[PATCH 5/5] wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.

Henri Verbeet hverbeet at codeweavers.com
Thu Jan 12 14:43:12 CST 2012


---
 dlls/d3d8/device.c             |    6 +-
 dlls/d3d9/cubetexture.c        |    2 +-
 dlls/d3d9/texture.c            |    2 +-
 dlls/d3d9/volumetexture.c      |    2 +-
 dlls/ddraw/device.c            |  138 ++++++++++++++++++++++++---------------
 dlls/ddraw/surface.c           |    8 +-
 dlls/wined3d/device.c          |   12 ++--
 dlls/wined3d/stateblock.c      |    6 +-
 dlls/wined3d/surface.c         |   83 ++++++++++++------------
 dlls/wined3d/swapchain.c       |    8 +-
 dlls/wined3d/texture.c         |   38 ++++++------
 dlls/wined3d/utils.c           |   24 ++++---
 dlls/wined3d/wined3d_private.h |   22 +++---
 include/wine/wined3d.h         |   29 ++++----
 14 files changed, 207 insertions(+), 173 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index dcdefff..f753348 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -976,7 +976,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
     {
         RECT rect = {0, 0, src_w, src_h};
         wined3d_surface_blt(Dest->wined3d_surface, &rect,
-                Source->wined3d_surface, &rect, 0, NULL, WINED3DTEXF_POINT);
+                Source->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
     }
     else
     {
@@ -992,7 +992,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
                         pDestPoints[i].x + w, pDestPoints[i].y + h};
 
                 wined3d_surface_blt(Dest->wined3d_surface, &dst_rect,
-                        Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3DTEXF_POINT);
+                        Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3D_TEXF_POINT);
             }
         }
         else
@@ -1004,7 +1004,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
                 RECT dst_rect = {0, 0, w, h};
 
                 wined3d_surface_blt(Dest->wined3d_surface, &dst_rect,
-                        Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3DTEXF_POINT);
+                        Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3D_TEXF_POINT);
             }
         }
     }
diff --git a/dlls/d3d9/cubetexture.c b/dlls/d3d9/cubetexture.c
index f318cf9..349f790 100644
--- a/dlls/d3d9/cubetexture.c
+++ b/dlls/d3d9/cubetexture.c
@@ -260,7 +260,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(IDirect3DCu
     TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
 
     wined3d_mutex_lock();
-    hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
+    hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (enum wined3d_texture_filter_type)FilterType);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 49e5691..49a0fe6 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -255,7 +255,7 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(IDirect3DTextur
     TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
 
     wined3d_mutex_lock();
-    hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
+    hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (enum wined3d_texture_filter_type)FilterType);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c
index 803ec87..d6d625b 100644
--- a/dlls/d3d9/volumetexture.c
+++ b/dlls/d3d9/volumetexture.c
@@ -254,7 +254,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(IDirect3D
     TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
 
     wined3d_mutex_lock();
-    hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
+    hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (enum wined3d_texture_filter_type)FilterType);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index cbfe6fc..7e935e5 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -2354,16 +2354,16 @@ static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
     {
         case D3DRENDERSTATE_TEXTUREMAG:
         {
-            WINED3DTEXTUREFILTERTYPE tex_mag;
+            enum wined3d_texture_filter_type tex_mag;
 
             hr = wined3d_device_get_sampler_state(This->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, &tex_mag);
 
             switch (tex_mag)
             {
-                case WINED3DTEXF_POINT:
+                case WINED3D_TEXF_POINT:
                     *Value = D3DFILTER_NEAREST;
                     break;
-                case WINED3DTEXF_LINEAR:
+                case WINED3D_TEXF_LINEAR:
                     *Value = D3DFILTER_LINEAR;
                     break;
                 default:
@@ -2375,8 +2375,8 @@ static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
 
         case D3DRENDERSTATE_TEXTUREMIN:
         {
-            WINED3DTEXTUREFILTERTYPE tex_min;
-            WINED3DTEXTUREFILTERTYPE tex_mip;
+            enum wined3d_texture_filter_type tex_min;
+            enum wined3d_texture_filter_type tex_mip;
 
             hr = wined3d_device_get_sampler_state(This->wined3d_device,
                     0, WINED3D_SAMP_MIN_FILTER, &tex_min);
@@ -2390,16 +2390,16 @@ static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
 
             switch (tex_min)
             {
-                case WINED3DTEXF_POINT:
+                case WINED3D_TEXF_POINT:
                     switch (tex_mip)
                     {
-                        case WINED3DTEXF_NONE:
+                        case WINED3D_TEXF_NONE:
                             *Value = D3DFILTER_NEAREST;
                             break;
-                        case WINED3DTEXF_POINT:
+                        case WINED3D_TEXF_POINT:
                             *Value = D3DFILTER_MIPNEAREST;
                             break;
-                        case WINED3DTEXF_LINEAR:
+                        case WINED3D_TEXF_LINEAR:
                             *Value = D3DFILTER_LINEARMIPNEAREST;
                             break;
                         default:
@@ -2408,16 +2408,16 @@ static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
                             break;
                     }
                     break;
-                case WINED3DTEXF_LINEAR:
+                case WINED3D_TEXF_LINEAR:
                     switch (tex_mip)
                     {
-                        case WINED3DTEXF_NONE:
+                        case WINED3D_TEXF_NONE:
                             *Value = D3DFILTER_LINEAR;
                             break;
-                        case WINED3DTEXF_POINT:
+                        case WINED3D_TEXF_POINT:
                             *Value = D3DFILTER_MIPLINEAR;
                             break;
-                        case WINED3DTEXF_LINEAR:
+                        case WINED3D_TEXF_LINEAR:
                             *Value = D3DFILTER_LINEARMIPLINEAR;
                             break;
                         default:
@@ -2664,22 +2664,22 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
          */
         case D3DRENDERSTATE_TEXTUREMAG:
         {
-            WINED3DTEXTUREFILTERTYPE tex_mag;
+            enum wined3d_texture_filter_type tex_mag;
 
