[PATCH 05/10] ddraw/tests: Add some tests to show that we should maintain D3D state across cooperative level chnages.

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 17 14:13:34 CST 2012


---
 dlls/ddraw/tests/ddraw1.c |  229 +++++++++++++++++++++++++++++++++++++++++
 dlls/ddraw/tests/ddraw2.c |  247 +++++++++++++++++++++++++++++++++++++++++++++
 dlls/ddraw/tests/ddraw4.c |  143 ++++++++++++++++++++++++++-
 dlls/ddraw/tests/ddraw7.c |  117 +++++++++++++++++++++-
 4 files changed, 734 insertions(+), 2 deletions(-)

diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index 7ba5de1..d9620d2 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -54,6 +54,24 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
     return color;
 }
 
+static HRESULT CALLBACK enum_z_fmt(GUID *guid, char *description, char *name,
+        D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx)
+{
+    DWORD *z_depth = ctx;
+
+    if (!IsEqualGUID(&IID_IDirect3DHALDevice, guid))
+        return D3DENUMRET_OK;
+
+    if (hal_desc->dwDeviceZBufferBitDepth & DDBD_32)
+        *z_depth = 32;
+    else if (hal_desc->dwDeviceZBufferBitDepth & DDBD_24)
+        *z_depth = 24;
+    else if (hal_desc->dwDeviceZBufferBitDepth & DDBD_16)
+        *z_depth = 16;
+
+    return DDENUMRET_OK;
+}
+
 static IDirectDraw *create_ddraw(void)
 {
     IDirectDraw *ddraw;
@@ -64,6 +82,104 @@ static IDirectDraw *create_ddraw(void)
     return ddraw;
 }
 
+static IDirect3DDevice *create_device(IDirectDraw *ddraw, HWND window, DWORD coop_level)
+{
+    IDirectDrawSurface *surface, *ds;
+    IDirect3DDevice *device = NULL;
+    DDSURFACEDESC surface_desc;
+    DWORD z_depth = 0;
+    IDirect3D *d3d;
+    HRESULT hr;
+
+    hr = IDirectDraw_SetCooperativeLevel(ddraw, window, coop_level);
+    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
+    surface_desc.dwWidth = 640;
+    surface_desc.dwHeight = 480;
+
+    hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+    if (coop_level & DDSCL_NORMAL)
+    {
+        IDirectDrawClipper *clipper;
+
+        hr = IDirectDraw_CreateClipper(ddraw, 0, &clipper, NULL);
+        ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
+        hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
+        ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
+        hr = IDirectDrawSurface_SetClipper(surface, clipper);
+        ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr);
+        IDirectDrawClipper_Release(clipper);
+    }
+
+    hr = IDirectDraw_QueryInterface(ddraw, &IID_IDirect3D, (void **)&d3d);
+    if (FAILED(hr))
+    {
+        IDirectDrawSurface_Release(surface);
+        return NULL;
+    }
+
+    hr = IDirect3D_EnumDevices(d3d, enum_z_fmt, &z_depth);
+    ok(SUCCEEDED(hr), "Failed to enumerate z-formats, hr %#x.\n", hr);
+    IDirect3D_Release(d3d);
+    if (FAILED(hr) || !z_depth)
+    {
+        IDirectDrawSurface_Release(surface);
+        return NULL;
+    }
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
+    surface_desc.dwZBufferBitDepth = z_depth;
+    surface_desc.dwWidth = 640;
+    surface_desc.dwHeight = 480;
+    hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &ds, NULL);
+    ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
+    if (FAILED(hr))
+    {
+        IDirectDrawSurface_Release(surface);
+        return NULL;
+    }
+
+    hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
+    ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
+    IDirectDrawSurface_Release(ds);
+    if (FAILED(hr))
+    {
+        IDirectDrawSurface_Release(surface);
+        return NULL;
+    }
+
+    hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device);
+    IDirectDrawSurface_Release(surface);
+    if (FAILED(hr))
+        return NULL;
+
+    return device;
+}
+
+static HRESULT CALLBACK restore_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context)
+{
+    HRESULT hr = IDirectDrawSurface_Restore(surface);
+    ok(SUCCEEDED(hr), "Failed to restore surface, hr %#x.\n", hr);
+    IDirectDrawSurface_Release(surface);
+
+    return DDENUMRET_OK;
+}
+
+static HRESULT restore_surfaces(IDirectDraw *ddraw)
+{
+    return IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
+            NULL, NULL, restore_callback);
+}
+
 static void test_coop_level_create_device_window(void)
 {
     HWND focus_window, device_window;
@@ -360,8 +476,121 @@ static void test_clipper_blt(void)
     IDirectDraw_Release(ddraw);
 }
 
