[PATCH 2/5] wined3d: Fix the .spec.

Henri Verbeet hverbeet at codeweavers.com
Sun Jul 8 09:06:36 CDT 2012


---
 dlls/wined3d/wined3d.spec |   22 +++++++++++-----------
 1 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 9e0cb65..5b358b8 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -8,11 +8,11 @@
 @ cdecl wined3d_check_device_type(ptr long long long long long)
 @ cdecl wined3d_create(long long)
 @ cdecl wined3d_decref(ptr)
-@ cdecl wined3d_enum_adapter_modes(ptr long long long ptr)
+@ cdecl wined3d_enum_adapter_modes(ptr long long long long ptr)
 @ cdecl wined3d_get_adapter_count(ptr)
-@ cdecl wined3d_get_adapter_display_mode(ptr long ptr)
+@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr)
 @ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
-@ cdecl wined3d_get_adapter_mode_count(ptr long long)
+@ cdecl wined3d_get_adapter_mode_count(ptr long long long)
 @ cdecl wined3d_get_adapter_monitor(ptr long)
 @ cdecl wined3d_get_device_caps(ptr long long ptr)
 @ cdecl wined3d_incref(ptr)
@@ -35,7 +35,7 @@
 @ cdecl wined3d_device_acquire_focus_window(ptr ptr)
 @ cdecl wined3d_device_begin_scene(ptr)
 @ cdecl wined3d_device_begin_stateblock(ptr)
-@ cdecl wined3d_device_clear(ptr long ptr long long float long)
+@ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
 @ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
 @ cdecl wined3d_device_color_fill(ptr ptr ptr ptr)
 @ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
@@ -60,7 +60,7 @@
 @ cdecl wined3d_device_get_creation_parameters(ptr ptr)
 @ cdecl wined3d_device_get_depth_stencil(ptr ptr)
 @ cdecl wined3d_device_get_device_caps(ptr ptr)
-@ cdecl wined3d_device_get_display_mode(ptr long ptr)
+@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
 @ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
 @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
 @ cdecl wined3d_device_get_index_buffer(ptr ptr)
@@ -98,7 +98,7 @@
 @ cdecl wined3d_device_init_3d(ptr ptr)
 @ cdecl wined3d_device_init_gdi(ptr ptr)
 @ cdecl wined3d_device_multiply_transform(ptr long ptr)
-@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr)
+@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
 @ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
 @ cdecl wined3d_device_release_focus_window(ptr)
 @ cdecl wined3d_device_reset(ptr ptr ptr)
@@ -174,9 +174,9 @@
 @ cdecl wined3d_rendertarget_view_get_resource(ptr)
 @ cdecl wined3d_rendertarget_view_incref(ptr)
 
-@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr)
-@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr)
-@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr)
+@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr long)
+@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long)
+@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr long)
 @ cdecl wined3d_shader_decref(ptr)
 @ cdecl wined3d_shader_get_byte_code(ptr ptr ptr)
 @ cdecl wined3d_shader_get_parent(ptr)
@@ -190,7 +190,7 @@
 @ cdecl wined3d_stateblock_incref(ptr)
 
 @ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
-@ cdecl wined3d_surface_create(ptr long long long long long long long long long long long ptr ptr ptr)
+@ cdecl wined3d_surface_create(ptr long long long long long long long long long long ptr ptr ptr)
 @ cdecl wined3d_surface_decref(ptr)
 @ cdecl wined3d_surface_flip(ptr ptr long)
 @ cdecl wined3d_surface_get_blt_status(ptr long)
@@ -223,7 +223,7 @@
 @ cdecl wined3d_swapchain_decref(ptr)
 @ cdecl wined3d_swapchain_get_back_buffer(ptr long long ptr)
 @ cdecl wined3d_swapchain_get_device(ptr)
-@ cdecl wined3d_swapchain_get_display_mode(ptr ptr)
+@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr)
 @ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
 @ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
 @ cdecl wined3d_swapchain_get_parent(ptr)
-- 
1.7.8.6




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