[PATCH 4/5] wined3d: Set undefined vertex attributes to 0.0.

Henri Verbeet hverbeet at codeweavers.com
Tue Jun 12 10:03:49 CDT 2012


---
 dlls/wined3d/state.c |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index f2da77c..35e1736 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4082,7 +4082,10 @@ static void load_numbered_arrays(struct wined3d_context *context,
 
         if (!(stream_info->use_map & (1 << i)))
         {
-            if (context->numbered_array_mask & (1 << i)) unload_numbered_array(context, i);
+            if (context->numbered_array_mask & (1 << i))
+                unload_numbered_array(context, i);
+            if (state->vertex_shader->reg_maps.input_registers & (1 << i))
+                GL_EXTCALL(glVertexAttrib4fARB(i, 0.0f, 0.0f, 0.0f, 0.0f));
             continue;
         }
 
-- 
1.7.3.4




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