[PATCH 02/10] wined3d: Reset the changed float shader constants in stateblock_init_default_state().
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 17 14:13:31 CST 2012
The GLSL constant tracking needs these to be correct.
---
dlls/wined3d/stateblock.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 9a109ed..59bb841 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1107,6 +1107,9 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
stateblock->blockType = WINED3DSBT_INIT;
+ memset(stateblock->changed.pixelShaderConstantsF, 0, device->d3d_pshader_constantF * sizeof(BOOL));
+ memset(stateblock->changed.vertexShaderConstantsF, 0, device->d3d_vshader_constantF * sizeof(BOOL));
+
/* Set some of the defaults for lights, transforms etc */
memcpy(&state->transforms[WINED3D_TS_PROJECTION], identity, sizeof(identity));
memcpy(&state->transforms[WINED3D_TS_VIEW], identity, sizeof(identity));
--
1.7.3.4
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