+static void test_coop_level_d3d_state(void)
+{
+    D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+    D3DMATERIALHANDLE background_handle;
+    IDirectDrawSurface *rt, *surface;
+    IDirect3DMaterial *background;
+    IDirect3DViewport *viewport;
+    IDirect3DDevice *device;
+    D3DMATERIAL material;
+    IDirectDraw *ddraw;
+    D3DVIEWPORT vp;
+    IDirect3D *d3d;
+    D3DCOLOR color;
+    HWND window;
+    HRESULT hr;
+
+    window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(ddraw = create_ddraw()))
+    {
+        skip("Failed to create ddraw object, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+    if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create D3D device, skipping test.\n");
+        IDirectDraw_Release(ddraw);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+    hr = IDirect3D_CreateViewport(d3d, &viewport, NULL);
+    ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
+    hr = IDirect3D_CreateMaterial(d3d, &background, NULL);
+    ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
+    IDirect3D_Release(d3d);
+
+    hr = IDirect3DDevice_AddViewport(device, viewport);
+    ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
+    memset(&vp, 0, sizeof(vp));
+    vp.dwSize = sizeof(vp);
+    vp.dwX = 0;
+    vp.dwY = 0;
+    vp.dwWidth = 640;
+    vp.dwHeight = 480;
+    vp.dvScaleX = 320.0f;
+    vp.dvScaleY = 240.0f;
+    vp.dvMaxX = 1.0f;
+    vp.dvMaxY = 1.0f;
+    vp.dvMinZ = 0.0f;
+    vp.dvMaxZ = 1.0f;
+    hr = IDirect3DViewport_SetViewport(viewport, &vp);
+    ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
+
+    memset(&material, 0, sizeof(material));
+    material.dwSize = sizeof(material);
+    U1(U(material).diffuse).r = 1.0f;
+    U2(U(material).diffuse).g = 0.0f;
+    U3(U(material).diffuse).b = 0.0f;
+    U4(U(material).diffuse).a = 1.0f;
+    hr = IDirect3DMaterial_SetMaterial(background, &material);
+    ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
+    hr = IDirect3DMaterial_GetHandle(background, device, &background_handle);
+    ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
+    hr = IDirect3DViewport_SetBackground(viewport, background_handle);
+    ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+    hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
+    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
+    hr = IDirectDrawSurface_IsLost(rt);
+    ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
+    hr = restore_surfaces(ddraw);
+    ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
+
+    memset(&material, 0, sizeof(material));
+    material.dwSize = sizeof(material);
+    U1(U(material).diffuse).r = 0.0f;
+    U2(U(material).diffuse).g = 1.0f;
+    U3(U(material).diffuse).b = 0.0f;
+    U4(U(material).diffuse).a = 1.0f;
+    hr = IDirect3DMaterial_SetMaterial(background, &material);
+    ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&surface);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+    ok(surface == rt, "Got unexpected surface %p.\n", surface);
+    hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice_DeleteViewport(device, viewport);
+    ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
+    IDirect3DMaterial_Release(background);
+    IDirect3DViewport_Release(viewport);
+    IDirectDrawSurface_Release(surface);
+    IDirectDrawSurface_Release(rt);
+    IDirect3DDevice_Release(device);
+    IDirectDraw_Release(ddraw);
+    DestroyWindow(window);
+}
+
 START_TEST(ddraw1)
 {
     test_coop_level_create_device_window();
     test_clipper_blt();
+    test_coop_level_d3d_state();
 }
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index a0a26ee..f6b5538 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -54,6 +54,24 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
     return color;
 }
 
