[PATCH 4/5] d3dcompiler: Rename asm_alloc/realloc/free functions to more generic names.

Matteo Bruni mbruni at codeweavers.com
Tue May 8 09:17:32 CDT 2012


---
 dlls/d3dcompiler_43/asmparser.c           |   26 +++++-----
 dlls/d3dcompiler_43/asmshader.y           |   20 +++++---
 dlls/d3dcompiler_43/bytecodewriter.c      |   84 ++++++++++++++--------------
 dlls/d3dcompiler_43/d3dcompiler_private.h |   10 +++-
 dlls/d3dcompiler_43/utils.c               |    4 +-
 5 files changed, 77 insertions(+), 67 deletions(-)

diff --git a/dlls/d3dcompiler_43/asmparser.c b/dlls/d3dcompiler_43/asmparser.c
index 056a5ea..b929c08 100644
--- a/dlls/d3dcompiler_43/asmparser.c
+++ b/dlls/d3dcompiler_43/asmparser.c
@@ -1350,7 +1350,7 @@ static void gen_oldps_input(struct bwriter_shader *shader, DWORD texcoords) {
 void create_vs10_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("vs_1_0\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1366,7 +1366,7 @@ void create_vs10_parser(struct asm_parser *ret) {
 void create_vs11_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("vs_1_1\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1382,7 +1382,7 @@ void create_vs11_parser(struct asm_parser *ret) {
 void create_vs20_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("vs_2_0\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1398,7 +1398,7 @@ void create_vs20_parser(struct asm_parser *ret) {
 void create_vs2x_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("vs_2_x\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1414,7 +1414,7 @@ void create_vs2x_parser(struct asm_parser *ret) {
 void create_vs30_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("vs_3_0\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1429,7 +1429,7 @@ void create_vs30_parser(struct asm_parser *ret) {
 void create_ps10_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("ps_1_0\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1445,7 +1445,7 @@ void create_ps10_parser(struct asm_parser *ret) {
 void create_ps11_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("ps_1_1\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1461,7 +1461,7 @@ void create_ps11_parser(struct asm_parser *ret) {
 void create_ps12_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("ps_1_2\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1477,7 +1477,7 @@ void create_ps12_parser(struct asm_parser *ret) {
 void create_ps13_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("ps_1_3\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1493,7 +1493,7 @@ void create_ps13_parser(struct asm_parser *ret) {
 void create_ps14_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("ps_1_4\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1509,7 +1509,7 @@ void create_ps14_parser(struct asm_parser *ret) {
 void create_ps20_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("ps_2_0\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1525,7 +1525,7 @@ void create_ps20_parser(struct asm_parser *ret) {
 void create_ps2x_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("ps_2_x\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
@@ -1541,7 +1541,7 @@ void create_ps2x_parser(struct asm_parser *ret) {
 void create_ps30_parser(struct asm_parser *ret) {
     TRACE_(parsed_shader)("ps_3_0\n");
 
-    ret->shader = asm_alloc(sizeof(*ret->shader));
+    ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
     if(!ret->shader) {
         ERR("Failed to allocate memory for the shader\n");
         set_parse_status(&ret->status, PARSE_ERR);
diff --git a/dlls/d3dcompiler_43/asmshader.y b/dlls/d3dcompiler_43/asmshader.y
index 5294fa9..4109745 100644
--- a/dlls/d3dcompiler_43/asmshader.y
+++ b/dlls/d3dcompiler_43/asmshader.y
@@ -51,7 +51,7 @@ static void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
     if(!rel->has_rel_reg) {
         reg->rel_reg = NULL;
     } else {
-        reg->rel_reg = asm_alloc(sizeof(*reg->rel_reg));
+        reg->rel_reg = d3dcompiler_alloc(sizeof(*reg->rel_reg));
         if(!reg->rel_reg) {
             return;
         }
@@ -1693,16 +1693,22 @@ struct bwriter_shader *parse_asm_shader(char **messages)
         if (asm_ctx.messages.size)
         {
             /* Shrink the buffer to the used size */
-            *messages = asm_realloc(asm_ctx.messages.string, asm_ctx.messages.size + 1);
-            if(!*messages) {
+            *messages = d3dcompiler_realloc(asm_ctx.messages.string, asm_ctx.messages.size + 1);
+            if (!*messages)
+            {
                 ERR("Out of memory, no messages reported\n");
-                asm_free(asm_ctx.messages.string);
+                d3dcompiler_free(asm_ctx.messages.string);
             }
-        } else {
+        }
+        else
+        {
             *messages = NULL;
         }
-    } else {
-        if(asm_ctx.messages.capacity) asm_free(asm_ctx.messages.string);
+    }
+    else
+    {
+        if (asm_ctx.messages.capacity)
+            d3dcompiler_free(asm_ctx.messages.string);
     }
 
