[PATCH 3/5] d3d10: Handle D3D10_SVT_BUFFER.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 3 16:06:53 CST 2012
---
dlls/d3d10/effect.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index ab04a9e..b9d5cd9 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -361,6 +361,7 @@ static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
case 19: return D3D10_SVT_RENDERTARGETVIEW;
case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
case 21: return D3D10_SVT_SAMPLER;
+ case 22: return D3D10_SVT_BUFFER;
default:
FIXME("Unknown variable type %#x.\n", t);
return D3D10_SVT_VOID;
@@ -648,6 +649,7 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
case D3D10_SVT_TEXTURE2DMSARRAY:
case D3D10_SVT_TEXTURE3D:
case D3D10_SVT_TEXTURECUBE:
+ case D3D10_SVT_BUFFER: /* Either resource or constant buffer. */
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
break;
@@ -1222,6 +1224,7 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const
case D3D10_SVT_TEXTURECUBE:
case D3D10_SVT_RENDERTARGETVIEW:
case D3D10_SVT_DEPTHSTENCILVIEW:
+ case D3D10_SVT_BUFFER:
TRACE("SVT could not have elements.\n");
break;
--
1.7.3.4
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