+static HRESULT CALLBACK enum_z_fmt(GUID *guid, char *description, char *name,
+        D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx)
+{
+    DWORD *z_depth = ctx;
+
+    if (!IsEqualGUID(&IID_IDirect3DHALDevice, guid))
+        return D3DENUMRET_OK;
+
+    if (hal_desc->dwDeviceZBufferBitDepth & DDBD_32)
+        *z_depth = 32;
+    else if (hal_desc->dwDeviceZBufferBitDepth & DDBD_24)
+        *z_depth = 24;
+    else if (hal_desc->dwDeviceZBufferBitDepth & DDBD_16)
+        *z_depth = 16;
+
+    return DDENUMRET_OK;
+}
+
 static IDirectDraw2 *create_ddraw(void)
 {
     IDirectDraw2 *ddraw2;
@@ -71,6 +89,107 @@ static IDirectDraw2 *create_ddraw(void)
     return ddraw2;
 }
 
+static IDirect3DDevice2 *create_device(IDirectDraw2 *ddraw, HWND window, DWORD coop_level)
+{
+    IDirectDrawSurface *surface, *ds;
+    IDirect3DDevice2 *device = NULL;
+    DDSURFACEDESC surface_desc;
+    DWORD z_depth = 0;
+    IDirect3D2 *d3d;
+    HRESULT hr;
+
+    hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, coop_level);
+    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
+    surface_desc.dwWidth = 640;
+    surface_desc.dwHeight = 480;
+
+    hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+    if (coop_level & DDSCL_NORMAL)
+    {
+        IDirectDrawClipper *clipper;
+
+        hr = IDirectDraw2_CreateClipper(ddraw, 0, &clipper, NULL);
+        ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
+        hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
+        ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
+        hr = IDirectDrawSurface_SetClipper(surface, clipper);
+        ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr);
+        IDirectDrawClipper_Release(clipper);
+    }
+
+    hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
+    if (FAILED(hr))
+    {
+        IDirectDrawSurface_Release(surface);
+        return NULL;
+    }
+
+    hr = IDirect3D2_EnumDevices(d3d, enum_z_fmt, &z_depth);
+    ok(SUCCEEDED(hr), "Failed to enumerate z-formats, hr %#x.\n", hr);
+    if (FAILED(hr) || !z_depth)
+    {
+        IDirect3D2_Release(d3d);
+        IDirectDrawSurface_Release(surface);
+        return NULL;
+    }
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
+    surface_desc.dwZBufferBitDepth = z_depth;
+    surface_desc.dwWidth = 640;
+    surface_desc.dwHeight = 480;
+    hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL);
+    ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
+    if (FAILED(hr))
+    {
+        IDirect3D2_Release(d3d);
+        IDirectDrawSurface_Release(surface);
+        return NULL;
+    }
+
+    hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
+    ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
+    IDirectDrawSurface_Release(ds);
+    if (FAILED(hr))
+    {
+        IDirect3D2_Release(d3d);
+        IDirectDrawSurface_Release(surface);
+        return NULL;
+    }
+
+    hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device);
+    IDirect3D2_Release(d3d);
+    IDirectDrawSurface_Release(surface);
+    if (FAILED(hr))
+        return NULL;
+
+    return device;
+}
+
+static HRESULT CALLBACK restore_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context)
+{
+    HRESULT hr = IDirectDrawSurface_Restore(surface);
+    ok(SUCCEEDED(hr), "Failed to restore surface, hr %#x.\n", hr);
+    IDirectDrawSurface_Release(surface);
+
+    return DDENUMRET_OK;
+}
+
+static HRESULT restore_surfaces(IDirectDraw2 *ddraw)
+{
+    return IDirectDraw2_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
+            NULL, NULL, restore_callback);
+}
+
 static void test_coop_level_create_device_window(void)
 {
     HWND focus_window, device_window;
@@ -367,8 +486,136 @@ static void test_clipper_blt(void)
     IDirectDraw2_Release(ddraw);
 }
 
