[PATCH 2/5] d3dcompiler: Use a separate bytecodewriter debug channel.

Matteo Bruni mbruni at codeweavers.com
Mon Jun 4 10:58:21 CDT 2012


---
 dlls/d3dcompiler_43/bytecodewriter.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dcompiler_43/bytecodewriter.c b/dlls/d3dcompiler_43/bytecodewriter.c
index 5a3e7f2..f24ac9d 100644
--- a/dlls/d3dcompiler_43/bytecodewriter.c
+++ b/dlls/d3dcompiler_43/bytecodewriter.c
@@ -27,7 +27,7 @@
 #include "d3d9types.h"
 #include "d3dcompiler_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
+WINE_DEFAULT_DEBUG_CHANNEL(bytecodewriter);
 
 /****************************************************************
  * General assembler shader construction helper routines follow *
-- 
1.7.3.4




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