dinput: Correct wrong loop delimiter in diactionformat_priority (try 2)
Lucas Fialho Zawacki
lfzawacki at gmail.com
Sat Mar 24 16:47:47 CDT 2012
From: Lucas Fialho Zawacki <lfzawacki at gmail.com>
Please disregard the last patch.
Also removed the _ prefix on the name of the function as requested by Vitaliy.
---
dlls/dinput/dinput_main.c | 18 +++++++++---------
1 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/dlls/dinput/dinput_main.c b/dlls/dinput/dinput_main.c
index 6350a18..46b7e08 100644
--- a/dlls/dinput/dinput_main.c
+++ b/dlls/dinput/dinput_main.c
@@ -308,32 +308,32 @@ void _copy_diactionformatWtoA(LPDIACTIONFORMATA to, LPDIACTIONFORMATW from)
}
}
-/* _diactionformat_priority
+/* diactionformat_priority
*
* Given a DIACTIONFORMAT structure and a DI genre, returns the enumeration
* priority. Joysticks should pass the game genre, and mouse or keyboard their
* respective DI*_MASK
*/
-static DWORD _diactionformat_priorityA(LPDIACTIONFORMATA lpdiaf, DWORD genre)
+static DWORD diactionformat_priorityA(LPDIACTIONFORMATA lpdiaf, DWORD genre)
{
int i;
DWORD priorityFlags = 0;
/* If there's at least one action for the device it's priority 1 */
- for(i=0; i < lpdiaf->dwActionSize; i++)
+ for(i=0; i < lpdiaf->dwNumActions; i++)
if ((lpdiaf->rgoAction[i].dwSemantic & genre) == genre)
priorityFlags |= DIEDBS_MAPPEDPRI1;
return priorityFlags;
}
-static DWORD _diactionformat_priorityW(LPDIACTIONFORMATW lpdiaf, DWORD genre)
+static DWORD diactionformat_priorityW(LPDIACTIONFORMATW lpdiaf, DWORD genre)
{
int i;
DWORD priorityFlags = 0;
/* If there's at least one action for the device it's priority 1 */
- for(i=0; i < lpdiaf->dwActionSize; i++)
+ for(i=0; i < lpdiaf->dwNumActions; i++)
if ((lpdiaf->rgoAction[i].dwSemantic & genre) == genre)
priorityFlags |= DIEDBS_MAPPEDPRI1;
@@ -913,7 +913,7 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
{
TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
- callbackFlags = _diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
+ callbackFlags = diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
/* Default behavior is to enumerate attached game controllers */
enumSuccess = dinput_devices[i]->enum_deviceA(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
if (enumSuccess)
@@ -931,7 +931,7 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
/* Enumerate keyboard and mouse */
for(i=0; i < sizeof(guids)/sizeof(guids[0]); i++)
{
- callbackFlags = _diactionformat_priorityA(lpdiActionFormat, actionMasks[i]);
+ callbackFlags = diactionformat_priorityA(lpdiActionFormat, actionMasks[i]);
IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
@@ -973,7 +973,7 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
{
TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
- callbackFlags = _diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
+ callbackFlags = diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
/* Default behavior is to enumerate attached game controllers */
enumSuccess = dinput_devices[i]->enum_deviceW(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
if (enumSuccess)
@@ -991,7 +991,7 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
/* Enumerate keyboard and mouse */
for(i=0; i < sizeof(guids)/sizeof(guids[0]); i++)
{
- callbackFlags = _diactionformat_priorityW(lpdiActionFormat, actionMasks[i]);
+ callbackFlags = diactionformat_priorityW(lpdiActionFormat, actionMasks[i]);
IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
--
1.7.0.4
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