[PATCH 3/5] d3drm: Free texture object when releasing mesh builder object.

Christian Costa titan.costa at gmail.com
Fri Jun 8 08:38:43 CDT 2012


---
 dlls/d3drm/meshbuilder.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 56f53fd..043f395 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -367,6 +367,8 @@ static ULONG WINAPI IDirect3DRMMeshBuilder2Impl_Release(IDirect3DRMMeshBuilder2*
     {
         if (This->material)
             IDirect3DRMMaterial2_Release(This->material);
+        if (This->texture)
+            IDirect3DRMTexture3_Release(This->texture);
         HeapFree(GetProcessHeap(), 0, This->name);
         HeapFree(GetProcessHeap(), 0, This->pVertices);
         HeapFree(GetProcessHeap(), 0, This->pNormals);




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