     return ret;
diff --git a/dlls/d3dcompiler_43/bytecodewriter.c b/dlls/d3dcompiler_43/bytecodewriter.c
index 5ea417ee..54321ed 100644
--- a/dlls/d3dcompiler_43/bytecodewriter.c
+++ b/dlls/d3dcompiler_43/bytecodewriter.c
@@ -44,17 +44,17 @@ WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
  *  NULL in case of an allocation failure
  */
 struct instruction *alloc_instr(unsigned int srcs) {
-    struct instruction *ret = asm_alloc(sizeof(*ret));
+    struct instruction *ret = d3dcompiler_alloc(sizeof(*ret));
     if(!ret) {
         ERR("Failed to allocate memory for an instruction structure\n");
         return NULL;
     }
 
     if(srcs) {
-        ret->src = asm_alloc(srcs * sizeof(*ret->src));
+        ret->src = d3dcompiler_alloc(srcs * sizeof(*ret->src));
         if(!ret->src) {
             ERR("Failed to allocate memory for instruction registers\n");
-            asm_free(ret);
+            d3dcompiler_free(ret);
             return NULL;
         }
         ret->num_srcs = srcs;
@@ -80,14 +80,14 @@ BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) {
     if(!shader) return FALSE;
 
     if(shader->instr_alloc_size == 0) {
-        shader->instr = asm_alloc(sizeof(*shader->instr) * INSTRARRAY_INITIAL_SIZE);
+        shader->instr = d3dcompiler_alloc(sizeof(*shader->instr) * INSTRARRAY_INITIAL_SIZE);
         if(!shader->instr) {
             ERR("Failed to allocate the shader instruction array\n");
             return FALSE;
         }
         shader->instr_alloc_size = INSTRARRAY_INITIAL_SIZE;
     } else if(shader->instr_alloc_size == shader->num_instrs) {
-        new_instructions = asm_realloc(shader->instr,
+        new_instructions = d3dcompiler_realloc(shader->instr,
                                        sizeof(*shader->instr) * (shader->instr_alloc_size) * 2);
         if(!new_instructions) {
             ERR("Failed to grow the shader instruction array\n");
@@ -110,7 +110,7 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
 
     if(shader->num_cf) {
         struct constant **newarray;
-        newarray = asm_realloc(shader->constF,
+        newarray = d3dcompiler_realloc(shader->constF,
                                sizeof(*shader->constF) * (shader->num_cf + 1));
         if(!newarray) {
             ERR("Failed to grow the constants array\n");
@@ -118,14 +118,14 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
         }
         shader->constF = newarray;
     } else {
-        shader->constF = asm_alloc(sizeof(*shader->constF));
+        shader->constF = d3dcompiler_alloc(sizeof(*shader->constF));
         if(!shader->constF) {
             ERR("Failed to allocate the constants array\n");
             return FALSE;
         }
     }
 
-    newconst = asm_alloc(sizeof(*newconst));
+    newconst = d3dcompiler_alloc(sizeof(*newconst));
     if(!newconst) {
         ERR("Failed to allocate a new constant\n");
         return FALSE;
@@ -146,7 +146,7 @@ BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, I
 
     if(shader->num_ci) {
         struct constant **newarray;
-        newarray = asm_realloc(shader->constI,
+        newarray = d3dcompiler_realloc(shader->constI,
                                sizeof(*shader->constI) * (shader->num_ci + 1));
         if(!newarray) {
             ERR("Failed to grow the constants array\n");
@@ -154,14 +154,14 @@ BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, I
         }
         shader->constI = newarray;
     } else {
-        shader->constI = asm_alloc(sizeof(*shader->constI));
+        shader->constI = d3dcompiler_alloc(sizeof(*shader->constI));
         if(!shader->constI) {
             ERR("Failed to allocate the constants array\n");
             return FALSE;
         }
     }
 