             switch (Value)
             {
                 case D3DFILTER_NEAREST:
                 case D3DFILTER_MIPNEAREST:
                 case D3DFILTER_LINEARMIPNEAREST:
-                    tex_mag = WINED3DTEXF_POINT;
+                    tex_mag = WINED3D_TEXF_POINT;
                     break;
                 case D3DFILTER_LINEAR:
                 case D3DFILTER_MIPLINEAR:
                 case D3DFILTER_LINEARMIPLINEAR:
-                    tex_mag = WINED3DTEXF_LINEAR;
+                    tex_mag = WINED3D_TEXF_LINEAR;
                     break;
                 default:
-                    tex_mag = WINED3DTEXF_POINT;
+                    tex_mag = WINED3D_TEXF_POINT;
                     ERR("Unhandled texture mag %d !\n",Value);
                     break;
             }
@@ -2690,40 +2690,40 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
 
         case D3DRENDERSTATE_TEXTUREMIN:
         {
-            WINED3DTEXTUREFILTERTYPE tex_min;
-            WINED3DTEXTUREFILTERTYPE tex_mip;
+            enum wined3d_texture_filter_type tex_min;
+            enum wined3d_texture_filter_type tex_mip;
 
-            switch ((D3DTEXTUREFILTER) Value)
+            switch ((D3DTEXTUREFILTER)Value)
             {
                 case D3DFILTER_NEAREST:
-                    tex_min = WINED3DTEXF_POINT;
-                    tex_mip = WINED3DTEXF_NONE;
+                    tex_min = WINED3D_TEXF_POINT;
+                    tex_mip = WINED3D_TEXF_NONE;
                     break;
                 case D3DFILTER_LINEAR:
-                    tex_min = WINED3DTEXF_LINEAR;
-                    tex_mip = WINED3DTEXF_NONE;
+                    tex_min = WINED3D_TEXF_LINEAR;
+                    tex_mip = WINED3D_TEXF_NONE;
                     break;
                 case D3DFILTER_MIPNEAREST:
-                    tex_min = WINED3DTEXF_POINT;
-                    tex_mip = WINED3DTEXF_POINT;
+                    tex_min = WINED3D_TEXF_POINT;
+                    tex_mip = WINED3D_TEXF_POINT;
                     break;
                 case D3DFILTER_MIPLINEAR:
-                    tex_min = WINED3DTEXF_LINEAR;
-                    tex_mip = WINED3DTEXF_POINT;
+                    tex_min = WINED3D_TEXF_LINEAR;
+                    tex_mip = WINED3D_TEXF_POINT;
                     break;
                 case D3DFILTER_LINEARMIPNEAREST:
-                    tex_min = WINED3DTEXF_POINT;
-                    tex_mip = WINED3DTEXF_LINEAR;
+                    tex_min = WINED3D_TEXF_POINT;
+                    tex_mip = WINED3D_TEXF_LINEAR;
                     break;
                 case D3DFILTER_LINEARMIPLINEAR:
-                    tex_min = WINED3DTEXF_LINEAR;
-                    tex_mip = WINED3DTEXF_LINEAR;
+                    tex_min = WINED3D_TEXF_LINEAR;
+                    tex_mip = WINED3D_TEXF_LINEAR;
                     break;
 
                 default:
                     ERR("Unhandled texture min %d !\n",Value);
-                    tex_min = WINED3DTEXF_POINT;
-                    tex_mip = WINED3DTEXF_NONE;
+                    tex_min = WINED3D_TEXF_POINT;
+                    tex_mip = WINED3D_TEXF_NONE;
                     break;
             }
 