+static void test_coop_level_d3d_state(void)
+{
+    D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+    D3DMATERIALHANDLE background_handle;
+    IDirectDrawSurface *rt, *surface;
+    IDirect3DMaterial2 *background;
+    IDirect3DViewport2 *viewport;
+    IDirect3DDevice2 *device;
+    D3DMATERIAL material;
+    IDirectDraw2 *ddraw;
+    D3DVIEWPORT2 vp;
+    IDirect3D2 *d3d;
+    D3DCOLOR color;
+    DWORD value;
+    HWND window;
+    HRESULT hr;
+
+    window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(ddraw = create_ddraw()))
+    {
+        skip("Failed to create ddraw object, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+    if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create D3D device, skipping test.\n");
+        IDirectDraw2_Release(ddraw);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+    hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
+    ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
+    hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
+    ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
+    IDirect3D2_Release(d3d);
+
+    hr = IDirect3DDevice2_AddViewport(device, viewport);
+    ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
+    memset(&vp, 0, sizeof(vp));
+    vp.dwSize = sizeof(vp);
+    vp.dwX = 0;
+    vp.dwY = 0;
+    vp.dwWidth = 640;
+    vp.dwHeight = 480;
+    vp.dvClipX = -1.0f;
+    vp.dvClipY =  1.0f;
+    vp.dvClipWidth = 2.0f;
+    vp.dvClipHeight = 2.0f;
+    vp.dvMinZ = 0.0f;
+    vp.dvMaxZ = 1.0f;
+    hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
+    ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
+
+    memset(&material, 0, sizeof(material));
+    material.dwSize = sizeof(material);
+    U1(U(material).diffuse).r = 1.0f;
+    U2(U(material).diffuse).g = 0.0f;
+    U3(U(material).diffuse).b = 0.0f;
+    U4(U(material).diffuse).a = 1.0f;
+    hr = IDirect3DMaterial2_SetMaterial(background, &material);
+    ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
+    hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
+    ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
+    hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
+    ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+    hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!!value, "Got unexpected z-enable state %#x.\n", value);
+    hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!value, "Got unexpected alpha blend enable state %#x.\n", value);
+    hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
+    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
+    hr = IDirectDrawSurface_IsLost(rt);
+    ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
+    hr = restore_surfaces(ddraw);
+    ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
+
+    memset(&material, 0, sizeof(material));
+    material.dwSize = sizeof(material);
+    U1(U(material).diffuse).r = 0.0f;
+    U2(U(material).diffuse).g = 1.0f;
+    U3(U(material).diffuse).b = 0.0f;
+    U4(U(material).diffuse).a = 1.0f;
+    hr = IDirect3DMaterial2_SetMaterial(background, &material);
+    ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice2_GetRenderTarget(device, &surface);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+    ok(surface == rt, "Got unexpected surface %p.\n", surface);
+    hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    todo_wine ok(!!value, "Got unexpected z-enable state %#x.\n", value);
+    hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    todo_wine ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
+    hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice2_DeleteViewport(device, viewport);
+    ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
+    IDirect3DMaterial2_Release(background);
+    IDirect3DViewport2_Release(viewport);
+    IDirectDrawSurface_Release(surface);
+    IDirectDrawSurface_Release(rt);
+    IDirect3DDevice2_Release(device);
+    IDirectDraw2_Release(ddraw);
+    DestroyWindow(window);
+}
+
 START_TEST(ddraw2)
 {
     test_coop_level_create_device_window();
     test_clipper_blt();
+    test_coop_level_d3d_state();
 }
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index bf81412..9e263fe 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -89,6 +89,16 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface4 *surface, UINT x, UINT y)
     return color;
 }
 
+static HRESULT CALLBACK enum_z_fmt(DDPIXELFORMAT *format, void *ctx)
+{
+    DDPIXELFORMAT *z_fmt = ctx;
+
+    if (U1(*format).dwZBufferBitDepth > U1(*z_fmt).dwZBufferBitDepth)
+        *z_fmt = *format;
+
+    return DDENUMRET_OK;
+}
+
 static IDirectDraw4 *create_ddraw(void)
 {
     IDirectDraw4 *ddraw4;
@@ -108,10 +118,11 @@ static IDirectDraw4 *create_ddraw(void)
 
 static IDirect3DDevice3 *create_device(HWND window, DWORD coop_level)
 {
+    IDirectDrawSurface4 *surface, *ds;
     IDirect3DDevice3 *device = NULL;
-    IDirectDrawSurface4 *surface;
     DDSURFACEDESC2 surface_desc;
     IDirectDraw4 *ddraw4;
+    DDPIXELFORMAT z_fmt;
     IDirect3D3 *d3d3;
     HRESULT hr;
 
