winmm: Avoid TRUE FALSE conditional expressions.
Michael Stefaniuc
mstefani at redhat.de
Tue Jul 31 03:58:15 CDT 2012
---
dlls/winmm/mmio.c | 2 +-
dlls/winmm/playsound.c | 2 +-
dlls/winmm/tests/wave.c | 2 +-
dlls/winmm/waveform.c | 2 +-
4 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/winmm/mmio.c b/dlls/winmm/mmio.c
index e77d641..7f35480 100644
--- a/dlls/winmm/mmio.c
+++ b/dlls/winmm/mmio.c
@@ -481,7 +481,7 @@ static BOOL MMIO_Destroy(LPWINE_MMIO wm)
wm = NULL;
}
LeaveCriticalSection(&WINMM_cs);
- return wm ? FALSE : TRUE;
+ return !wm;
}
/****************************************************************
diff --git a/dlls/winmm/playsound.c b/dlls/winmm/playsound.c
index e5b820b..0d32274 100644
--- a/dlls/winmm/playsound.c
+++ b/dlls/winmm/playsound.c
@@ -525,7 +525,7 @@ static BOOL MULTIMEDIA_PlaySound(const void* pszSound, HMODULE hmod, DWORD fdwSo
if (fdwSound & SND_ASYNC)
{
HANDLE handle;
- wps->bLoop = (fdwSound & SND_LOOP) ? TRUE : FALSE;
+ wps->bLoop = (fdwSound & SND_LOOP) != 0;
if ((handle = CreateThread(NULL, 0, proc_PlaySound, wps, 0, NULL)) != 0) {
SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL);
CloseHandle(handle);
diff --git a/dlls/winmm/tests/wave.c b/dlls/winmm/tests/wave.c
index 111dd1c..28b4145 100644
--- a/dlls/winmm/tests/wave.c
+++ b/dlls/winmm/tests/wave.c
@@ -605,7 +605,7 @@ static void wave_out_test_deviceOut(int device, double duration,
WORD nChannels = pwfx->nChannels;
WORD wBitsPerSample = pwfx->wBitsPerSample;
DWORD nSamplesPerSec = pwfx->nSamplesPerSec;
- BOOL has_volume = pcaps->dwSupport & WAVECAPS_VOLUME ? TRUE : FALSE;
+ BOOL has_volume = (pcaps->dwSupport & WAVECAPS_VOLUME) != 0;
double paused = 0.0;
DWORD_PTR callback = 0;
DWORD_PTR callback_instance = 0;
diff --git a/dlls/winmm/waveform.c b/dlls/winmm/waveform.c
index 602eb06..73f7a04 100644
--- a/dlls/winmm/waveform.c
+++ b/dlls/winmm/waveform.c
@@ -1778,7 +1778,7 @@ static LRESULT WINMM_Reset(HWAVE hwave)
IAudioClient_Reset(device->client);
cb_info = device->cb_info;
- is_out = device->render ? TRUE : FALSE;
+ is_out = device->render != NULL;
LeaveCriticalSection(&device->lock);
--
1.7.7.6
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