@@ -4889,9 +4889,15 @@ IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
             {
                 switch(*State)
                 {
-                    case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
-                    case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
-                    case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
+                    case WINED3D_TEXF_NONE:
+                        *State = D3DTFP_NONE;
+                        break;
+                    case WINED3D_TEXF_POINT:
+                        *State = D3DTFP_POINT;
+                        break;
+                    case WINED3D_TEXF_LINEAR:
+                        *State = D3DTFP_LINEAR;
+                        break;
                     default:
                         ERR("Unexpected mipfilter value %#x\n", *State);
                         *State = D3DTFP_NONE;
@@ -4905,11 +4911,21 @@ IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
             {
                 switch(*State)
                 {
-                    case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
-                    case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
-                    case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
-                    case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
-                    case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
+                    case WINED3D_TEXF_POINT:
+                            *State = D3DTFG_POINT;
+                            break;
+                    case WINED3D_TEXF_LINEAR:
+                            *State = D3DTFG_LINEAR;
+                            break;
+                    case WINED3D_TEXF_ANISOTROPIC:
+                            *State = D3DTFG_ANISOTROPIC;
+                            break;
+                    case WINED3D_TEXF_FLAT_CUBIC:
+                            *State = D3DTFG_FLATCUBIC;
+                            break;
+                    case WINED3D_TEXF_GAUSSIAN_CUBIC:
+                            *State = D3DTFG_GAUSSIANCUBIC;
+                            break;
                     default:
                         ERR("Unexpected wined3d mag filter value %#x\n", *State);
                         *State = D3DTFG_POINT;
@@ -5019,13 +5035,19 @@ IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
             {
                 switch(State)
                 {
-                    case D3DTFP_NONE: State = WINED3DTEXF_NONE; break;
-                    case D3DTFP_POINT: State = WINED3DTEXF_POINT; break;
+                    case D3DTFP_NONE:
+                        State = WINED3D_TEXF_NONE;
+                        break;
+                    case D3DTFP_POINT:
+                        State = WINED3D_TEXF_POINT;
+                        break;
                     case 0: /* Unchecked */
-                    case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break;
+                    case D3DTFP_LINEAR:
+                        State = WINED3D_TEXF_LINEAR;
+                        break;
                     default:
                         ERR("Unexpected mipfilter value %d\n", State);
-                        State = WINED3DTEXF_NONE;
+                        State = WINED3D_TEXF_NONE;
                         break;
                 }
                 break;
@@ -5036,14 +5058,24 @@ IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
             {
                 switch(State)
                 {
-                    case D3DTFG_POINT: State = WINED3DTEXF_POINT; break;
-                    case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break;
-                    case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break;
-                    case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break;
-                    case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break;
+                    case D3DTFG_POINT:
+                        State = WINED3D_TEXF_POINT;
+                        break;
+                    case D3DTFG_LINEAR:
+                        State = WINED3D_TEXF_LINEAR;
+                        break;
+                    case D3DTFG_FLATCUBIC:
+                        State = WINED3D_TEXF_FLAT_CUBIC;
+                        break;
+                    case D3DTFG_GAUSSIANCUBIC:
+                        State = WINED3D_TEXF_GAUSSIAN_CUBIC;
+                        break;
+                    case D3DTFG_ANISOTROPIC:
+                        State = WINED3D_TEXF_ANISOTROPIC;
+                        break;
                     default:
                         ERR("Unexpected d3d7 mag filter type %d\n", State);
-                        State = WINED3DTEXF_POINT;
+                        State = WINED3D_TEXF_POINT;
                         break;
                 }
                 break;
@@ -6150,7 +6182,7 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
             RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
 
             if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
-                    src_level->wined3d_surface, &src_rect, 0, NULL, WINED3DTEXF_POINT)))
+                    src_level->wined3d_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
                 ERR("Blit failed, hr %#x.\n", hr);
 
             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index dec5612..f1477f4 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -73,7 +73,7 @@ static HRESULT ddraw_surface_update_frontbuffer(IDirectDrawSurfaceImpl *surface,
             return DD_OK;
 
         return wined3d_surface_blt(surface->ddraw->wined3d_frontbuffer, rect,
-                surface->wined3d_surface, rect, 0, NULL, WINED3DTEXF_POINT);
+                surface->wined3d_surface, rect, 0, NULL, WINED3D_TEXF_POINT);
     }
 
     if (FAILED(hr = wined3d_surface_getdc(surface->wined3d_surface, &surface_dc)))
@@ -1269,7 +1269,7 @@ static HRESULT WINAPI ddraw_surface1_Flip(IDirectDrawSurface *iface, IDirectDraw
 
 static HRESULT ddraw_surface_blt_clipped(IDirectDrawSurfaceImpl *dst_surface, const RECT *dst_rect_in,
         IDirectDrawSurfaceImpl *src_surface, const RECT *src_rect_in, DWORD flags,
-        const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter)
+        const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
 {
     struct wined3d_surface *wined3d_src_surface = src_surface ? src_surface->wined3d_surface : NULL;
     RECT src_rect, dst_rect;
@@ -1441,7 +1441,7 @@ static HRESULT WINAPI ddraw_surface7_Blt(IDirectDrawSurface7 *iface, RECT *DestR
      * surfaces. So far no blitting operations using surfaces in the bltfx
      * struct are supported anyway. */
     hr = ddraw_surface_blt_clipped(This, DestRect, Src, SrcRect,
-            Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
+            Flags, (WINEDDBLTFX *)DDBltFx, WINED3D_TEXF_LINEAR);
 
     wined3d_mutex_unlock();
     switch(hr)
@@ -3880,7 +3880,7 @@ static HRESULT WINAPI ddraw_surface7_BltFast(IDirectDrawSurface7 *iface, DWORD d
         hr = ddraw_surface_update_frontbuffer(src, rsrc, TRUE);
     if (SUCCEEDED(hr))
         hr = wined3d_surface_blt(This->wined3d_surface, &dst_rect,
-                src->wined3d_surface, rsrc, flags, NULL, WINED3DTEXF_POINT);
+                src->wined3d_surface, rsrc, flags, NULL, WINED3D_TEXF_POINT);
     if (SUCCEEDED(hr) && (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER))
         hr = ddraw_surface_update_frontbuffer(This, &dst_rect, FALSE);
     wined3d_mutex_unlock();
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c0dcd7b..1c5614e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4468,12 +4468,12 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device
 
     for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
     {
-        if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] == WINED3DTEXF_NONE)
+        if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] == WINED3D_TEXF_NONE)
         {
             WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
             return WINED3DERR_UNSUPPORTEDTEXTUREFILTER;
         }
-        if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] == WINED3DTEXF_NONE)
+        if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] == WINED3D_TEXF_NONE)
         {
             WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
             return WINED3DERR_UNSUPPORTEDTEXTUREFILTER;
@@ -4482,18 +4482,18 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device
         texture = state->textures[i];
         if (!texture || texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING) continue;
 
