[PATCH 5/5] wined3d: Properly check for transformed position in buffer_check_attribute().
Henri Verbeet
hverbeet at codeweavers.com
Thu May 3 14:49:39 CDT 2012
---
dlls/wined3d/buffer.c | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index e4f3668..0ee814b 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -302,8 +302,14 @@ static BOOL buffer_check_attribute(struct wined3d_buffer *This, const struct win
if (!is_ffp_color) FIXME("Test for non-color fixed function WINED3DFMT_B8G8R8A8_UNORM format\n");
}
- else if (is_ffp_position && format == WINED3DFMT_R32G32B32A32_FLOAT)
+ else if (is_ffp_position && si->position_transformed)
{
+ if (format != WINED3DFMT_R32G32B32A32_FLOAT)
+ {
+ FIXME("Unexpected format %s for transformed position.\n", debug_d3dformat(format));
+ return FALSE;
+ }
+
ret = buffer_process_converted_attribute(This, CONV_POSITIONT, attrib, stride_this_run);
}
else if (This->conversion_map)
--
1.7.3.4
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