[PATCH 1/6] wined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled when using ARB shaders.

Matteo Bruni mbruni at codeweavers.com
Fri Nov 9 08:20:34 CST 2012


Otherwise it would never be enabled for applications not using fragment
FFP at all (e.g. The Witcher).
---
 dlls/wined3d/arb_program_shader.c |    9 ++++-----
 1 files changed, 4 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index aa89d59..6328fdf 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4676,13 +4676,12 @@ static void shader_arb_select(const struct wined3d_context *context, enum wined3
         checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, priv->current_fprogram_id);");
 
         if (!priv->use_arbfp_fixed_func)
-        {
             priv->fragment_pipe->enable_extension(gl_info, FALSE);
 
-            /* Enable OpenGL fragment programs. */
-            gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
-            checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
-        }
+        /* Enable OpenGL fragment programs. */
+        gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
+        checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
+
         TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n",
                 device, priv->current_fprogram_id);
 
-- 
1.7.8.6




More information about the wine-patches mailing list