@@ -152,6 +163,41 @@ static IDirect3DDevice3 *create_device(HWND window, DWORD coop_level)
         return NULL;
     }
 
+    memset(&z_fmt, 0, sizeof(z_fmt));
+    hr = IDirect3D3_EnumZBufferFormats(d3d3, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
+    if (FAILED(hr) || !z_fmt.dwSize)
+    {
+        IDirect3D3_Release(d3d3);
+        IDirectDrawSurface4_Release(surface);
+        return NULL;
+    }
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
+    U4(surface_desc).ddpfPixelFormat = z_fmt;
+    surface_desc.dwWidth = 640;
+    surface_desc.dwHeight = 480;
+    hr = IDirectDraw4_CreateSurface(ddraw4, &surface_desc, &ds, NULL);
+    ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
+    if (FAILED(hr))
+    {
+        IDirect3D3_Release(d3d3);
+        IDirectDrawSurface4_Release(surface);
+        return NULL;
+    }
+
+    hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
+    ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
+    IDirectDrawSurface4_Release(ds);
+    if (FAILED(hr))
+    {
+        IDirect3D3_Release(d3d3);
+        IDirectDrawSurface4_Release(surface);
+        return NULL;
+    }
+
     hr = IDirect3D3_CreateDevice(d3d3, &IID_IDirect3DHALDevice, surface, &device, NULL);
     IDirect3D3_Release(d3d3);
     IDirectDrawSurface4_Release(surface);
@@ -662,9 +708,104 @@ static void test_clipper_blt(void)
     IDirectDraw4_Release(ddraw);
 }
 
+static void test_coop_level_d3d_state(void)
+{
+    D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+    IDirectDrawSurface4 *rt, *surface;
+    IDirect3DViewport3 *viewport;
+    IDirect3DDevice3 *device;
+    IDirectDraw4 *ddraw;
+    D3DVIEWPORT2 vp;
+    IDirect3D3 *d3d;
+    D3DCOLOR color;
+    DWORD value;
+    HWND window;
+    HRESULT hr;
+
+    window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create D3D device, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+
+    hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL);
+    ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_AddViewport(device, viewport);
+    ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
+    memset(&vp, 0, sizeof(vp));
+    vp.dwSize = sizeof(vp);
+    vp.dwX = 0;
+    vp.dwY = 0;
+    vp.dwWidth = 640;
+    vp.dwHeight = 480;
+    vp.dvClipX = -1.0f;
+    vp.dvClipY =  1.0f;
+    vp.dvClipWidth = 2.0f;
+    vp.dvClipHeight = 2.0f;
+    vp.dvMinZ = 0.0f;
+    vp.dvMaxZ = 1.0f;
+    hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
+    ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!!value, "Got unexpected z-enable state %#x.\n", value);
+    hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!value, "Got unexpected alpha blend enable state %#x.\n", value);
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
+    ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+    IDirect3D3_Release(d3d);
+    hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
+    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
+    hr = IDirectDrawSurface4_IsLost(rt);
+    ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
+    hr = IDirectDraw4_RestoreAllSurfaces(ddraw);
+    ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
+    IDirectDraw4_Release(ddraw);
+
+    hr = IDirect3DDevice3_GetRenderTarget(device, &surface);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+    ok(surface == rt, "Got unexpected surface %p.\n", surface);
+    hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    todo_wine ok(!!value, "Got unexpected z-enable state %#x.\n", value);
+    hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    todo_wine ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
+    hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice3_DeleteViewport(device, viewport);
+    ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
+    IDirect3DViewport3_Release(viewport);
+    IDirectDrawSurface4_Release(surface);
+    IDirectDrawSurface4_Release(rt);
+    IDirect3DDevice3_Release(device);
+    DestroyWindow(window);
+}
+
 START_TEST(ddraw4)
 {
     test_process_vertices();
     test_coop_level_create_device_window();
     test_clipper_blt();
+    test_coop_level_d3d_state();
 }
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 84bae12..51fd618 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -99,6 +99,16 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface7 *surface, UINT x, UINT y)
     return color;
 }
 
