[PATCH 4/5] wined3d: Only update the drawable on surface unmap for the frontbuffer.

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 26 13:28:11 CDT 2012


---
 dlls/wined3d/surface.c |    8 ++------
 1 files changed, 2 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3148473..a96db7c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -953,12 +953,8 @@ static void surface_unmap(struct wined3d_surface *surface)
         goto done;
     }
 
-    /* FIXME: The ORM_BACKBUFFER case probably isn't needed, but who knows
-     * what obscure bugs in backbuffer ORM removing it will uncover. Also,
-     * this should only be needed for the frontbuffer, but that requires
-     * present calls to call surface_load_location() on the backbuffer.
-     * Fix both of those after 1.4. */
-    if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
+    if ((surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
+            && surface->container.u.swapchain->front_buffer == surface)
             || (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER
             && device->fb.render_targets && surface == device->fb.render_targets[0]))
     {
-- 
1.7.3.4




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