[PATCH 3/5] d3d9/tests: Reenable a VS fog test.
Matteo Bruni
mbruni at codeweavers.com
Thu Mar 8 11:22:17 CST 2012
---
dlls/d3d9/tests/visual.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 72e4d21..a0695a7 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -1847,7 +1847,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
{0x00fd0200, 0x00f50200, 0x00f50a00, 0x00e91600, 0x00d92600, 0x00c73800,
0x00b24d00, 0x009c6300, 0x00867900, 0x00728d00, 0x005ea100}},
-#if 0 /* FIXME: these fail on GeForce 8500 */
+ /* These tests fail on older Nvidia drivers */
/* foggy vertex shader */
{2, 0, D3DFOG_NONE, D3DFOG_NONE,
{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
@@ -1861,7 +1861,6 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
{2, 0, D3DFOG_LINEAR, D3DFOG_NONE,
{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
-#endif
/* foggy vertex shader and pixel shader. First 4 tests with vertex fog,
* all using the fixed fog-coord linear fog
--
1.7.3.4
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