[PATCH 4/5] d3d8: Get rid of IDirect3DVertexBuffer8Impl.

Henri Verbeet hverbeet at codeweavers.com
Tue May 22 11:01:07 CDT 2012


---
 dlls/d3d8/buffer.c       |   72 +++++++++++++++++++++++-----------------------
 dlls/d3d8/d3d8_private.h |   20 ++++---------
 dlls/d3d8/device.c       |   12 ++++----
 3 files changed, 48 insertions(+), 56 deletions(-)

diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 9233409..b0a11ad 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -21,9 +21,9 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 
-static inline IDirect3DVertexBuffer8Impl *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
+static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
 {
-    return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, IDirect3DVertexBuffer8_iface);
+    return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
 }
 
 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
@@ -47,16 +47,16 @@ static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *i
 
 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    ULONG refcount = InterlockedIncrement(&buffer->ref);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    ULONG refcount = InterlockedIncrement(&buffer->refcount);
 
     TRACE("%p increasing refcount to %u.\n", iface, refcount);
 
     if (refcount == 1)
     {
-        IDirect3DDevice8_AddRef(buffer->parentDevice);
+        IDirect3DDevice8_AddRef(buffer->parent_device);
         wined3d_mutex_lock();
-        wined3d_buffer_incref(buffer->wineD3DVertexBuffer);
+        wined3d_buffer_incref(buffer->wined3d_buffer);
         wined3d_mutex_unlock();
     }
 
@@ -65,17 +65,17 @@ static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
 
 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    ULONG refcount = InterlockedDecrement(&buffer->ref);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    ULONG refcount = InterlockedDecrement(&buffer->refcount);
 
     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
 
     if (!refcount)
     {
-        IDirect3DDevice8 *device = buffer->parentDevice;
+        IDirect3DDevice8 *device = buffer->parent_device;
 
         wined3d_mutex_lock();
-        wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
+        wined3d_buffer_decref(buffer->wined3d_buffer);
         wined3d_mutex_unlock();
 
         /* Release the device last, as it may cause the device to be destroyed. */
@@ -88,11 +88,11 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
         IDirect3DDevice8 **device)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
 
     TRACE("iface %p, device %p.\n", iface, device);
 
-    *device = buffer->parentDevice;
+    *device = buffer->parent_device;
     IDirect3DDevice8_AddRef(*device);
 
     TRACE("Returning device %p.\n", *device);
@@ -103,7 +103,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
     struct wined3d_resource *resource;
     HRESULT hr;
 
@@ -111,7 +111,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i
             iface, debugstr_guid(guid), data, data_size, flags);
 
     wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
     hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
     wined3d_mutex_unlock();
 
@@ -121,7 +121,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i
 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
         REFGUID guid, void *data, DWORD *data_size)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
     struct wined3d_resource *resource;
     HRESULT hr;
 
@@ -129,7 +129,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *i
             iface, debugstr_guid(guid), data, data_size);
 
     wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
     hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
     wined3d_mutex_unlock();
 
@@ -138,14 +138,14 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *i
 
 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
     struct wined3d_resource *resource;
     HRESULT hr;
 
     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
 
     wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
     hr = wined3d_resource_free_private_data(resource, guid);
     wined3d_mutex_unlock();
 
@@ -154,13 +154,13 @@ static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *
 
 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
     DWORD previous;
 
     TRACE("iface %p, priority %u.\n", iface, priority);
 
     wined3d_mutex_lock();
-    previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority);
+    previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
     wined3d_mutex_unlock();
 
     return previous;
@@ -168,13 +168,13 @@ static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface,
 
 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
     DWORD priority;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer);
+    priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
     wined3d_mutex_unlock();
 
     return priority;
@@ -182,12 +182,12 @@ static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
 
 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_preload(buffer->wineD3DVertexBuffer);
+    wined3d_buffer_preload(buffer->wined3d_buffer);
     wined3d_mutex_unlock();
 }
 
@@ -201,14 +201,14 @@ static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *
 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
         BYTE **data, DWORD flags)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
     HRESULT hr;
 
     TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
             iface, offset, size, data, flags);
 
     wined3d_mutex_lock();
-    hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, data, flags);
+    hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -216,12 +216,12 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT
 
 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
+    wined3d_buffer_unmap(buffer->wined3d_buffer);
     wined3d_mutex_unlock();
 
     return D3D_OK;
@@ -230,14 +230,14 @@ static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
         D3DVERTEXBUFFER_DESC *desc)
 {
-    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
     struct wined3d_resource_desc wined3d_desc;
     struct wined3d_resource *wined3d_resource;
 
     TRACE("iface %p, desc %p.\n", iface, desc);
 
     wined3d_mutex_lock();
-    wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
     wined3d_mutex_unlock();
 
@@ -282,18 +282,18 @@ static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
     d3d8_vertexbuffer_wined3d_object_destroyed,
 };
 
-HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, struct d3d8_device *device,
+HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
 {
     HRESULT hr;
 
     buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
-    buffer->ref = 1;
+    buffer->refcount = 1;
     buffer->fvf = fvf;
 
     wined3d_mutex_lock();
     hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
-            (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
+            (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
     wined3d_mutex_unlock();
     if (FAILED(hr))
     {
@@ -301,13 +301,13 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, struct d3d8_device
         return hr;
     }
 
-    buffer->parentDevice = &device->IDirect3DDevice8_iface;
-    IUnknown_AddRef(buffer->parentDevice);
+    buffer->parent_device = &device->IDirect3DDevice8_iface;
+    IUnknown_AddRef(buffer->parent_device);
 
     return D3D_OK;
 }
 
-IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
+struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
 {
     if (!iface)
         return NULL;
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 4c9a1cf..70949a7 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -103,7 +103,6 @@ void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
-typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
 
 struct d3d8
 {
@@ -235,25 +234,18 @@ HRESULT surface_init(IDirect3DSurface8Impl *surface, struct d3d8_device *device,
         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
 IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
 
-/* ---------------------- */
-/* IDirect3DVertexBuffer8 */
-/* ---------------------- */
-
-/*****************************************************************************
- * IDirect3DVertexBuffer8 implementation structure
- */
-struct IDirect3DVertexBuffer8Impl
+struct d3d8_vertexbuffer
 {
     IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
-    LONG ref;
-    struct wined3d_buffer *wineD3DVertexBuffer;
-    IDirect3DDevice8 *parentDevice;
+    LONG refcount;
+    struct wined3d_buffer *wined3d_buffer;
+    IDirect3DDevice8 *parent_device;
     DWORD fvf;
 };
 
-HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, struct d3d8_device *device,
+HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
-IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
+struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
 
 struct d3d8_indexbuffer
 {
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index a11c355..2b20f30 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -773,7 +773,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UI
         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
 {
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
-    IDirect3DVertexBuffer8Impl *object;
+    struct d3d8_vertexbuffer *object;
     HRESULT hr;
 
     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
@@ -1964,7 +1964,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
         UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
 {
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
-    IDirect3DVertexBuffer8Impl *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
+    struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
     HRESULT hr;
 
     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
@@ -1972,7 +1972,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
 
     wined3d_mutex_lock();
     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
-            vertex_count, dst->wineD3DVertexBuffer, NULL, flags, dst->fvf);
+            vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
     wined3d_mutex_unlock();
 
     return hr;
@@ -2632,7 +2632,7 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
         UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
 {
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
-    IDirect3DVertexBuffer8Impl *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
+    struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
     HRESULT hr;
 
     TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
@@ -2640,7 +2640,7 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
 
     wined3d_mutex_lock();
     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
-            buffer_impl ? buffer_impl->wineD3DVertexBuffer : NULL, 0, stride);
+            buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
     wined3d_mutex_unlock();
 
     return hr;
@@ -2650,7 +2650,7 @@ static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
         UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
 {
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
-    IDirect3DVertexBuffer8Impl *buffer_impl;
+    struct d3d8_vertexbuffer *buffer_impl;
     struct wined3d_buffer *wined3d_buffer = NULL;
     HRESULT hr;
 
-- 
1.7.3.4




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