-    newconst = asm_alloc(sizeof(*newconst));
+    newconst = d3dcompiler_alloc(sizeof(*newconst));
     if(!newconst) {
         ERR("Failed to allocate a new constant\n");
         return FALSE;
@@ -182,7 +182,7 @@ BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) {
 
     if(shader->num_cb) {
         struct constant **newarray;
-        newarray = asm_realloc(shader->constB,
+        newarray = d3dcompiler_realloc(shader->constB,
                                sizeof(*shader->constB) * (shader->num_cb + 1));
         if(!newarray) {
             ERR("Failed to grow the constants array\n");
@@ -190,14 +190,14 @@ BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) {
         }
         shader->constB = newarray;
     } else {
-        shader->constB = asm_alloc(sizeof(*shader->constB));
+        shader->constB = d3dcompiler_alloc(sizeof(*shader->constB));
         if(!shader->constB) {
             ERR("Failed to allocate the constants array\n");
             return FALSE;
         }
     }
 
-    newconst = asm_alloc(sizeof(*newconst));
+    newconst = d3dcompiler_alloc(sizeof(*newconst));
     if(!newconst) {
         ERR("Failed to allocate a new constant\n");
         return FALSE;
@@ -228,7 +228,7 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
     }
 
     if(*num == 0) {
-        *decl = asm_alloc(sizeof(**decl));
+        *decl = d3dcompiler_alloc(sizeof(**decl));
         if(!*decl) {
             ERR("Error allocating declarations array\n");
             return FALSE;
@@ -242,7 +242,7 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
             }
         }
 
-        newdecl = asm_realloc(*decl,
+        newdecl = d3dcompiler_realloc(*decl,
                               sizeof(**decl) * ((*num) + 1));
         if(!newdecl) {
             ERR("Error reallocating declarations array\n");
@@ -267,7 +267,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DW
     if(!shader) return FALSE;
 
     if(shader->num_samplers == 0) {
-        shader->samplers = asm_alloc(sizeof(*shader->samplers));
+        shader->samplers = d3dcompiler_alloc(sizeof(*shader->samplers));
         if(!shader->samplers) {
             ERR("Error allocating samplers array\n");
             return FALSE;
@@ -284,7 +284,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DW
             }
         }
 
-        newarray = asm_realloc(shader->samplers,
+        newarray = d3dcompiler_realloc(shader->samplers,
                                sizeof(*shader->samplers) * (shader->num_samplers + 1));
         if(!newarray) {
             ERR("Error reallocating samplers array\n");
@@ -310,13 +310,13 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DW
 static struct bytecode_buffer *allocate_buffer(void) {
     struct bytecode_buffer *ret;
 
-    ret = asm_alloc(sizeof(*ret));
+    ret = d3dcompiler_alloc(sizeof(*ret));
     if(!ret) return NULL;
 
     ret->alloc_size = BYTECODEBUFFER_INITIAL_SIZE;
-    ret->data = asm_alloc(sizeof(DWORD) * ret->alloc_size);
+    ret->data = d3dcompiler_alloc(sizeof(DWORD) * ret->alloc_size);
     if(!ret->data) {
-        asm_free(ret);
+        d3dcompiler_free(ret);
         return NULL;
     }
     ret->state = S_OK;
@@ -329,7 +329,7 @@ static void put_dword(struct bytecode_buffer *buffer, DWORD value) {
     if(buffer->alloc_size == buffer->size) {
         DWORD *newarray;
         buffer->alloc_size *= 2;
-        newarray = asm_realloc(buffer->data,
+        newarray = d3dcompiler_realloc(buffer->data,
                                sizeof(DWORD) * buffer->alloc_size);
         if(!newarray) {
             ERR("Failed to grow the buffer data memory\n");
@@ -2405,7 +2405,7 @@ static void init_ps30_dx9_writer(struct bc_writer *writer) {
 }
 
 static struct bc_writer *create_writer(DWORD version, DWORD dxversion) {
-    struct bc_writer *ret = asm_alloc(sizeof(*ret));
+    struct bc_writer *ret = d3dcompiler_alloc(sizeof(*ret));
 
     if(!ret) {
         WARN("Failed to allocate a bytecode writer instance\n");
@@ -2517,7 +2517,7 @@ static struct bc_writer *create_writer(DWORD version, DWORD dxversion) {
     return ret;
 
 fail:
-    asm_free(ret);
+    d3dcompiler_free(ret);
     return NULL;
 }
 
@@ -2611,7 +2611,7 @@ DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD
     }
 
