[PATCH 5/5] d3dcompiler: Parse variable declarations.

Matteo Bruni mbruni at codeweavers.com
Mon Jun 4 10:58:24 CDT 2012


---
 dlls/d3dcompiler_43/d3dcompiler_private.h |  134 ++++++++++++++++++++
 dlls/d3dcompiler_43/hlsl.y                |  188 ++++++++++++++++++++++++++++-
 dlls/d3dcompiler_43/utils.c               |  157 ++++++++++++++++++++++++
 3 files changed, 478 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h
index ec6e6e4..3ee0ed5 100644
--- a/dlls/d3dcompiler_43/d3dcompiler_private.h
+++ b/dlls/d3dcompiler_43/d3dcompiler_private.h
@@ -588,12 +588,131 @@ struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLS
 HRESULT SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result, DWORD *size) DECLSPEC_HIDDEN;
 void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
 
+/* The general IR structure is inspired by Mesa GLSL hir, even though the code
+ * ends up being quite different in practice. Anyway, here comes the relevant
+ * licensing information.
+ *
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+enum hlsl_base_type
+{
+    HLSL_TYPE_FLOAT,
+    HLSL_TYPE_HALF,
+    HLSL_TYPE_DOUBLE,
+    HLSL_TYPE_INT,
+    HLSL_TYPE_UINT,
+    HLSL_TYPE_BOOL,
+    HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
+    HLSL_TYPE_SAMPLER,
+    HLSL_TYPE_TEXTURE,
+    HLSL_TYPE_PIXELSHADER,
+    HLSL_TYPE_VERTEXSHADER,
+    HLSL_TYPE_STRING,
+    HLSL_TYPE_STRUCT,
+    HLSL_TYPE_ARRAY,
+    HLSL_TYPE_VOID,
+};
+
 enum hlsl_matrix_majority
 {
     HLSL_COLUMN_MAJOR,
     HLSL_ROW_MAJOR
 };
 
+struct hlsl_type
+{
+    struct list entry;
+    struct list scope_entry;
+    enum hlsl_base_type base_type;
+    const char *name;
+    unsigned int modifiers;
+    unsigned int dimx;
+    unsigned int dimy;
+    union
+    {
+        struct list *elements;
+        struct
+        {
+            struct hlsl_type *type;
+            unsigned int elements_count;
+        } array;
+    } e;
+};
+
+struct hlsl_struct_field
+{
+    struct list entry;
+    struct hlsl_type *type;
+    const char *name;
+    const char *semantic;
+    DWORD modifiers;
+};
+
+enum hlsl_ir_node_type
+{
+    HLSL_IR_VAR = 0,
+};
+
+struct hlsl_ir_node
+{
+    struct list entry;
+    enum hlsl_ir_node_type type;
+    struct hlsl_type *data_type;
+
+    char *source_file;
+    unsigned int line;
+    unsigned int column;
+};
+
+struct hlsl_ir_var
+{
+    struct hlsl_ir_node node;
+    const char *name;
+    const char *semantic;
+    unsigned int modifiers;
+    struct list scope_entry;
+
+    struct hlsl_var_allocation *allocation;
+};
+
+struct hlsl_scope
+{
+    struct list entry;
+    struct list vars;
+    struct list types;
+    struct hlsl_scope *upper;
+};
+
+/* Structures used only during parsing */
+struct parse_variable_def
+{
+    struct list entry;
+    char *name;
+    unsigned int array_size;
+    char *semantic;
+    struct list *initializer;
+};
+
 struct hlsl_parse_ctx
 {
     char *source_file;
@@ -614,12 +733,27 @@ struct hlsl_parse_ctx
 extern struct hlsl_parse_ctx hlsl_ctx DECLSPEC_HIDDEN;
 
 void hlsl_message(const char *fmt, ...) PRINTF_ATTR(1,2) DECLSPEC_HIDDEN;
+
+BOOL add_declaration(struct hlsl_scope *scope, struct hlsl_ir_var *decl, BOOL local_var) DECLSPEC_HIDDEN;
 struct hlsl_ir_var *get_variable(struct hlsl_scope *scope, const char *name) DECLSPEC_HIDDEN;
+void free_declaration(struct hlsl_ir_var *decl) DECLSPEC_HIDDEN;
+struct hlsl_type *new_hlsl_type(const char *name, enum hlsl_base_type base_type, unsigned dimx, unsigned dimy) DECLSPEC_HIDDEN;
+struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size) DECLSPEC_HIDDEN;
 struct hlsl_type *get_type(struct hlsl_scope *scope, const char *name, BOOL recursive) DECLSPEC_HIDDEN;
 BOOL find_function(const char *name) DECLSPEC_HIDDEN;
+unsigned int components_count_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
+struct hlsl_ir_deref *new_var_deref(struct hlsl_ir_var *var) DECLSPEC_HIDDEN;
+void push_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
+BOOL pop_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
 struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type type, DWORD version,
         const char *entrypoint, char **messages) DECLSPEC_HIDDEN;
 
