[PATCH 3/5] ddraw/tests: Add a test for the initial color keying state.

Henri Verbeet hverbeet at codeweavers.com
Wed May 23 11:14:32 CDT 2012


---
 dlls/ddraw/tests/ddraw1.c |  180 +++++++++++++++++++++++++++++++++++++++++++++
 dlls/ddraw/tests/ddraw2.c |  122 ++++++++++++++++++++++++++++++
 dlls/ddraw/tests/ddraw4.c |  118 +++++++++++++++++++++++++++++
 dlls/ddraw/tests/ddraw7.c |  107 +++++++++++++++++++++++++++
 4 files changed, 527 insertions(+), 0 deletions(-)

diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index a3f548c..6063220 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -1284,6 +1284,185 @@ static void test_ck_rgba(void)
     DestroyWindow(window);
 }
 
+static void test_ck_default(void)
+{
+    static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+    static D3DTLVERTEX tquad[] =
+    {
+        {{  0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
+        {{  0.0f}, {  0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
+        {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
+        {{640.0f}, {  0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
+    };
+    IDirect3DExecuteBuffer *execute_buffer;
+    IDirectDrawSurface *surface, *rt;
+    D3DTEXTUREHANDLE texture_handle;
+    D3DEXECUTEBUFFERDESC exec_desc;
+    IDirect3DMaterial *background;
+    UINT draw1_offset, draw1_len;
+    UINT draw2_offset, draw2_len;
+    UINT draw3_offset, draw3_len;
+    UINT draw4_offset, draw4_len;
+    IDirect3DViewport *viewport;
+    DDSURFACEDESC surface_desc;
+    IDirect3DTexture *texture;
+    IDirect3DDevice *device;
+    IDirectDraw *ddraw;
+    D3DCOLOR color;
+    HWND window;
+    DDBLTFX fx;
+    HRESULT hr;
+    void *ptr;
+
+    window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+
+    if (!(ddraw = create_ddraw()))
+    {
+        skip("Failed to create ddraw object, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+    if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create D3D device, skipping test.\n");
+        IDirectDraw_Release(ddraw);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+    background = create_diffuse_material(device, 0.0, 1.0f, 0.0f, 1.0f);
+    viewport = create_viewport(device, 0, 0, 640, 480);
+    viewport_set_background(device, viewport, background);
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+    surface_desc.dwWidth = 256;
+    surface_desc.dwHeight = 256;
+    surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
+    surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
+    U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
+    U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+    U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+    U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
+    surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
+    surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
+    hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
+    ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+    hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
+    ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
+    IDirect3DTexture_Release(texture);
+
+    memset(&fx, 0, sizeof(fx));
+    fx.dwSize = sizeof(fx);
+    U5(fx).dwFillColor = 0x000000ff;
+    hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
+
+    memset(&exec_desc, 0, sizeof(exec_desc));
+    exec_desc.dwSize = sizeof(exec_desc);
+    exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
+    exec_desc.dwBufferSize = 1024;
+    exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
+    hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
+    ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
+
+    hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
+    ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
+    memcpy(exec_desc.lpData, tquad, sizeof(tquad));
+    ptr = (BYTE *)exec_desc.lpData + sizeof(tquad);
+    emit_process_vertices(&ptr, 0, 4);
+    emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
+    emit_tquad(&ptr, 0);
+    emit_end(&ptr);
+    draw1_offset = sizeof(tquad);
+    draw1_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw1_offset;
+    emit_process_vertices(&ptr, 0, 4);
+    emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, FALSE);
+    emit_tquad(&ptr, 0);
+    emit_end(&ptr);
+    draw2_offset = draw1_offset + draw1_len;
+    draw2_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw2_offset;
+    emit_process_vertices(&ptr, 0, 4);
+    emit_tquad(&ptr, 0);
+    emit_end(&ptr);
+    draw3_offset = draw2_offset + draw2_len;
+    draw3_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw3_offset;
+    emit_process_vertices(&ptr, 0, 4);
+    emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
+    emit_tquad(&ptr, 0);
+    emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, 0);
+    emit_end(&ptr);
+    draw4_offset = draw3_offset + draw3_len;
+    draw4_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw4_offset;
+    hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
+    ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
+
+    hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    hr = IDirect3DDevice_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    set_execute_data(execute_buffer, 4, draw1_offset, draw1_len);
+    hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+    ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+    hr = IDirect3DDevice_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    hr = IDirect3DDevice_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    set_execute_data(execute_buffer, 4, draw2_offset, draw2_len);
+    hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+    ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+    hr = IDirect3DDevice_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    todo_wine ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    hr = IDirect3DDevice_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    set_execute_data(execute_buffer, 4, draw3_offset, draw3_len);
+    hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+    ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+    hr = IDirect3DDevice_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    todo_wine ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    hr = IDirect3DDevice_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    set_execute_data(execute_buffer, 4, draw4_offset, draw4_len);
+    hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+    ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+    hr = IDirect3DDevice_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    IDirect3DExecuteBuffer_Release(execute_buffer);
+    IDirectDrawSurface_Release(surface);
+    destroy_viewport(device, viewport);
+    destroy_material(background);
+    IDirectDrawSurface_Release(rt);
+    IDirect3DDevice_Release(device);
+    IDirectDraw_Release(ddraw);
+    DestroyWindow(window);
+}
+
 struct qi_test
 {
     REFIID iid;
@@ -1508,6 +1687,7 @@ START_TEST(ddraw1)
     test_viewport_interfaces();
     test_zenable();
     test_ck_rgba();
+    test_ck_default();
     test_surface_qi();
     test_device_qi();
 }
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 02d0d6b..221f308 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -1480,6 +1480,127 @@ static void test_ck_rgba(void)
     DestroyWindow(window);
 }
 