-        if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] != WINED3DTEXF_POINT)
+        if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] != WINED3D_TEXF_POINT)
         {
             WARN("Non-filterable texture and mag filter enabled on samper %u, returning E_FAIL\n", i);
             return E_FAIL;
         }
-        if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] != WINED3DTEXF_POINT)
+        if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] != WINED3D_TEXF_POINT)
         {
             WARN("Non-filterable texture and min filter enabled on samper %u, returning E_FAIL\n", i);
             return E_FAIL;
         }
-        if (state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3DTEXF_NONE
-                && state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3DTEXF_POINT)
+        if (state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3D_TEXF_NONE
+                && state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3D_TEXF_POINT)
         {
             WARN("Non-filterable texture and mip filter enabled on samper %u, returning E_FAIL\n", i);
             return E_FAIL;
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 3b52c61..9a109ed 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1282,9 +1282,9 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
         state->sampler_states[i][WINED3D_SAMP_ADDRESS_V] = WINED3D_TADDRESS_WRAP;
         state->sampler_states[i][WINED3D_SAMP_ADDRESS_W] = WINED3D_TADDRESS_WRAP;
         state->sampler_states[i][WINED3D_SAMP_BORDER_COLOR] = 0;
-        state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] = WINED3DTEXF_POINT;
-        state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] = WINED3DTEXF_POINT;
-        state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] = WINED3DTEXF_NONE;
+        state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] = WINED3D_TEXF_POINT;
+        state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] = WINED3D_TEXF_POINT;
+        state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] = WINED3D_TEXF_NONE;
         state->sampler_states[i][WINED3D_SAMP_MIPMAP_LOD_BIAS] = 0;
         state->sampler_states[i][WINED3D_SAMP_MAX_MIP_LEVEL] = 0;
         state->sampler_states[i][WINED3D_SAMP_MAX_ANISOTROPY] = 1;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 45fff4f..2341343 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -35,10 +35,10 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d);
 
 static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
-        const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter);
+        const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);
 static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surface, const RECT *dst_rect,
         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx,
-        WINED3DTEXTUREFILTERTYPE filter);
+        enum wined3d_texture_filter_type filter);
 
 static void surface_cleanup(struct wined3d_surface *surface)
 {
@@ -315,7 +315,7 @@ static void surface_get_rect(const struct wined3d_surface *surface, const RECT *
 
 /* GL locking and context activation is done by the caller */
 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
-        const RECT *src_rect, const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter)
+        const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter)
 {
     struct blt_info info;
 
@@ -328,10 +328,10 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3
 
     /* Filtering for StretchRect */
     glTexParameteri(info.bind_target, GL_TEXTURE_MAG_FILTER,
-            wined3d_gl_mag_filter(magLookup, Filter));
+            wined3d_gl_mag_filter(magLookup, filter));
     checkGLcall("glTexParameteri");
     glTexParameteri(info.bind_target, GL_TEXTURE_MIN_FILTER,
-            wined3d_gl_min_mip_filter(minMipLookup, Filter, WINED3DTEXF_NONE));
+            wined3d_gl_min_mip_filter(minMipLookup, filter, WINED3D_TEXF_NONE));
     checkGLcall("glTexParameteri");
     glTexParameteri(info.bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
     glTexParameteri(info.bind_target, GL_TEXTURE_WRAP_T, GL_CLAMP);
@@ -363,9 +363,9 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3
     if (src_surface->container.type == WINED3D_CONTAINER_TEXTURE)
     {
         struct wined3d_texture *texture = src_surface->container.u.texture;
-        texture->texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT;
-        texture->texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT;
-        texture->texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_NONE;
+        texture->texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_POINT;
+        texture->texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT;
+        texture->texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_NONE;
         texture->texture_rgb.states[WINED3DTEXSTA_SRGBTEXTURE] = FALSE;
     }
 }
@@ -838,7 +838,7 @@ static HRESULT surface_draw_overlay(struct wined3d_surface *surface)
 
     surface->overlay_dest->flags |= SFLAG_INOVERLAYDRAW;
     hr = wined3d_surface_blt(surface->overlay_dest, &surface->overlay_destrect, surface,
-            &surface->overlay_srcrect, WINEDDBLT_WAIT, NULL, WINED3DTEXF_LINEAR);
+            &surface->overlay_srcrect, WINEDDBLT_WAIT, NULL, WINED3D_TEXF_LINEAR);
     surface->overlay_dest->flags &= ~SFLAG_INOVERLAYDRAW;
 
     return hr;
@@ -1107,7 +1107,7 @@ static void wined3d_surface_depth_blt_fbo(const struct wined3d_device *device, s
 
 /* Blit between surface locations. Onscreen on different swapchains is not supported.
  * Depth / stencil is not supported. */
-static void surface_blt_fbo(const struct wined3d_device *device, const WINED3DTEXTUREFILTERTYPE filter,
+static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_texture_filter_type filter,
         struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect_in,
         struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect_in)
 {
@@ -1128,14 +1128,14 @@ static void surface_blt_fbo(const struct wined3d_device *device, const WINED3DTE
 
     switch (filter)
     {
-        case WINED3DTEXF_LINEAR:
+        case WINED3D_TEXF_LINEAR:
             gl_filter = GL_LINEAR;
             break;
 
         default:
             FIXME("Unsupported filter mode %s (%#x).\n", debug_d3dtexturefiltertype(filter), filter);
-        case WINED3DTEXF_NONE:
-        case WINED3DTEXF_POINT:
+        case WINED3D_TEXF_NONE:
+        case WINED3D_TEXF_POINT:
             gl_filter = GL_NEAREST;
             break;
     }
@@ -1404,7 +1404,7 @@ static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, co
 /* Do not call while under the GL lock. */
 HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
         struct wined3d_surface *src_surface, const RECT *src_rect_in, DWORD flags,
-        const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter)
+        const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
 {
     struct wined3d_swapchain *src_swapchain, *dst_swapchain;
     struct wined3d_device *device = dst_surface->resource.device;
@@ -1755,7 +1755,7 @@ HRESULT CDECL wined3d_surface_get_render_target_data(struct wined3d_surface *sur
     if (render_target->resource.multisample_type)
         return WINED3DERR_INVALIDCALL;
 
