d3dx9/tests: Don't leak D3DXBuffer in D3DXWeldVertices tests.
Jozef Kucia
joseph.kucia at gmail.com
Fri Mar 9 11:43:25 CST 2012
---
dlls/d3dx9_36/tests/mesh.c | 6 ------
1 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
index d24326f..2a05e0d 100644
--- a/dlls/d3dx9_36/tests/mesh.c
+++ b/dlls/d3dx9_36/tests/mesh.c
@@ -8060,12 +8060,6 @@ static void test_weld_vertices(void)
skip("Couldn't allocate face_remap array.\n");
goto cleanup;
}
- hr = D3DXCreateBuffer(tc[i].num_vertices * sizeof(DWORD), &vertex_remap);
- if (FAILED(hr))
- {
- skip("Couldn't create vertex_remap buffer.\n");
- goto cleanup;
- }
hr = D3DXWeldVertices(mesh, tc[i].flags, tc[i].epsilons, tc[i].adjacency,
adjacency_out, face_remap, &vertex_remap);
--
1.7.8.5
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