     /* Cut off unneeded memory from the result buffer */
-    *result = asm_realloc(buffer->data,
+    *result = d3dcompiler_realloc(buffer->data,
                          sizeof(DWORD) * buffer->size);
     if(!*result) {
         *result = buffer->data;
@@ -2621,10 +2621,10 @@ DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD
 
 error:
     if(buffer) {
-        asm_free(buffer->data);
-        asm_free(buffer);
+        d3dcompiler_free(buffer->data);
+        d3dcompiler_free(buffer);
     }
-    asm_free(writer);
+    d3dcompiler_free(writer);
     return hr;
 }
 
@@ -2634,30 +2634,30 @@ void SlDeleteShader(struct bwriter_shader *shader) {
     TRACE("Deleting shader %p\n", shader);
 
     for(i = 0; i < shader->num_cf; i++) {
-        asm_free(shader->constF[i]);
+        d3dcompiler_free(shader->constF[i]);
     }
-    asm_free(shader->constF);
+    d3dcompiler_free(shader->constF);
     for(i = 0; i < shader->num_ci; i++) {
-        asm_free(shader->constI[i]);
+        d3dcompiler_free(shader->constI[i]);
     }
-    asm_free(shader->constI);
+    d3dcompiler_free(shader->constI);
     for(i = 0; i < shader->num_cb; i++) {
-        asm_free(shader->constB[i]);
+        d3dcompiler_free(shader->constB[i]);
     }
-    asm_free(shader->constB);
+    d3dcompiler_free(shader->constB);
 
-    asm_free(shader->inputs);
-    asm_free(shader->outputs);
-    asm_free(shader->samplers);
+    d3dcompiler_free(shader->inputs);
+    d3dcompiler_free(shader->outputs);
+    d3dcompiler_free(shader->samplers);
 
     for(i = 0; i < shader->num_instrs; i++) {
         for(j = 0; j < shader->instr[i]->num_srcs; j++) {
-            asm_free(shader->instr[i]->src[j].rel_reg);
+            d3dcompiler_free(shader->instr[i]->src[j].rel_reg);
         }
-        asm_free(shader->instr[i]->src);
-        asm_free(shader->instr[i]);
+        d3dcompiler_free(shader->instr[i]->src);
+        d3dcompiler_free(shader->instr[i]);
     }
-    asm_free(shader->instr);
+    d3dcompiler_free(shader->instr);
 
-    asm_free(shader);
+    d3dcompiler_free(shader);
 }
diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h
index c953e7f..d719021 100644
--- a/dlls/d3dcompiler_43/d3dcompiler_private.h
+++ b/dlls/d3dcompiler_43/d3dcompiler_private.h
@@ -2,6 +2,7 @@
  * Copyright 2008 Stefan Dösinger
  * Copyright 2009 Matteo Bruni
  * Copyright 2010 Rico Schüller
+ * Copyright 2012 Matteo Bruni for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -138,15 +139,18 @@ struct bwriter_shader {
     unsigned int            num_instrs, instr_alloc_size;
 };
 
-static inline LPVOID asm_alloc(SIZE_T size) {
+static inline void *d3dcompiler_alloc(SIZE_T size)
+{
     return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
 }
 
-static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
+static inline void *d3dcompiler_realloc(void *ptr, SIZE_T size)
+{
     return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
 }
 
-static inline BOOL asm_free(LPVOID ptr) {
+static inline BOOL d3dcompiler_free(void *ptr)
+{
     return HeapFree(GetProcessHeap(), 0, ptr);
 }
 
diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c
index bc4f6fc..f6a0bcc 100644
--- a/dlls/d3dcompiler_43/utils.c
+++ b/dlls/d3dcompiler_43/utils.c
@@ -725,7 +725,7 @@ void compilation_message(struct compilation_messages *msg, const char *fmt, va_l
 
     if (msg->capacity == 0)
     {
-        msg->string = asm_alloc(MESSAGEBUFFER_INITIAL_SIZE);
+        msg->string = d3dcompiler_alloc(MESSAGEBUFFER_INITIAL_SIZE);
         if (msg->string == NULL)
         {
             ERR("Error allocating memory for parser messages\n");
@@ -742,7 +742,7 @@ void compilation_message(struct compilation_messages *msg, const char *fmt, va_l
         if (rc < 0 || rc >= msg->capacity - msg->size)
         {
             size = msg->capacity * 2;
-            buffer = asm_realloc(msg->string, size);
+            buffer = d3dcompiler_realloc(msg->string, size);
             if (buffer == NULL)
             {
                 ERR("Error reallocating memory for parser messages\n");
-- 
1.7.3.4




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