[PATCH 3/5] ddraw: Avoid LPDIRECT3DMATERIAL2.
Henri Verbeet
hverbeet at codeweavers.com
Sun Nov 11 11:52:37 CST 2012
---
include/d3d.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/include/d3d.h b/include/d3d.h
index f05f690b..3746b4b 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -260,7 +260,7 @@ DECLARE_INTERFACE_(IDirect3D2,IUnknown)
/*** IDirect3D2 methods ***/
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE;
- STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2 *lplpDirect3DMaterial2, IUnknown *pUnkOuter) PURE;
+ STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial2 **material, IUnknown *outer) PURE;
STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2 *lplpD3DViewport2, IUnknown *pUnkOuter) PURE;
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR) PURE;
STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface *surface,
--
1.7.8.6
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