+static HRESULT CALLBACK enum_z_fmt(DDPIXELFORMAT *format, void *ctx)
+{
+    DDPIXELFORMAT *z_fmt = ctx;
+
+    if (U1(*format).dwZBufferBitDepth > U1(*z_fmt).dwZBufferBitDepth)
+        *z_fmt = *format;
+
+    return DDENUMRET_OK;
+}
+
 static IDirectDraw7 *create_ddraw(void)
 {
     IDirectDraw7 *ddraw;
@@ -111,9 +121,10 @@ static IDirectDraw7 *create_ddraw(void)
 
 static IDirect3DDevice7 *create_device(HWND window, DWORD coop_level)
 {
+    IDirectDrawSurface7 *surface, *ds;
     IDirect3DDevice7 *device = NULL;
-    IDirectDrawSurface7 *surface;
     DDSURFACEDESC2 surface_desc;
+    DDPIXELFORMAT z_fmt;
     IDirectDraw7 *ddraw;
     IDirect3D7 *d3d7;
     HRESULT hr;
@@ -155,6 +166,41 @@ static IDirect3DDevice7 *create_device(HWND window, DWORD coop_level)
         return NULL;
     }
 
+    memset(&z_fmt, 0, sizeof(z_fmt));
+    hr = IDirect3D7_EnumZBufferFormats(d3d7, &IID_IDirect3DTnLHalDevice, enum_z_fmt, &z_fmt);
+    if (FAILED(hr) || !z_fmt.dwSize)
+    {
+        IDirect3D7_Release(d3d7);
+        IDirectDrawSurface7_Release(surface);
+        return NULL;
+    }
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
+    U4(surface_desc).ddpfPixelFormat = z_fmt;
+    surface_desc.dwWidth = 640;
+    surface_desc.dwHeight = 480;
+    hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &ds, NULL);
+    ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
+    if (FAILED(hr))
+    {
+        IDirect3D7_Release(d3d7);
+        IDirectDrawSurface7_Release(surface);
+        return NULL;
+    }
+
+    hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
+    ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
+    IDirectDrawSurface7_Release(ds);
+    if (FAILED(hr))
+    {
+        IDirect3D7_Release(d3d7);
+        IDirectDrawSurface7_Release(surface);
+        return NULL;
+    }
+
     hr = IDirect3D7_CreateDevice(d3d7, &IID_IDirect3DTnLHalDevice, surface, &device);
     IDirect3D7_Release(d3d7);
     IDirectDrawSurface7_Release(surface);
@@ -655,6 +701,74 @@ static void test_clipper_blt(void)
     IDirectDraw7_Release(ddraw);
 }
 
+static void test_coop_level_d3d_state(void)
+{
+    IDirectDrawSurface7 *rt, *surface;
+    IDirect3DDevice7 *device;
+    IDirectDraw7 *ddraw;
+    IDirect3D7 *d3d;
+    D3DCOLOR color;
+    DWORD value;
+    HWND window;
+    HRESULT hr;
+
+    window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create D3D device, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!!value, "Got unexpected z-enable state %#x.\n", value);
+    hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!value, "Got unexpected alpha blend enable state %#x.\n", value);
+    hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+    hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
+    ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+    IDirect3D7_Release(d3d);
+    hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
+    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
+    hr = IDirectDrawSurface7_IsLost(rt);
+    ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
+    hr = IDirectDraw7_RestoreAllSurfaces(ddraw);
+    ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
+    IDirectDraw7_Release(ddraw);
+
+    hr = IDirect3DDevice7_GetRenderTarget(device, &surface);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+    ok(surface == rt, "Got unexpected surface %p.\n", surface);
+    hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    todo_wine ok(!!value, "Got unexpected z-enable state %#x.\n", value);
+    hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    todo_wine ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
+    hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    IDirectDrawSurface7_Release(surface);
+    IDirectDrawSurface7_Release(rt);
+    IDirect3DDevice7_Release(device);
+    DestroyWindow(window);
+}
+
 START_TEST(ddraw7)
 {
     HMODULE module = GetModuleHandleA("ddraw.dll");
@@ -668,4 +782,5 @@ START_TEST(ddraw7)
     test_process_vertices();
     test_coop_level_create_device_window();
     test_clipper_blt();
+    test_coop_level_d3d_state();
 }
-- 
1.7.3.4




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