-    return wined3d_surface_blt(surface, NULL, render_target, NULL, 0, NULL, WINED3DTEXF_POINT);
+    return wined3d_surface_blt(surface, NULL, render_target, NULL, 0, NULL, WINED3D_TEXF_POINT);
 }
 
 /* Context activation is done by the caller. */
@@ -2481,7 +2481,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
     if (convert != NO_CONVERSION || format.convert)
     {
         RECT dst_rect = {dst_point->x,  dst_point->y, dst_point->x + update_w, dst_point->y + update_h};
-        return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, src_rect, 0, NULL, WINED3DTEXF_POINT);
+        return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, src_rect, 0, NULL, WINED3D_TEXF_POINT);
     }
 
     context = context_acquire(dst_surface->resource.device, NULL);
@@ -4856,7 +4856,7 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
 /* Does a direct frame buffer -> texture copy. Stretching is done with single
  * pixel copy calls. */
 static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struct wined3d_surface *src_surface,
-        const RECT *src_rect, const RECT *dst_rect_in, WINED3DTEXTUREFILTERTYPE Filter)
+        const RECT *src_rect, const RECT *dst_rect_in, enum wined3d_texture_filter_type filter)
 {
     struct wined3d_device *device = dst_surface->resource.device;
     float xrel, yrel;
@@ -4901,11 +4901,10 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
     {
         FIXME("Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues\n");
 
-        if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
-            ERR("Texture filtering not supported in direct blit\n");
-        }
+        if (filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT)
+            ERR("Texture filtering not supported in direct blit.\n");
     }
-    else if ((Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT)
+    else if ((filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT)
             && ((yrel - 1.0f < -eps) || (yrel - 1.0f > eps)))
     {
         ERR("Texture filtering not supported in direct blit\n");
@@ -4967,7 +4966,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
 
 /* Uses the hardware to stretch and flip the image */
 static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, struct wined3d_surface *src_surface,
-        const RECT *src_rect, const RECT *dst_rect_in, WINED3DTEXTUREFILTERTYPE Filter)
+        const RECT *src_rect, const RECT *dst_rect_in, enum wined3d_texture_filter_type filter)
 {
     struct wined3d_device *device = dst_surface->resource.device;
     struct wined3d_swapchain *src_swapchain = NULL;
@@ -5062,10 +5061,10 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
 
     /* No issue with overriding these - the sampler is dirty due to blit usage */
     glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER,
-            wined3d_gl_mag_filter(magLookup, Filter));
+            wined3d_gl_mag_filter(magLookup, filter));
     checkGLcall("glTexParameteri");
     glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER,
-            wined3d_gl_min_mip_filter(minMipLookup, Filter, WINED3DTEXF_NONE));
+            wined3d_gl_min_mip_filter(minMipLookup, filter, WINED3D_TEXF_NONE));
     checkGLcall("glTexParameteri");
 
     if (src_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
@@ -5271,7 +5270,7 @@ void surface_translate_drawable_coords(const struct wined3d_surface *surface, HW
 }
 
 static void surface_blt_to_drawable(const struct wined3d_device *device,
-        WINED3DTEXTUREFILTERTYPE filter, BOOL color_key,
+        enum wined3d_texture_filter_type filter, BOOL color_key,
         struct wined3d_surface *src_surface, const RECT *src_rect_in,
         struct wined3d_surface *dst_surface, const RECT *dst_rect_in)
 {
@@ -5359,7 +5358,7 @@ HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const st
 /* Do not call while under the GL lock. */
 static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surface, const RECT *dst_rect,
         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *DDBltFx,
-        WINED3DTEXTUREFILTERTYPE Filter)
+        enum wined3d_texture_filter_type filter)
 {
     struct wined3d_device *device = dst_surface->resource.device;
     const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
@@ -5367,7 +5366,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
 
     TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
             dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
-            flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
+            flags, DDBltFx, debug_d3dtexturefiltertype(filter));
 
     /* Get the swapchain. One of the surfaces has to be a primary surface */
     if (dst_surface->resource.pool == WINED3DPOOL_SYSTEMMEM)
@@ -5470,11 +5469,13 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
         if (!stretchx || dst_rect->right - dst_rect->left > src_surface->resource.width
                 || dst_rect->bottom - dst_rect->top > src_surface->resource.height)
         {
-            TRACE("No stretching in x direction, using direct framebuffer -> texture copy\n");
-            fb_copy_to_texture_direct(dst_surface, src_surface, src_rect, dst_rect, Filter);
-        } else {
-            TRACE("Using hardware stretching to flip / stretch the texture\n");
-            fb_copy_to_texture_hwstretch(dst_surface, src_surface, src_rect, dst_rect, Filter);
+            TRACE("No stretching in x direction, using direct framebuffer -> texture copy.\n");
+            fb_copy_to_texture_direct(dst_surface, src_surface, src_rect, dst_rect, filter);
+        }
+        else
+        {
+            TRACE("Using hardware stretching to flip / stretch the texture.\n");
+            fb_copy_to_texture_hwstretch(dst_surface, src_surface, src_rect, dst_rect, filter);
         }
 
         if (!(dst_surface->flags & SFLAG_DONOTFREE))
@@ -5529,7 +5530,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
             src_surface->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
         }
 
