[PATCH 2/5] d3dcompiler: Use a separate bytecodewriter debug channel.
Matteo Bruni
mbruni at codeweavers.com
Mon Jun 4 10:58:21 CDT 2012
---
dlls/d3dcompiler_43/bytecodewriter.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dcompiler_43/bytecodewriter.c b/dlls/d3dcompiler_43/bytecodewriter.c
index 5a3e7f2..f24ac9d 100644
--- a/dlls/d3dcompiler_43/bytecodewriter.c
+++ b/dlls/d3dcompiler_43/bytecodewriter.c
@@ -27,7 +27,7 @@
#include "d3d9types.h"
#include "d3dcompiler_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
+WINE_DEFAULT_DEBUG_CHANNEL(bytecodewriter);
/****************************************************************
* General assembler shader construction helper routines follow *
--
1.7.3.4
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