[2/4] d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetLevelDesc is called with invalid level.
Józef Kucia
joseph.kucia at gmail.com
Mon May 21 16:10:45 CDT 2012
The same problem exists in d3d8.
---
dlls/d3d9/texture.c | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index f453f90..0594c20 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -710,10 +710,18 @@ static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *ifac
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
+ DWORD level_count;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
+ level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
+ if (level >= level_count)
+ {
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
--
1.7.8.6
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