[PATCH 1/5] wined3d: Allow 10-bpc formats as render targets.
Henri Verbeet
hverbeet at codeweavers.com
Sun Jan 8 14:14:56 CST 2012
---
dlls/wined3d/utils.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 2b00765..77a6152 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -715,7 +715,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
- WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
+ WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
@@ -731,7 +731,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3D_GL_EXT_NONE, convert_r16g16},
{WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
- WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
+ WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
GL_RGBA, GL_UNSIGNED_SHORT, 0,
--
1.7.3.4
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