d3dcompiler_43: Add a trailing '\n' to a couple of Wine traces.
Francois Gouget
fgouget at free.fr
Mon Jul 23 11:40:29 CDT 2012
---
dlls/d3dcompiler_43/utils.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c
index d321d91..9c4f6ca 100644
--- a/dlls/d3dcompiler_43/utils.c
+++ b/dlls/d3dcompiler_43/utils.c
@@ -1442,7 +1442,7 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assig
type = left->data_type;
else
{
- FIXME("Assignments with writemasks not supported yet.");
+ FIXME("Assignments with writemasks not supported yet.\n");
type = NULL;
}
assign->node.type = HLSL_IR_ASSIGNMENT;
@@ -1478,7 +1478,7 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assig
converted_rhs = implicit_conversion(rhs, type, &rhs->loc);
if (!converted_rhs)
{
- ERR("Couldn't implicitly convert expression to %s.", debug_hlsl_type(type));
+ ERR("Couldn't implicitly convert expression to %s.\n", debug_hlsl_type(type));
free_instr(lhs);
free_instr(rhs);
return NULL;
--
1.7.10.4
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