-        surface_blt_to_drawable(device, Filter, flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE),
+        surface_blt_to_drawable(device, filter, flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE),
                 src_surface, src_rect, dst_surface, dst_rect);
 
         /* Restore the color key parameters */
@@ -5908,7 +5909,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
         RECT r;
 
         surface_get_rect(surface, rect, &r);
-        surface_blt_to_drawable(device, WINED3DTEXF_POINT, FALSE, surface, &r, surface, &r);
+        surface_blt_to_drawable(device, WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
 
         return WINED3D_OK;
     }
@@ -6009,10 +6010,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
                 NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
     {
         if (srgb)
-            surface_blt_fbo(device, WINED3DTEXF_POINT, surface, SFLAG_INTEXTURE,
+            surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, SFLAG_INTEXTURE,
                     &src_rect, surface, SFLAG_INSRGBTEX, &src_rect);
         else
-            surface_blt_fbo(device, WINED3DTEXF_POINT, surface, SFLAG_INSRGBTEX,
+            surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, SFLAG_INSRGBTEX,
                     &src_rect, surface, SFLAG_INTEXTURE, &src_rect);
 
         return WINED3D_OK;
@@ -6028,7 +6029,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
         DWORD dst_location = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
         RECT rect = {0, 0, surface->resource.width, surface->resource.height};
 
-        surface_blt_fbo(device, WINED3DTEXF_POINT, surface, src_location,
+        surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, src_location,
                 &rect, surface, dst_location, &rect);
 
         return WINED3D_OK;
@@ -6154,7 +6155,7 @@ static void surface_multisample_resolve(struct wined3d_surface *surface)
     if (!(surface->flags & SFLAG_INRB_MULTISAMPLE))
         ERR("Trying to resolve multisampled surface %p, but location SFLAG_INRB_MULTISAMPLE not current.\n", surface);
 
-    surface_blt_fbo(surface->resource.device, WINED3DTEXF_POINT,
+    surface_blt_fbo(surface->resource.device, WINED3D_TEXF_POINT,
             surface, SFLAG_INRB_MULTISAMPLE, &rect, surface, SFLAG_INRB_RESOLVED, &rect);
 }
 
@@ -6565,7 +6566,7 @@ static HRESULT surface_cpu_blt_compressed(const BYTE *src_data, BYTE *dst_data,
 
 static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
-        const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter)
+        const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
 {
     int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
     const struct wined3d_format *src_format, *dst_format;
@@ -6777,7 +6778,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
         if (!dstwidth || !dstheight) /* Hmm... stupid program? */
             goto release;
 
-        if (filter != WINED3DTEXF_NONE && filter != WINED3DTEXF_POINT
+        if (filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT
                 && (srcwidth != dstwidth || srcheight != dstheight))
         {
             /* Can happen when d3d9 apps do a StretchRect() call which isn't handled in GL. */
@@ -7134,7 +7135,7 @@ static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d
     BltFx.dwSize = sizeof(BltFx);
     BltFx.u5.dwFillColor = wined3d_format_convert_from_float(dst_surface, color);
     return surface_cpu_blt(dst_surface, dst_rect, NULL, &src_rect,
-            WINEDDBLT_COLORFILL, &BltFx, WINED3DTEXF_POINT);
+            WINEDDBLT_COLORFILL, &BltFx, WINED3D_TEXF_POINT);
 }
 
 /* Do not call while under the GL lock. */
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index feefc98..ba2bdc0 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -170,7 +170,7 @@ HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapc
                 wine_dbgstr_rect(&dst_rect));
     }
 
-    return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, 0, NULL, WINED3DTEXF_POINT);
+    return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
 }
 
 HRESULT CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
@@ -476,9 +476,9 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
          * which is exactly what we want :-)
          */
         if (swapchain->desc.windowed)
-            MapWindowPoints(NULL, swapchain->win_handle, (LPPOINT)&destRect, 2);
+            MapWindowPoints(NULL, swapchain->win_handle, (POINT *)&destRect, 2);
         wined3d_surface_blt(swapchain->back_buffers[0], &destRect,
-                &cursor, NULL, WINEDDBLT_KEYSRC, NULL, WINED3DTEXF_POINT);
+                &cursor, NULL, WINEDDBLT_KEYSRC, NULL, WINED3D_TEXF_POINT);
     }
 
     if (swapchain->device->logo_surface)
@@ -488,7 +488,7 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
 
         /* Blit the logo into the upper left corner of the drawable. */
         wined3d_surface_blt(swapchain->back_buffers[0], &rect, src_surface, &rect,
-                 WINEDDBLT_KEYSRC, NULL, WINED3DTEXF_POINT);
+                 WINEDDBLT_KEYSRC, NULL, WINED3D_TEXF_POINT);
     }
 