+const char *debug_base_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
+const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
+const char *debug_modifiers(DWORD modifiers) DECLSPEC_HIDDEN;
+void free_hlsl_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
+
+
 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
     ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
     ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y
index b00226e..8461529 100644
--- a/dlls/d3dcompiler_43/hlsl.y
+++ b/dlls/d3dcompiler_43/hlsl.y
@@ -47,15 +47,43 @@ static void hlsl_error(const char *s)
     set_parse_status(&hlsl_ctx.status, PARSE_ERR);
 }
 
+static void debug_dump_decl(struct hlsl_type *type, DWORD modifiers, const char *declname, unsigned int line_no)
+{
+    TRACE("Line %u: ", line_no);
+    TRACE("%s %s;\n", debug_hlsl_type(type), declname);
+}
+
+static BOOL declare_variable(struct hlsl_ir_var *decl, BOOL local)
+{
+    BOOL ret;
+
+    TRACE("Declaring variable %s.\n", decl->name);
+    ret = add_declaration(hlsl_ctx.cur_scope, decl, local);
+    if (ret == FALSE)
+    {
+        struct hlsl_ir_var *old = get_variable(hlsl_ctx.cur_scope, decl->name);
+
+        hlsl_message("Line %u: \"%s\" already declared.\n", hlsl_ctx.line_no, decl->name);
+        hlsl_message("Line %u: \"%s\" was previously declared here.\n", old->node.line, decl->name);
+        set_parse_status(&hlsl_ctx.status, PARSE_ERR);
+        return FALSE;
+    }
+    return TRUE;
+}
+
 %}
 
 %error-verbose
 
 %union
 {
-    char *name;
+    struct hlsl_type *type;
     INT intval;
     FLOAT floatval;
+    char *name;
+    DWORD modifiers;
+    struct list *list;
+    struct parse_variable_def *variable_def;
 }
 
 %token KW_BLENDSTATE
@@ -160,14 +188,26 @@ static void hlsl_error(const char *s)
 %token <intval> PRE_LINE
 
 %token <name> VAR_IDENTIFIER TYPE_IDENTIFIER NEW_IDENTIFIER
+%type <name> any_identifier
 %token <name> STRING
 %token <floatval> C_FLOAT
 %token <intval> C_INTEGER
+%type <type> base_type
+%type <type> type
+%type <modifiers> var_modifiers
+%type <intval> array
+%type <name> semantic
+%type <variable_def> variable_def
+%type <list> variables_def
 %%
 
 hlsl_prog:                /* empty */
                             {
                             }
+                        | hlsl_prog declaration_statement
+                            {
+                                TRACE("Declaration statement parsed.\n");
+                            }
                         | hlsl_prog preproc_directive
                             {
                             }
@@ -180,17 +220,163 @@ preproc_directive:        PRE_LINE STRING
                                 hlsl_ctx.source_file = $2;
                             }
 
