[PATCH 4/5] d3d8: Get rid of the wined3d_usage_t typedef.
Henri Verbeet
hverbeet at codeweavers.com
Thu May 24 11:27:43 CDT 2012
---
dlls/d3d8/vertexdeclaration.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d8/vertexdeclaration.c b/dlls/d3d8/vertexdeclaration.c
index 3675deb..2277be4 100644
--- a/dlls/d3d8/vertexdeclaration.c
+++ b/dlls/d3d8/vertexdeclaration.c
@@ -226,12 +226,12 @@ static const enum wined3d_format_id wined3d_format_lookup[] =
/*WINED3DDECLTYPE_FLOAT16_4*/ WINED3DFMT_R16G16B16A16_FLOAT,
};
-typedef struct {
+static const struct
+{
BYTE usage;
BYTE usage_idx;
-} wined3d_usage_t;
-
-static const wined3d_usage_t wined3d_usage_lookup[] =
+}
+wined3d_usage_lookup[] =
{
/* D3DVSDE_POSITION */ {WINED3D_DECL_USAGE_POSITION, 0},
/* D3DVSDE_BLENDWEIGHT */ {WINED3D_DECL_USAGE_BLEND_WEIGHT, 0},
--
1.7.3.4
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