+static void test_ck_default(void)
+{
+    static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+    static D3DTLVERTEX tquad[] =
+    {
+        {{  0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
+        {{  0.0f}, {  0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
+        {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
+        {{640.0f}, {  0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
+    };
+    IDirectDrawSurface *surface, *rt;
+    D3DTEXTUREHANDLE texture_handle;
+    IDirect3DMaterial2 *background;
+    IDirect3DViewport2 *viewport;
+    DDSURFACEDESC surface_desc;
+    IDirect3DTexture2 *texture;
+    IDirect3DDevice2 *device;
+    IDirectDraw2 *ddraw;
+    D3DCOLOR color;
+    DWORD value;
+    HWND window;
+    DDBLTFX fx;
+    HRESULT hr;
+
+    window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+
+    if (!(ddraw = create_ddraw()))
+    {
+        skip("Failed to create ddraw object, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+    if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create D3D device, skipping test.\n");
+        IDirectDraw2_Release(ddraw);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+    background = create_diffuse_material(device, 0.0, 1.0f, 0.0f, 1.0f);
+    viewport = create_viewport(device, 0, 0, 640, 480);
+    viewport_set_background(device, viewport, background);
+    hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
+    ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+    surface_desc.dwWidth = 256;
+    surface_desc.dwHeight = 256;
+    surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
+    surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
+    U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
+    U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+    U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+    U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
+    surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
+    surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
+    hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+    ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+    hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle);
+    ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
+    IDirect3DTexture_Release(texture);
+
+    memset(&fx, 0, sizeof(fx));
+    fx.dwSize = sizeof(fx);
+    U5(fx).dwFillColor = 0x000000ff;
+    hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
+
+    hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    hr = IDirect3DDevice2_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
+    ok(SUCCEEDED(hr), "Failed to set texture handle, hr %#x.\n", hr);
+    hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!value, "Got unexpected color keying state %#x.\n", value);
+    hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice2_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    hr = IDirect3DDevice2_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
+    ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
+    hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!!value, "Got unexpected color keying state %#x.\n", value);
+    hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0);
+    ok(SUCCEEDED(hr), "Failed to set texture handle, hr %#x.\n", hr);
+    hr = IDirect3DDevice2_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    IDirectDrawSurface_Release(surface);
+    destroy_viewport(device, viewport);
+    destroy_material(background);
+    IDirectDrawSurface_Release(rt);
+    IDirect3DDevice2_Release(device);
+    IDirectDraw2_Release(ddraw);
+    DestroyWindow(window);
+}
+
 struct qi_test
 {
     REFIID iid;
@@ -1705,6 +1826,7 @@ START_TEST(ddraw2)
     test_viewport_interfaces();
     test_zenable();
     test_ck_rgba();
+    test_ck_default();
     test_surface_qi();
     test_device_qi();
 }
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 5d37205..493ca97 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -1616,6 +1616,123 @@ static void test_ck_rgba(void)
     DestroyWindow(window);
 }
 