+any_identifier:           VAR_IDENTIFIER
+                        | TYPE_IDENTIFIER
+                        | NEW_IDENTIFIER
+
+semantic:                 /* Empty */
+                            {
+                                $$ = NULL;
+                            }
+                        | ':' any_identifier
+                            {
+                                $$ = $2;
+                            }
+
+type:                     base_type
+                            {
+                                $$ = $1;
+                            }
+
+base_type:                KW_VOID
+                            {
+                                $$ = new_hlsl_type("void", HLSL_TYPE_VOID, 1, 1);
+                            }
+                        | TYPE_IDENTIFIER
+                            {
+                                struct hlsl_type *type;
+
+                                TRACE("Type %s.\n", $1);
+                                type = get_type(hlsl_ctx.cur_scope, $1, TRUE);
+                                $$ = type;
+                                d3dcompiler_free($1);
+                            }
+                        | KW_STRUCT TYPE_IDENTIFIER
+                            {
+                                struct hlsl_type *type;
+
+                                TRACE("Struct type %s.\n", $2);
+                                type = get_type(hlsl_ctx.cur_scope, $2, TRUE);
+                                if (type->base_type != HLSL_TYPE_STRUCT)
+                                {
+                                    hlsl_message("Line %u: Redefining %s as a structure.\n",
+                                            hlsl_ctx.line_no, $2);
+                                    set_parse_status(&hlsl_ctx.status, PARSE_ERR);
+                                }
+                                else
+                                {
+                                    $$ = type;
+                                }
+                                d3dcompiler_free($2);
+                            }
+
+declaration_statement:    declaration
+                            {
+                            }
+
+declaration:              var_modifiers type variables_def ';'
+                            {
+                                struct parse_variable_def *v, *v_next;
+                                struct hlsl_ir_var *var;
+                                BOOL ret, local = TRUE;
+
+                                LIST_FOR_EACH_ENTRY_SAFE(v, v_next, $3, struct parse_variable_def, entry)
+                                {
+                                    debug_dump_decl($2, $1, v->name, hlsl_ctx.line_no);
+                                    var = d3dcompiler_alloc(sizeof(*var));
+                                    var->node.type = HLSL_IR_VAR;
+                                    if (v->array_size)
+                                        var->node.data_type = new_array_type($2, v->array_size);
+                                    else
+                                        var->node.data_type = $2;
+                                    var->name = v->name;
+                                    var->modifiers = $1;
+                                    var->semantic = v->semantic;
+                                    var->node.line = hlsl_ctx.line_no;
+                                    if (v->initializer)
+                                    {
+                                        FIXME("Variable with an initializer.\n");
+                                    }
+
+                                    ret = declare_variable(var, local);
+                                    if (ret == FALSE)
+                                        free_declaration(var);
+                                    else
+                                        TRACE("Declared variable %s.\n", var->name);
+                                    d3dcompiler_free(v);
+                                }
+                                d3dcompiler_free($3);
+                            }
+
+variables_def:            variable_def
+                            {
+                                $$ = d3dcompiler_alloc(sizeof(*$$));
+                                list_init($$);
+                                list_add_head($$, &$1->entry);
+                            }
+                        | variables_def ',' variable_def
+                            {
+                                $$ = $1;
+                                list_add_tail($$, &$3->entry);
+                            }
+
+                          /* FIXME: Local variables can't have semantics. */
+variable_def:             any_identifier array semantic
+                            {
+                                $$ = d3dcompiler_alloc(sizeof(*$$));
+                                $$->name = $1;
+                                $$->array_size = $2;
+                                $$->semantic = $3;
+                            }
+
+array:                    /* Empty */
+                            {
+                                $$ = 0;
+                            }
+
+var_modifiers:            /* Empty */
+                            {
+                                $$ = 0;
+                            }
+
 %%
 
 struct bwriter_shader *parse_hlsl(enum shader_type type, DWORD version, const char *entrypoint, char **messages)
 {
+    struct hlsl_scope *scope, *next_scope;
+    struct hlsl_type *hlsl_type, *next_type;
+    struct hlsl_ir_var *var, *next_var;
+
     hlsl_ctx.line_no = 1;
     hlsl_ctx.source_file = d3dcompiler_strdup("");
+    hlsl_ctx.cur_scope = NULL;
     hlsl_ctx.matrix_majority = HLSL_COLUMN_MAJOR;
+    list_init(&hlsl_ctx.scopes);
+    list_init(&hlsl_ctx.types);
+    list_init(&hlsl_ctx.functions);
+
+    push_scope(&hlsl_ctx);
+    hlsl_ctx.globals = hlsl_ctx.cur_scope;
 
     hlsl_parse();
 
     d3dcompiler_free(hlsl_ctx.source_file);
 
+    TRACE("Freeing variables.\n");
+    LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &hlsl_ctx.scopes, struct hlsl_scope, entry)
+    {
+        LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry)
+        {
+            free_declaration(var);
+        }
+        d3dcompiler_free(scope);
+    }
+
+    TRACE("Freeing types.\n");
+    LIST_FOR_EACH_ENTRY_SAFE(hlsl_type, next_type, &hlsl_ctx.types, struct hlsl_type, entry)
+    {
+        free_hlsl_type(hlsl_type);
+    }
+
     return NULL;
 }
diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c
index d512a14..eaf2566 100644
--- a/dlls/d3dcompiler_43/utils.c
+++ b/dlls/d3dcompiler_43/utils.c
@@ -761,8 +761,71 @@ void compilation_message(struct compilation_messages *msg, const char *fmt, va_l
     }
 }
 