     TRACE("Presenting HDC %p.\n", context->hdc);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4d571f8..3177df4 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -53,7 +53,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
 
     texture->layer_count = layer_count;
     texture->level_count = level_count;
-    texture->filter_type = (usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3DTEXF_LINEAR : WINED3DTEXF_NONE;
+    texture->filter_type = (usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3D_TEXF_LINEAR : WINED3D_TEXF_NONE;
     texture->lod = 0;
     texture->texture_rgb.dirty = TRUE;
     texture->texture_srgb.dirty = TRUE;
@@ -171,9 +171,9 @@ static HRESULT wined3d_texture_bind(struct wined3d_texture *texture,
         gl_tex->states[WINED3DTEXSTA_ADDRESSV] = WINED3D_TADDRESS_WRAP;
         gl_tex->states[WINED3DTEXSTA_ADDRESSW] = WINED3D_TADDRESS_WRAP;
         gl_tex->states[WINED3DTEXSTA_BORDERCOLOR] = 0;
-        gl_tex->states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_LINEAR;
-        gl_tex->states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
-        gl_tex->states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
+        gl_tex->states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_LINEAR;
+        gl_tex->states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
+        gl_tex->states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
         gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;
         gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] = 1;
         if (context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
@@ -315,11 +315,11 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
         GLint gl_value;
 
         state = sampler_states[WINED3D_SAMP_MAG_FILTER];
-        if (state > WINED3DTEXF_ANISOTROPIC)
+        if (state > WINED3D_TEXF_ANISOTROPIC)
             FIXME("Unrecognized or unsupported MAGFILTER* value %d.\n", state);
 
         gl_value = wined3d_gl_mag_filter(texture->mag_lookup,
-                min(max(state, WINED3DTEXF_POINT), WINED3DTEXF_LINEAR));
+                min(max(state, WINED3D_TEXF_POINT), WINED3D_TEXF_LINEAR));
         TRACE("ValueMAG=%#x setting MAGFILTER to %#x.\n", state, gl_value);
         glTexParameteri(target, GL_TEXTURE_MAG_FILTER, gl_value);
 
@@ -336,16 +336,16 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
         gl_tex->states[WINED3DTEXSTA_MINFILTER] = sampler_states[WINED3D_SAMP_MIN_FILTER];
         gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = sampler_states[WINED3D_SAMP_MAX_MIP_LEVEL];
 
-        if (gl_tex->states[WINED3DTEXSTA_MINFILTER] > WINED3DTEXF_ANISOTROPIC
-            || gl_tex->states[WINED3DTEXSTA_MIPFILTER] > WINED3DTEXF_ANISOTROPIC)
+        if (gl_tex->states[WINED3DTEXSTA_MINFILTER] > WINED3D_TEXF_ANISOTROPIC
+            || gl_tex->states[WINED3DTEXSTA_MIPFILTER] > WINED3D_TEXF_ANISOTROPIC)
         {
             FIXME("Unrecognized or unsupported MIN_FILTER value %#x MIP_FILTER value %#x.\n",
                   gl_tex->states[WINED3DTEXSTA_MINFILTER],
                   gl_tex->states[WINED3DTEXSTA_MIPFILTER]);
         }
         gl_value = wined3d_gl_min_mip_filter(texture->min_mip_lookup,
-                min(max(sampler_states[WINED3D_SAMP_MIN_FILTER], WINED3DTEXF_POINT), WINED3DTEXF_LINEAR),
-                min(max(sampler_states[WINED3D_SAMP_MIP_FILTER], WINED3DTEXF_NONE), WINED3DTEXF_LINEAR));
+                min(max(sampler_states[WINED3D_SAMP_MIN_FILTER], WINED3D_TEXF_POINT), WINED3D_TEXF_LINEAR),
+                min(max(sampler_states[WINED3D_SAMP_MIP_FILTER], WINED3D_TEXF_NONE), WINED3D_TEXF_LINEAR));
 
         TRACE("ValueMIN=%#x, ValueMIP=%#x, setting MINFILTER to %#x.\n",
               sampler_states[WINED3D_SAMP_MIN_FILTER],
@@ -355,7 +355,7 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
 
         if (!cond_np2)
         {
-            if (gl_tex->states[WINED3DTEXSTA_MIPFILTER] == WINED3DTEXF_NONE)
+            if (gl_tex->states[WINED3DTEXSTA_MIPFILTER] == WINED3D_TEXF_NONE)
                 gl_value = texture->lod;
             else if (gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] >= texture->level_count)
                 gl_value = texture->level_count - 1;
@@ -373,9 +373,9 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
         }
     }
 
-    if ((gl_tex->states[WINED3DTEXSTA_MAGFILTER] != WINED3DTEXF_ANISOTROPIC
-         && gl_tex->states[WINED3DTEXSTA_MINFILTER] != WINED3DTEXF_ANISOTROPIC
-         && gl_tex->states[WINED3DTEXSTA_MIPFILTER] != WINED3DTEXF_ANISOTROPIC)
+    if ((gl_tex->states[WINED3DTEXSTA_MAGFILTER] != WINED3D_TEXF_ANISOTROPIC
+            && gl_tex->states[WINED3DTEXSTA_MINFILTER] != WINED3D_TEXF_ANISOTROPIC
+            && gl_tex->states[WINED3DTEXSTA_MIPFILTER] != WINED3D_TEXF_ANISOTROPIC)
             || cond_np2)
         aniso = 1;
     else
@@ -524,7 +524,7 @@ DWORD CDECL wined3d_texture_get_level_count(const struct wined3d_texture *textur
 }
 
 HRESULT CDECL wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
-        WINED3DTEXTUREFILTERTYPE filter_type)
+        enum wined3d_texture_filter_type filter_type)
 {
     FIXME("texture %p, filter_type %s stub!\n", texture, debug_d3dtexturefiltertype(filter_type));
 
