[PATCH 5/5] d3drm: Implement IDirect3DRMMeshImpl_SetGroupColorRGB.
Christian Costa
titan.costa at gmail.com
Fri Jun 8 08:38:59 CDT 2012
---
dlls/d3drm/meshbuilder.c | 11 +++++++++--
1 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index c545e69..21cfc2f 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -2742,9 +2742,16 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupColorRGB(IDirect3DRMMesh* ifac
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
- FIXME("(%p)->(%u,%f,%f,%f): stub\n", This, id, red, green, blue);
+ TRACE("(%p)->(%u,%f,%f,%f)\n", This, id, red, green, blue);
- return E_NOTIMPL;
+ if (id >= This->nb_groups)
+ return D3DRMERR_BADVALUE;
+
+ This->groups[id].color = D3DCOLOR_ARGB(0xff, (BYTE)(red * 255.0f),
+ (BYTE)(green * 255.0f),
+ (BYTE)(blue * 255.0f));
+
+ return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupMapping(IDirect3DRMMesh* iface,
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