+BOOL add_declaration(struct hlsl_scope *scope, struct hlsl_ir_var *decl, BOOL local_var)
+{
+    struct hlsl_ir_var *var;
+
+    LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
+    {
+        if (!strcmp(decl->name, var->name))
+            return FALSE;
+    }
+    if (local_var)
+    {
+        LIST_FOR_EACH_ENTRY(var, &scope->upper->vars, struct hlsl_ir_var, scope_entry)
+        {
+            if (!strcmp(decl->name, var->name))
+                return FALSE;
+        }
+    }
+
+    list_add_tail(&scope->vars, &decl->scope_entry);
+    return TRUE;
+}
+
 struct hlsl_ir_var *get_variable(struct hlsl_scope *scope, const char *name)
 {
+    struct hlsl_ir_var *var;
+
+    LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
+    {
+        if (!strcmp(name, var->name))
+            return var;
+    }
+    if (!scope->upper)
+        return NULL;
+    return get_variable(scope->upper, name);
+}
+
+void free_declaration(struct hlsl_ir_var *decl)
+{
+    d3dcompiler_free((void *)decl->name);
+    d3dcompiler_free((void *)decl->semantic);
+    d3dcompiler_free(decl);
+}
+
+struct hlsl_type *new_hlsl_type(const char *name, enum hlsl_base_type base_type, unsigned dimx, unsigned dimy)
+{
+    struct hlsl_type *type;
+
+    type = d3dcompiler_alloc(sizeof(*type));
+    if (!type)
+    {
+        ERR("Out of memory\n");
+        return NULL;
+    }
+    type->name = name;
+    type->base_type = base_type;
+    type->dimx = dimx;
+    type->dimy = dimy;
+
+    list_add_tail(&hlsl_ctx.types, &type->entry);
+
+    return type;
+}
+
+struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size)
+{
     FIXME("stub.\n");
     return NULL;
 }
@@ -778,3 +841,97 @@ BOOL find_function(const char *name)
     FIXME("stub.\n");
     return FALSE;
 }
+
+void push_scope(struct hlsl_parse_ctx *ctx)
+{
+    struct hlsl_scope *new_scope = d3dcompiler_alloc(sizeof(*new_scope));
+
+    if (!new_scope)
+    {
+        ERR("Out of memory!\n");
+        return;
+    }
+    list_init(&new_scope->vars);
+    list_init(&new_scope->types);
+    new_scope->upper = ctx->cur_scope;
+    ctx->cur_scope = new_scope;
+    list_add_tail(&ctx->scopes, &new_scope->entry);
+}
+
+BOOL pop_scope(struct hlsl_parse_ctx *ctx)
+{
+    struct hlsl_scope *prev_scope = ctx->cur_scope->upper;
+    if (!prev_scope)
+        return FALSE;
+
+    ctx->cur_scope = prev_scope;
+    return TRUE;
+}
+
+const char *debug_base_type(const struct hlsl_type *type)
+{
+    const char *name = "(unknown)";
+
+    switch (type->base_type)
+    {
+        case HLSL_TYPE_FLOAT:        name = "float";         break;
+        case HLSL_TYPE_HALF:         name = "half";          break;
+        case HLSL_TYPE_INT:          name = "int";           break;
+        case HLSL_TYPE_UINT:         name = "uint";          break;
+        case HLSL_TYPE_BOOL:         name = "bool";          break;
+        case HLSL_TYPE_STRUCT:       name = "struct";        break;
+        case HLSL_TYPE_ARRAY:        name = "array";         break;
+        default:
+            FIXME("Unhandled case %u\n", type->base_type);
+    }
+    return name;
+}
+
+const char *debug_hlsl_type(const struct hlsl_type *type)
+{
+    const char *name;
+
+    if (type->name)
+        return debugstr_a(type->name);
+
+    if (type->base_type == HLSL_TYPE_STRUCT)
+        name = "<anonymous struct>";
+    else
+        name = debug_base_type(type);
+    if (type->dimx == 1 && type->dimy == 1)
+        return wine_dbg_sprintf("%s", name);
+    if (type->dimy == 1)
+        return wine_dbg_sprintf("vector<%s, %u>", name, type->dimx);
+    return wine_dbg_sprintf("matrix<%s, %u, %u>", name, type->dimx, type->dimy);
+}
+
+const char *debug_node_type(enum hlsl_ir_node_type type)
+{
+    const char *names[] =
+    {
+        "HLSL_IR_VAR",
+    };
+
+    if (type > sizeof(names) / sizeof(names[0]))
+    {
+        return "Unexpected node type";
+    }
+    return names[type];
+}
+
+void free_hlsl_type(struct hlsl_type *type)
+{
+    struct hlsl_struct_field *field, *next_field;
+
+    d3dcompiler_free((void *)type->name);
+    if (type->base_type == HLSL_TYPE_STRUCT)
+    {
+        LIST_FOR_EACH_ENTRY_SAFE(field, next_field, type->e.elements, struct hlsl_struct_field, entry)
+        {
+            d3dcompiler_free((void *)field->name);
+            d3dcompiler_free((void *)field->semantic);
+            d3dcompiler_free(field);
+        }
+    }
+    d3dcompiler_free(type);
+}
-- 
1.7.3.4




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