(background);
+ hr = IDirect3DDevice2_DeleteViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
+ IDirect3DViewport2_Release(viewport);
+ IDirect3D2_Release(d3d);
+ IDirect3DDevice2_Release(device);
+ IDirectDraw2_Release(ddraw);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw2)
{
test_coop_level_create_device_window();
@@ -1276,4 +1393,5 @@ START_TEST(ddraw2)
test_depth_blit();
test_texture_load_ckey();
test_viewport_interfaces();
+ test_zenable();
}
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 8d80da6..89d5799 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -1396,6 +1396,100 @@ static void test_viewport_interfaces(void)
IDirectDraw4_Release(ddraw);
}
+static void test_zenable(void)
+{
+ static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ static struct
+ {
+ struct vec4 position;
+ D3DCOLOR diffuse;
+ }
+ tquad[] =
+ {
+ {{ 0.0f, 480.0f, -0.5f, 1.0f}, 0xff00ff00},
+ {{ 0.0f, 0.0f, -0.5f, 1.0f}, 0xff00ff00},
+ {{640.0f, 480.0f, 1.5f, 1.0f}, 0xff00ff00},
+ {{640.0f, 0.0f, 1.5f, 1.0f}, 0xff00ff00},
+ };
+ IDirect3DViewport3 *viewport;
+ IDirect3DDevice3 *device;
+ IDirectDrawSurface4 *rt;
+ D3DVIEWPORT2 vp;
+ IDirect3D3 *d3d;
+ D3DCOLOR color;
+ HWND window;
+ HRESULT hr;
+ UINT x, y;
+ UINT i, j;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ if (!(device = create_device(window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create D3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+ hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL);
+ ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_AddViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
+ memset(&vp, 0, sizeof(vp));
+ vp.dwSize = sizeof(vp);
+ vp.dwX = 0;
+ vp.dwY = 0;
+ vp.dwWidth = 640;
+ vp.dwHeight = 480;
+ vp.dvClipX = -1.0f;
+ vp.dvClipY = 1.0f;
+ vp.dvClipWidth = 2.0f;
+ vp.dvClipHeight = 2.0f;
+ vp.dvMinZ = 0.0f;
+ vp.dvMaxZ = 1.0f;
+ hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
+ ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, tquad, 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+ for (i = 0; i < 4; ++i)
+ {
+ for (j = 0; j < 4; ++j)
+ {
+ x = 80 * ((2 * j) + 1);
+ y = 60 * ((2 * i) + 1);
+ color = get_surface_color(rt, x, y);
+ ok(compare_color(color, 0x0000ff00, 1),
+ "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
+ }
+ }
+ IDirectDrawSurface4_Release(rt);
+
+ hr = IDirect3DDevice3_DeleteViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
+ IDirect3DViewport3_Release(viewport);
+ IDirect3D3_Release(d3d);
+ IDirect3DDevice3_Release(device);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw4)
{
test_process_vertices();
@@ -1407,4 +1501,5 @@ START_TEST(ddraw4)
test_depth_blit();
test_texture_load_ckey();
test_viewport_interfaces();
+ test_zenable();
}
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index e542a27..2ea77fe 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -1215,6 +1215,68 @@ static void test_texture_load_ckey(void)
IDirect3DDevice7_Release(device);
}
+static void test_zenable(void)
+{
+ static struct
+ {
+ struct vec4 position;
+ D3DCOLOR diffuse;
+ }
+ tquad[] =
+ {
+ {{ 0.0f, 480.0f, -0.5f, 1.0f}, 0xff00ff00},
+ {{ 0.0f, 0.0f, -0.5f, 1.0f}, 0xff00ff00},
+ {{640.0f, 480.0f, 1.5f, 1.0f}, 0xff00ff00},
+ {{640.0f, 0.0f, 1.5f, 1.0f}, 0xff00ff00},
+ };
+ IDirect3DDevice7 *device;
+ IDirectDrawSurface7 *rt;
+ D3DCOLOR color;
+ HWND window;
+ HRESULT hr;
+ UINT x, y;
+ UINT i, j;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ if (!(device = create_device(window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create D3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, tquad, 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+ for (i = 0; i < 4; ++i)
+ {
+ for (j = 0; j < 4; ++j)
+ {
+ x = 80 * ((2 * j) + 1);
+ y = 60 * ((2 * i) + 1);
+ color = get_surface_color(rt, x, y);
+ ok(compare_color(color, 0x0000ff00, 1),
+ "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
+ }
+ }
+ IDirectDrawSurface7_Release(rt);
+
+ IDirect3DDevice7_Release(device);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw7)
{
HMODULE module = GetModuleHandleA("ddraw.dll");
@@ -1233,4 +1295,5 @@ START_TEST(ddraw7)
test_coop_level_threaded();
test_depth_blit();
test_texture_load_ckey();
+ test_zenable();
}
--
1.7.3.4
More information about the wine-patches
mailing list