[PATCH 1/5] wined3d: Allow 10-bpc formats as render targets.

Henri Verbeet hverbeet at codeweavers.com
Sun Jan 8 14:14:56 CST 2012


---
 dlls/wined3d/utils.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 2b00765..77a6152 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -715,7 +715,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3D_GL_EXT_NONE,        NULL},
     {WINED3DFMT_R10G10B10A2_UNORM,      GL_RGB10_A2,                      GL_RGB10_A2,                            0,
             GL_RGBA,                    GL_UNSIGNED_INT_2_10_10_10_REV,   0,
-            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
+            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
             WINED3D_GL_EXT_NONE,        NULL},
     {WINED3DFMT_R8G8B8A8_UNORM,         GL_RGBA8,                         GL_RGBA8,                               0,
             GL_RGBA,                    GL_UNSIGNED_INT_8_8_8_8_REV,      0,
@@ -731,7 +731,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3D_GL_EXT_NONE,        convert_r16g16},
     {WINED3DFMT_B10G10R10A2_UNORM,      GL_RGB10_A2,                      GL_RGB10_A2,                            0,
             GL_BGRA,                    GL_UNSIGNED_INT_2_10_10_10_REV,   0,
-            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
+            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
             WINED3D_GL_EXT_NONE,        NULL},
     {WINED3DFMT_R16G16B16A16_UNORM,     GL_RGBA16,                        GL_RGBA16,                              0,
             GL_RGBA,                    GL_UNSIGNED_SHORT,                0,
-- 
1.7.3.4




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