wined3d: downgrade a noisy FIXME to a WARN
Austin English
austinenglish at gmail.com
Sat Jan 28 14:19:22 CST 2012
Follow up to http://www.winehq.org/pipermail/wine-patches/2012-January/110971.html.
I was hoping to get it in before 1.4, to reduce users asking about it
in #winehq/forums.
I know Henri feels it should be properly fixed instead, but given
http://www.winehq.org/pipermail/wine-devel/2012-January/093977.html, I
don't see that happening, and certainly not before 1.4. No one has
sent a simple downgrade patch, instead opting to go with the
FIXME_once approach. Hopefully this is a fair compromise.
Cheers,
Austin
-------------- next part --------------
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index da631d6..353a653 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -73,7 +73,7 @@ static void resource_check_usage(DWORD usage)
| WINED3DUSAGE_OVERLAY;
if (usage & ~handled)
- FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
+ WARN("Unhandled usage flags %#x.\n", usage & ~handled);
}
HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
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