[09/10] d3dx9/tests: Do not release a texture when it wasn't created.

Józef Kucia joseph.kucia at gmail.com
Fri May 18 08:50:16 CDT 2012


---
 dlls/d3dx9_36/tests/texture.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index ff7c811..884d4e7 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -765,12 +765,12 @@ static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
 
         hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */
         ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
+
+        IDirect3DTexture9_Release(tex);
     }
     else
         skip("Failed to create texture\n");
 
-    IDirect3DTexture9_Release(tex);
-
     hr = D3DXFilterTexture(NULL, NULL, 0, D3DX_FILTER_NONE);
     ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
 
-- 
1.7.8.6




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