[PATCH 1/3] wined3d: Implement resetting the device window in wined3d_device_reset().

Henri Verbeet hverbeet at codeweavers.com
Wed Feb 29 10:22:32 CST 2012


This is for bug 24695.
---
 dlls/wined3d/device.c |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 17560c6..8c99533 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5357,7 +5357,13 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
 
     if (swapchain_desc->device_window
             && swapchain_desc->device_window != swapchain->desc.device_window)
-        FIXME("Cannot change the device window yet.\n");
+    {
+        TRACE("Changing the device window from %p to %p.\n",
+                swapchain->desc.device_window, swapchain_desc->device_window);
+        swapchain->desc.device_window = swapchain_desc->device_window;
+        swapchain->device_window = swapchain_desc->device_window;
+        wined3d_swapchain_set_window(swapchain, NULL);
+    }
 
     if (swapchain_desc->enable_auto_depth_stencil && !device->auto_depth_stencil)
     {
-- 
1.7.3.4




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