[2/5] d3drm: Implement IDirect3DRMDeviceX_[Get|Set]Quality
André Hentschel
nerv at dawncrow.de
Sun May 27 08:35:01 CDT 2012
---
dlls/d3drm/device.c | 19 +++++++++++--------
1 files changed, 11 insertions(+), 8 deletions(-)
diff --git a/dlls/d3drm/device.c b/dlls/d3drm/device.c
index 9ad9367..cd2cda3 100644
--- a/dlls/d3drm/device.c
+++ b/dlls/d3drm/device.c
@@ -40,6 +40,7 @@ typedef struct {
IDirect3DRMWinDevice IDirect3DRMWinDevice_iface;
LONG ref;
BOOL dither;
+ D3DRMRENDERQUALITY quality;
} IDirect3DRMDeviceImpl;
static inline IDirect3DRMDeviceImpl *impl_from_IDirect3DRMDevice2(IDirect3DRMDevice2 *iface)
@@ -301,9 +302,9 @@ static HRESULT WINAPI IDirect3DRMDevice2Impl_SetQuality(IDirect3DRMDevice2* ifac
{
IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);
- FIXME("(%p/%p)->(%u): stub\n", iface, This, quality);
+ TRACE("(%p/%p)->(%u)\n", iface, This, quality);
- return E_NOTIMPL;
+ return IDirect3DRMDevice3_SetQuality(&This->IDirect3DRMDevice3_iface, quality);
}
static HRESULT WINAPI IDirect3DRMDevice2Impl_SetTextureQuality(IDirect3DRMDevice2* iface,
@@ -384,9 +385,9 @@ static D3DRMRENDERQUALITY WINAPI IDirect3DRMDevice2Impl_GetQuality(IDirect3DRMDe
{
IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);
- FIXME("(%p/%p)->(): stub\n", iface, This);
+ TRACE("(%p/%p)->()\n", iface, This);
- return E_NOTIMPL;
+ return IDirect3DRMDevice3_GetQuality(&This->IDirect3DRMDevice3_iface);
}
static D3DCOLORMODEL WINAPI IDirect3DRMDevice2Impl_GetColorModel(IDirect3DRMDevice2* iface)
@@ -723,9 +724,11 @@ static HRESULT WINAPI IDirect3DRMDevice3Impl_SetQuality(IDirect3DRMDevice3* ifac
{
IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice3(iface);
- FIXME("(%p/%p)->(%u): stub\n", iface, This, quality);
+ TRACE("(%p/%p)->(%u)\n", iface, This, quality);
- return E_NOTIMPL;
+ This->quality = quality;
+
+ return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMDevice3Impl_SetTextureQuality(IDirect3DRMDevice3* iface,
@@ -806,9 +809,9 @@ static D3DRMRENDERQUALITY WINAPI IDirect3DRMDevice3Impl_GetQuality(IDirect3DRMDe
{
IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice3(iface);
- FIXME("(%p/%p)->(): stub\n", iface, This);
+ TRACE("(%p/%p)->()\n", iface, This);
- return E_NOTIMPL;
+ return This->quality;
}
static D3DCOLORMODEL WINAPI IDirect3DRMDevice3Impl_GetColorModel(IDirect3DRMDevice3* iface)
--
Best Regards, André Hentschel
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