[PATCH 1/5] wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit.
Matteo Bruni
mbruni at codeweavers.com
Wed Jan 18 16:41:32 CST 2012
---
dlls/wined3d/surface.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index df5855e..3462cab 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1074,6 +1074,7 @@ static void wined3d_surface_depth_blt_fbo(const struct wined3d_device *device, s
context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, NULL, dst_surface, SFLAG_INTEXTURE);
context_set_draw_buffer(context, GL_NONE);
context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
+ context_invalidate_state(context, STATE_FRAMEBUFFER);
if (gl_mask & GL_DEPTH_BUFFER_BIT)
{
--
1.7.3.4
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