[PATCH 4/5] wined3d: Set undefined vertex attributes to 0.0.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jun 12 10:03:49 CDT 2012
---
dlls/wined3d/state.c | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index f2da77c..35e1736 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4082,7 +4082,10 @@ static void load_numbered_arrays(struct wined3d_context *context,
if (!(stream_info->use_map & (1 << i)))
{
- if (context->numbered_array_mask & (1 << i)) unload_numbered_array(context, i);
+ if (context->numbered_array_mask & (1 << i))
+ unload_numbered_array(context, i);
+ if (state->vertex_shader->reg_maps.input_registers & (1 << i))
+ GL_EXTCALL(glVertexAttrib4fARB(i, 0.0f, 0.0f, 0.0f, 0.0f));
continue;
}
--
1.7.3.4
More information about the wine-patches
mailing list