[PATCH 3/5] ddraw/tests: Add a test for the initial color keying state.
Henri Verbeet
hverbeet at codeweavers.com
Wed May 23 11:14:32 CDT 2012
---
dlls/ddraw/tests/ddraw1.c | 180 +++++++++++++++++++++++++++++++++++++++++++++
dlls/ddraw/tests/ddraw2.c | 122 ++++++++++++++++++++++++++++++
dlls/ddraw/tests/ddraw4.c | 118 +++++++++++++++++++++++++++++
dlls/ddraw/tests/ddraw7.c | 107 +++++++++++++++++++++++++++
4 files changed, 527 insertions(+), 0 deletions(-)
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index a3f548c..6063220 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -1284,6 +1284,185 @@ static void test_ck_rgba(void)
DestroyWindow(window);
}
+static void test_ck_default(void)
+{
+ static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ static D3DTLVERTEX tquad[] =
+ {
+ {{ 0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
+ {{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
+ {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
+ {{640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
+ };
+ IDirect3DExecuteBuffer *execute_buffer;
+ IDirectDrawSurface *surface, *rt;
+ D3DTEXTUREHANDLE texture_handle;
+ D3DEXECUTEBUFFERDESC exec_desc;
+ IDirect3DMaterial *background;
+ UINT draw1_offset, draw1_len;
+ UINT draw2_offset, draw2_len;
+ UINT draw3_offset, draw3_len;
+ UINT draw4_offset, draw4_len;
+ IDirect3DViewport *viewport;
+ DDSURFACEDESC surface_desc;
+ IDirect3DTexture *texture;
+ IDirect3DDevice *device;
+ IDirectDraw *ddraw;
+ D3DCOLOR color;
+ HWND window;
+ DDBLTFX fx;
+ HRESULT hr;
+ void *ptr;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+
+ if (!(ddraw = create_ddraw()))
+ {
+ skip("Failed to create ddraw object, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+ if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create D3D device, skipping test.\n");
+ IDirectDraw_Release(ddraw);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+ background = create_diffuse_material(device, 0.0, 1.0f, 0.0f, 1.0f);
+ viewport = create_viewport(device, 0, 0, 640, 480);
+ viewport_set_background(device, viewport, background);
+
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ surface_desc.dwWidth = 256;
+ surface_desc.dwHeight = 256;
+ surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
+ surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
+ U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+ U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+ U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
+ surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
+ surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
+ hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
+ ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
+ IDirect3DTexture_Release(texture);
+
+ memset(&fx, 0, sizeof(fx));
+ fx.dwSize = sizeof(fx);
+ U5(fx).dwFillColor = 0x000000ff;
+ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
+
+ memset(&exec_desc, 0, sizeof(exec_desc));
+ exec_desc.dwSize = sizeof(exec_desc);
+ exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
+ exec_desc.dwBufferSize = 1024;
+ exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
+ hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
+ ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
+ ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
+ memcpy(exec_desc.lpData, tquad, sizeof(tquad));
+ ptr = (BYTE *)exec_desc.lpData + sizeof(tquad);
+ emit_process_vertices(&ptr, 0, 4);
+ emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
+ emit_tquad(&ptr, 0);
+ emit_end(&ptr);
+ draw1_offset = sizeof(tquad);
+ draw1_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw1_offset;
+ emit_process_vertices(&ptr, 0, 4);
+ emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, FALSE);
+ emit_tquad(&ptr, 0);
+ emit_end(&ptr);
+ draw2_offset = draw1_offset + draw1_len;
+ draw2_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw2_offset;
+ emit_process_vertices(&ptr, 0, 4);
+ emit_tquad(&ptr, 0);
+ emit_end(&ptr);
+ draw3_offset = draw2_offset + draw2_len;
+ draw3_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw3_offset;
+ emit_process_vertices(&ptr, 0, 4);
+ emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
+ emit_tquad(&ptr, 0);
+ emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, 0);
+ emit_end(&ptr);
+ draw4_offset = draw3_offset + draw3_len;
+ draw4_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw4_offset;
+ hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ set_execute_data(execute_buffer, 4, draw1_offset, draw1_len);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_surface_color(rt, 320, 240);
+ ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ set_execute_data(execute_buffer, 4, draw2_offset, draw2_len);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_surface_color(rt, 320, 240);
+ todo_wine ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ set_execute_data(execute_buffer, 4, draw3_offset, draw3_len);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_surface_color(rt, 320, 240);
+ todo_wine ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ set_execute_data(execute_buffer, 4, draw4_offset, draw4_len);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_surface_color(rt, 320, 240);
+ ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+ IDirect3DExecuteBuffer_Release(execute_buffer);
+ IDirectDrawSurface_Release(surface);
+ destroy_viewport(device, viewport);
+ destroy_material(background);
+ IDirectDrawSurface_Release(rt);
+ IDirect3DDevice_Release(device);
+ IDirectDraw_Release(ddraw);
+ DestroyWindow(window);
+}
+
struct qi_test
{
REFIID iid;
@@ -1508,6 +1687,7 @@ START_TEST(ddraw1)
test_viewport_interfaces();
test_zenable();
test_ck_rgba();
+ test_ck_default();
test_surface_qi();
test_device_qi();
}
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 02d0d6b..221f308 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -1480,6 +1480,127 @@ static void test_ck_rgba(void)
DestroyWindow(window);
}
+static void test_ck_default(void)
+{
+ static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ static D3DTLVERTEX tquad[] =
+ {
+ {{ 0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
+ {{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
+ {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
+ {{640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
+ };
+ IDirectDrawSurface *surface, *rt;
+ D3DTEXTUREHANDLE texture_handle;
+ IDirect3DMaterial2 *background;
+ IDirect3DViewport2 *viewport;
+ DDSURFACEDESC surface_desc;
+ IDirect3DTexture2 *texture;
+ IDirect3DDevice2 *device;
+ IDirectDraw2 *ddraw;
+ D3DCOLOR color;
+ DWORD value;
+ HWND window;
+ DDBLTFX fx;
+ HRESULT hr;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+
+ if (!(ddraw = create_ddraw()))
+ {
+ skip("Failed to create ddraw object, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+ if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create D3D device, skipping test.\n");
+ IDirectDraw2_Release(ddraw);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+ background = create_diffuse_material(device, 0.0, 1.0f, 0.0f, 1.0f);
+ viewport = create_viewport(device, 0, 0, 640, 480);
+ viewport_set_background(device, viewport, background);
+ hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
+
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ surface_desc.dwWidth = 256;
+ surface_desc.dwHeight = 256;
+ surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
+ surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
+ U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+ U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+ U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
+ surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
+ surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
+ hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle);
+ ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
+ IDirect3DTexture_Release(texture);
+
+ memset(&fx, 0, sizeof(fx));
+ fx.dwSize = sizeof(fx);
+ U5(fx).dwFillColor = 0x000000ff;
+ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
+ ok(SUCCEEDED(hr), "Failed to set texture handle, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+ ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+ ok(!value, "Got unexpected color keying state %#x.\n", value);
+ hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_surface_color(rt, 320, 240);
+ ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
+ ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+ ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+ ok(!!value, "Got unexpected color keying state %#x.\n", value);
+ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0);
+ ok(SUCCEEDED(hr), "Failed to set texture handle, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_surface_color(rt, 320, 240);
+ ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+ IDirectDrawSurface_Release(surface);
+ destroy_viewport(device, viewport);
+ destroy_material(background);
+ IDirectDrawSurface_Release(rt);
+ IDirect3DDevice2_Release(device);
+ IDirectDraw2_Release(ddraw);
+ DestroyWindow(window);
+}
+
struct qi_test
{
REFIID iid;
@@ -1705,6 +1826,7 @@ START_TEST(ddraw2)
test_viewport_interfaces();
test_zenable();
test_ck_rgba();
+ test_ck_default();
test_surface_qi();
test_device_qi();
}
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 5d37205..493ca97 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -1616,6 +1616,123 @@ static void test_ck_rgba(void)
DestroyWindow(window);
}
+static void test_ck_default(void)
+{
+ static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ static struct
+ {
+ struct vec4 position;
+ struct vec2 texcoord;
+ }
+ tquad[] =
+ {
+ {{ 0.0f, 480.0f, 0.0f, 1.0f}, {0.0f, 0.0f}},
+ {{ 0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}},
+ {{640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
+ {{640.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
+ };
+ IDirectDrawSurface4 *surface, *rt;
+ IDirect3DViewport3 *viewport;
+ DDSURFACEDESC2 surface_desc;
+ IDirect3DTexture2 *texture;
+ IDirect3DDevice3 *device;
+ IDirectDraw4 *ddraw;
+ IDirect3D3 *d3d;
+ D3DCOLOR color;
+ DWORD value;
+ HWND window;
+ DDBLTFX fx;
+ HRESULT hr;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+
+ if (!(device = create_device(window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create D3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+ hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
+ ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+ IDirect3D3_Release(d3d);
+
+ hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+ viewport = create_viewport(device, 0, 0, 640, 480);
+ hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
+
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ surface_desc.dwWidth = 256;
+ surface_desc.dwHeight = 256;
+ U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+ U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
+ U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+ U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+ U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
+ surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
+ surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
+ hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+ ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+ memset(&fx, 0, sizeof(fx));
+ fx.dwSize = sizeof(fx);
+ U5(fx).dwFillColor = 0x000000ff;
+ hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+ ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+ ok(!value, "Got unexpected color keying state %#x.\n", value);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_surface_color(rt, 320, 240);
+ ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
+ ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+ ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+ ok(!!value, "Got unexpected color keying state %#x.\n", value);
+ hr = IDirect3DDevice3_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_surface_color(rt, 320, 240);
+ ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+ IDirect3DTexture_Release(texture);
+ IDirectDrawSurface4_Release(surface);
+ destroy_viewport(device, viewport);
+ IDirectDrawSurface4_Release(rt);
+ IDirect3DDevice3_Release(device);
+ IDirectDraw4_Release(ddraw);
+ DestroyWindow(window);
+}
+
struct qi_test
{
REFIID iid;
@@ -1834,6 +1951,7 @@ START_TEST(ddraw4)
test_viewport_interfaces();
test_zenable();
test_ck_rgba();
+ test_ck_default();
test_surface_qi();
test_device_qi();
}
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 2465c0c..1d1e5dd 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -1435,6 +1435,112 @@ static void test_ck_rgba(void)
DestroyWindow(window);
}
+static void test_ck_default(void)
+{
+ static struct
+ {
+ struct vec4 position;
+ struct vec2 texcoord;
+ }
+ tquad[] =
+ {
+ {{ 0.0f, 480.0f, 0.0f, 1.0f}, {0.0f, 0.0f}},
+ {{ 0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}},
+ {{640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
+ {{640.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
+ };
+ IDirectDrawSurface7 *surface, *rt;
+ DDSURFACEDESC2 surface_desc;
+ IDirect3DDevice7 *device;
+ IDirectDraw7 *ddraw;
+ IDirect3D7 *d3d;
+ D3DCOLOR color;
+ DWORD value;
+ HWND window;
+ DDBLTFX fx;
+ HRESULT hr;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+
+ if (!(device = create_device(window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create D3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
+ hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
+ ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+ IDirect3D7_Release(d3d);
+
+ hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+ surface_desc.dwWidth = 256;
+ surface_desc.dwHeight = 256;
+ U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
+ U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
+ U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
+ U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
+ U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
+ U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
+ surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff;
+ surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff;
+ hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetTexture(device, 0, surface);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+ memset(&fx, 0, sizeof(fx));
+ fx.dwSize = sizeof(fx);
+ U5(fx).dwFillColor = 0x000000ff;
+ hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
+ ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+ ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+ ok(!value, "Got unexpected color keying state %#x.\n", value);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_surface_color(rt, 320, 240);
+ ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
+ ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value);
+ ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+ ok(!!value, "Got unexpected color keying state %#x.\n", value);
+ hr = IDirect3DDevice7_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_surface_color(rt, 320, 240);
+ ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+
+ IDirectDrawSurface7_Release(surface);
+ IDirectDrawSurface7_Release(rt);
+ IDirect3DDevice7_Release(device);
+ IDirectDraw7_Release(ddraw);
+ DestroyWindow(window);
+}
+
struct qi_test
{
REFIID iid;
@@ -1661,6 +1767,7 @@ START_TEST(ddraw7)
test_texture_load_ckey();
test_zenable();
test_ck_rgba();
+ test_ck_default();
test_surface_qi();
test_device_qi();
}
--
1.7.3.4
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