[PATCH 5/5] ddraw: Use wined3d_get_adapter_display_mode() in d3d_device2_EnumTextureFormats().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 21 12:35:35 CDT 2012
---
dlls/ddraw/device.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index aa16757..3179d02 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -1198,8 +1198,7 @@ static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
wined3d_mutex_lock();
memset(&mode, 0, sizeof(mode));
- hr = wined3d_device_get_display_mode(device->ddraw->wined3d_device, 0, &mode);
- if (FAILED(hr))
+ if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
{
wined3d_mutex_unlock();
WARN("Cannot get the current adapter format\n");
--
1.7.3.4
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