+static void test_ck_default(void)
+{
+    static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+    static struct
+    {
+        struct vec4 position;
+        struct vec2 texcoord;
+    }
+    tquad[] =
+    {
+        {{  0.0f, 480.0f, 0.0f, 1.0f}, {0.0f, 0.0f}},
+        {{  0.0f,   0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}},
+        {{640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
+        {{640.0f,   0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
+    };
+    IDirectDrawSurface4 *surface, *rt;
+    IDirect3DViewport3 *viewport;
+    DDSURFACEDESC2 surface_desc;
+    IDirect3DTexture2 *texture;
+    IDirect3DDevice3 *device;
+    IDirectDraw4 *ddraw;
+    IDirect3D3 *d3d;
+    D3DCOLOR color;
+    DWORD value;
+    HWND window;
+    DDBLTFX fx;
+    HRESULT hr;
+
+    window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+
+    if (!(device = create_device(window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create D3D device, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+    hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
+    ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+    IDirect3D3_Release(d3d);
+
+    hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+    viewport = create_viewport(device, 0, 0, 640, 480);
+    hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
+    ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+    surface_desc.dwWidth = 256;
+    surface_desc.dwHeight = 256;
+    U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+    U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
+    U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
+    U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+    U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+    U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
+    surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
+    surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
+    hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+    ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+    memset(&fx, 0, sizeof(fx));
+    fx.dwSize = sizeof(fx);
+    U5(fx).dwFillColor = 0x000000ff;
+    hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
+
+    hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!value, "Got unexpected color keying state %#x.\n", value);
+    hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
+    ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!!value, "Got unexpected color keying state %#x.\n", value);
+    hr = IDirect3DDevice3_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    IDirect3DTexture_Release(texture);
+    IDirectDrawSurface4_Release(surface);
+    destroy_viewport(device, viewport);
+    IDirectDrawSurface4_Release(rt);
+    IDirect3DDevice3_Release(device);
+    IDirectDraw4_Release(ddraw);
+    DestroyWindow(window);
+}
+
 struct qi_test
 {
     REFIID iid;
@@ -1834,6 +1951,7 @@ START_TEST(ddraw4)
     test_viewport_interfaces();
     test_zenable();
     test_ck_rgba();
+    test_ck_default();
     test_surface_qi();
     test_device_qi();
 }
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 2465c0c..1d1e5dd 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -1435,6 +1435,112 @@ static void test_ck_rgba(void)
     DestroyWindow(window);
 }
 
+static void test_ck_default(void)
+{
+    static struct
+    {
+        struct vec4 position;
+        struct vec2 texcoord;
+    }
+    tquad[] =
+    {
+        {{  0.0f, 480.0f, 0.0f, 1.0f}, {0.0f, 0.0f}},
+        {{  0.0f,   0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}},
+        {{640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
+        {{640.0f,   0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
+    };
+    IDirectDrawSurface7 *surface, *rt;
+    DDSURFACEDESC2 surface_desc;
+    IDirect3DDevice7 *device;
+    IDirectDraw7 *ddraw;
+    IDirect3D7 *d3d;
+    D3DCOLOR color;
+    DWORD value;
+    HWND window;
+    DDBLTFX fx;
+    HRESULT hr;
+
+    window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+
+    if (!(device = create_device(window, DDSCL_NORMAL)))
+    {
+        skip("Failed to create D3D device, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+    hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
+    ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+    IDirect3D7_Release(d3d);
+
+    hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
+    ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+    memset(&surface_desc, 0, sizeof(surface_desc));
+    surface_desc.dwSize = sizeof(surface_desc);
+    surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
+    surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+    surface_desc.dwWidth = 256;
+    surface_desc.dwHeight = 256;
+    U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+    U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
+    U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
+    U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+    U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+    U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
+    surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
+    surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
+    hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_SetTexture(device, 0, surface);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+    memset(&fx, 0, sizeof(fx));
+    fx.dwSize = sizeof(fx);
+    U5(fx).dwFillColor = 0x000000ff;
+    hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+    ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!value, "Got unexpected color keying state %#x.\n", value);
+    hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
+    ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!!value, "Got unexpected color keying state %#x.\n", value);
+    hr = IDirect3DDevice7_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    color = get_surface_color(rt, 320, 240);
+    ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+    IDirectDrawSurface7_Release(surface);
+    IDirectDrawSurface7_Release(rt);
+    IDirect3DDevice7_Release(device);
+    IDirectDraw7_Release(ddraw);
+    DestroyWindow(window);
+}
+
 struct qi_test
 {
     REFIID iid;
@@ -1661,6 +1767,7 @@ START_TEST(ddraw7)
     test_texture_load_ckey();
     test_zenable();
     test_ck_rgba();
+    test_ck_default();
     test_surface_qi();
     test_device_qi();
 }
-- 
1.7.3.4




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