[PATCH 1/5] d3dcompiler: Store location information in constants, variable dereferences and constructors.

Matteo Bruni mbruni at codeweavers.com
Mon Jul 16 13:39:19 CDT 2012


---
 dlls/d3dcompiler_43/hlsl.y |   12 +++++++++++-
 1 files changed, 11 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y
index cf0c7b5..f7f62fe 100644
--- a/dlls/d3dcompiler_43/hlsl.y
+++ b/dlls/d3dcompiler_43/hlsl.y
@@ -799,6 +799,7 @@ primary_expr:             C_FLOAT
                                     return -1;
                                 }
                                 c->node.type = HLSL_IR_CONSTANT;
+                                set_location(&c->node.loc, &yylloc);
                                 c->node.data_type = new_hlsl_type("float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1);
                                 c->v.value.f[0] = $1;
                                 $$ = &c->node;
@@ -812,6 +813,7 @@ primary_expr:             C_FLOAT
                                     return -1;
                                 }
                                 c->node.type = HLSL_IR_CONSTANT;
+                                set_location(&c->node.loc, &yylloc);
                                 c->node.data_type = new_hlsl_type("int", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1);
                                 c->v.value.i[0] = $1;
                                 $$ = &c->node;
@@ -825,6 +827,7 @@ primary_expr:             C_FLOAT
                                     return -1;
                                 }
                                 c->node.type = HLSL_IR_CONSTANT;
+                                set_location(&c->node.loc, &yylloc);
                                 c->node.data_type = new_hlsl_type("bool", HLSL_CLASS_SCALAR, HLSL_TYPE_BOOL, 1, 1);
                                 c->v.value.b[0] = $1;
                                 $$ = &c->node;
@@ -832,7 +835,13 @@ primary_expr:             C_FLOAT
                         | variable
                             {
                                 struct hlsl_ir_deref *deref = new_var_deref($1);
-                                $$ = deref ? &deref->node : NULL;
+                                if (deref)
+                                {
+                                    $$ = &deref->node;
+                                    set_location(&$$->loc, &@1);
+                                }
+                                else
+                                    $$ = NULL;
                             }
                         | '(' expr ')'
                             {
@@ -888,6 +897,7 @@ postfix_expr:             primary_expr
 
                                 constructor = d3dcompiler_alloc(sizeof(*constructor));
                                 constructor->node.type = HLSL_IR_CONSTRUCTOR;
+                                set_location(&constructor->node.loc, &@3);
                                 constructor->node.data_type = $2;
                                 constructor->arguments = $4;
 
-- 
1.7.8.6




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