[PATCH 1/3] wined3d: Implement resetting the device window in wined3d_device_reset().
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 29 10:22:32 CST 2012
This is for bug 24695.
---
dlls/wined3d/device.c | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 17560c6..8c99533 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5357,7 +5357,13 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
if (swapchain_desc->device_window
&& swapchain_desc->device_window != swapchain->desc.device_window)
- FIXME("Cannot change the device window yet.\n");
+ {
+ TRACE("Changing the device window from %p to %p.\n",
+ swapchain->desc.device_window, swapchain_desc->device_window);
+ swapchain->desc.device_window = swapchain_desc->device_window;
+ swapchain->device_window = swapchain_desc->device_window;
+ wined3d_swapchain_set_window(swapchain, NULL);
+ }
if (swapchain_desc->enable_auto_depth_stencil && !device->auto_depth_stencil)
{
--
1.7.3.4
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