[2/5] d3drm: Implement IDirect3DRMLight_[Get|Set]LinearAttenuation
André Hentschel
nerv at dawncrow.de
Thu Jul 26 08:53:34 CDT 2012
---
dlls/d3drm/light.c | 11 +++++++----
1 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/dlls/d3drm/light.c b/dlls/d3drm/light.c
index 750bb5f..e8303ff 100644
--- a/dlls/d3drm/light.c
+++ b/dlls/d3drm/light.c
@@ -36,6 +36,7 @@ typedef struct {
D3DCOLOR color;
D3DVALUE range;
D3DVALUE cattenuation;
+ D3DVALUE lattenuation;
} IDirect3DRMLightImpl;
static inline IDirect3DRMLightImpl *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
@@ -256,9 +257,11 @@ static HRESULT WINAPI IDirect3DRMLightImpl_SetLinearAttenuation(IDirect3DRMLight
{
IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
- FIXME("(%p/%p)->(%f): stub\n", iface, This, lattenuation);
+ TRACE("(%p/%p)->(%f)\n", iface, This, lattenuation);
- return E_NOTIMPL;
+ This->lattenuation = lattenuation;
+
+ return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMLightImpl_SetQuadraticAttenuation(IDirect3DRMLight* iface,
@@ -311,9 +314,9 @@ static D3DVALUE WINAPI IDirect3DRMLightImpl_GetLinearAttenuation(IDirect3DRMLigh
{
IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
- FIXME("(%p/%p)->(): stub\n", iface, This);
+ TRACE("(%p/%p)->()\n", iface, This);
- return 0;
+ return This->lattenuation;
}
static D3DVALUE WINAPI IDirect3DRMLightImpl_GetQuadraticAttenuation(IDirect3DRMLight* iface)
--
Best Regards, André Hentschel
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