[PATCH 3/5] d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_GetVolumeLevel().
Henri Verbeet
hverbeet at codeweavers.com
Tue May 1 13:25:26 CDT 2012
---
dlls/d3d9/texture.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index c9114ef..8f83ef7 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1160,6 +1160,7 @@ static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *if
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_resource *sub_resource;
+ IDirect3DVolume9Impl *volume_impl;
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
@@ -1170,7 +1171,8 @@ static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *if
return D3DERR_INVALIDCALL;
}
- *volume = wined3d_resource_get_parent(sub_resource);
+ volume_impl = wined3d_resource_get_parent(sub_resource);
+ *volume = &volume_impl->IDirect3DVolume9_iface;
IDirect3DVolume9_AddRef(*volume);
wined3d_mutex_unlock();
--
1.7.3.4
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