@@ -539,7 +539,7 @@ HRESULT CDECL wined3d_texture_set_autogen_filter_type(struct wined3d_texture *te
     return WINED3D_OK;
 }
 
-WINED3DTEXTUREFILTERTYPE CDECL wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture)
+enum wined3d_texture_filter_type CDECL wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture)
 {
     TRACE("texture %p.\n", texture);
 
@@ -637,9 +637,9 @@ static HRESULT texture2d_bind(struct wined3d_texture *texture,
             LEAVE_GL();
             gl_tex->states[WINED3DTEXSTA_ADDRESSU] = WINED3D_TADDRESS_CLAMP;
             gl_tex->states[WINED3DTEXSTA_ADDRESSV] = WINED3D_TADDRESS_CLAMP;
-            gl_tex->states[WINED3DTEXSTA_MAGFILTER]     = WINED3DTEXF_POINT;
-            gl_tex->states[WINED3DTEXSTA_MINFILTER]     = WINED3DTEXF_POINT;
-            gl_tex->states[WINED3DTEXSTA_MIPFILTER]     = WINED3DTEXF_NONE;
+            gl_tex->states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_POINT;
+            gl_tex->states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT;
+            gl_tex->states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_NONE;
         }
     }
 
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 917d297..b51a290 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -2179,20 +2179,22 @@ const char *debug_d3dsamplerstate(enum wined3d_sampler_state state)
     }
 }
 
-const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) {
-    switch (filter_type) {
+const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type)
+{
+    switch (filter_type)
+    {
 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
-        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE);
-        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT);
-        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR);
-        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC);
-        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC);
-        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC);
-        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD);
-        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD);
 #undef D3DTEXTUREFILTERTYPE_TO_STR
         default:
-            FIXME("Unrecognied texture filter type 0x%08x\n", filter_type);
+            FIXME("Unrecognied texture filter type 0x%08x.\n", filter_type);
             return "unrecognized";
     }
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 80162b2..9403cb6 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -157,22 +157,22 @@ void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
 
 struct min_lookup
 {
-    GLenum mip[WINED3DTEXF_LINEAR + 1];
+    GLenum mip[WINED3D_TEXF_LINEAR + 1];
 };
 
-extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
-extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
-extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
-extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
-extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
+extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
+extern const struct min_lookup minMipLookup_noFilter[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
+extern const struct min_lookup minMipLookup_noMip[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
+extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
+extern const GLenum magLookup_noFilter[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
 
-static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
+static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], enum wined3d_texture_filter_type mag_filter)
 {
     return mag_lookup[mag_filter];
 }
 
 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
-        WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
+        enum wined3d_texture_filter_type min_filter, enum wined3d_texture_filter_type mip_filter)
 {
     return min_mip_lookup[min_filter].mip[mip_filter];
 }
@@ -1925,7 +1925,7 @@ struct wined3d_texture
     UINT level_count;
     float pow2_matrix[16];
     UINT lod;
-    WINED3DTEXTUREFILTERTYPE filter_type;
+    enum wined3d_texture_filter_type filter_type;
     LONG bind_count;
     DWORD sampler;
     DWORD flags;
@@ -2126,7 +2126,7 @@ void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *w
 void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
 
 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
-        const RECT *src_rect, const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
+        const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
 void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;
 
 /* Surface flags: */
@@ -2502,7 +2502,7 @@ const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) D
 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
-const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
+const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index ea9493c..2a9353f 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -658,18 +658,17 @@ enum wined3d_cubemap_face
     WINED3D_CUBEMAP_FACE_NEGATIVE_Z         = 5,
 };
 
-typedef enum _WINED3DTEXTUREFILTERTYPE
-{
-    WINED3DTEXF_NONE                        = 0,
-    WINED3DTEXF_POINT                       = 1,
-    WINED3DTEXF_LINEAR                      = 2,
-    WINED3DTEXF_ANISOTROPIC                 = 3,
-    WINED3DTEXF_FLATCUBIC                   = 4,
-    WINED3DTEXF_GAUSSIANCUBIC               = 5,
-    WINED3DTEXF_PYRAMIDALQUAD               = 6,
-    WINED3DTEXF_GAUSSIANQUAD                = 7,
-    WINED3DTEXF_FORCE_DWORD                 = 0x7fffffff
-} WINED3DTEXTUREFILTERTYPE;
+enum wined3d_texture_filter_type
+{
+    WINED3D_TEXF_NONE                       = 0,
+    WINED3D_TEXF_POINT                      = 1,
+    WINED3D_TEXF_LINEAR                     = 2,
+    WINED3D_TEXF_ANISOTROPIC                = 3,
+    WINED3D_TEXF_FLAT_CUBIC                 = 4,
+    WINED3D_TEXF_GAUSSIAN_CUBIC             = 5,
+    WINED3D_TEXF_PYRAMIDAL_QUAD             = 6,
+    WINED3D_TEXF_GAUSSIAN_QUAD              = 7,
+};
 
 typedef enum _WINED3DRESOURCETYPE
 {
@@ -2300,7 +2299,7 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
 
 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
-        const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
+        const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
         enum wined3d_format_id format_id, UINT level, DWORD usage, WINED3DPOOL pool,
         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
@@ -2379,7 +2378,7 @@ HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT
         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
-WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
+enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
@@ -2390,7 +2389,7 @@ struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3
 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
-        WINED3DTEXTUREFILTERTYPE filter_type);
+        enum wined3d_texture_filter_type filter_type);
 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
 
-- 
1.7.3.4




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