[PATCH 5/5] d3d10core: Implement d3d10_device_GSGetShader().
Henri Verbeet
hverbeet at codeweavers.com
Tue Nov 13 14:24:23 CST 2012
---
dlls/d3d10core/device.c | 16 +++++++++++++++-
dlls/wined3d/device.c | 7 +++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 1 +
4 files changed, 24 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 0f30a13..84fff72 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -546,7 +546,21 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *if
static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
{
- FIXME("iface %p, shader %p stub!\n", iface, shader);
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d10_geometry_shader *shader_impl;
+ struct wined3d_shader *wined3d_shader;
+
+ TRACE("iface %p, shader %p.\n", iface, shader);
+
+ if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
+ {
+ *shader = NULL;
+ return;
+ }
+
+ shader_impl = wined3d_shader_get_parent(wined3d_shader);
+ *shader = &shader_impl->ID3D10GeometryShader_iface;
+ ID3D10GeometryShader_AddRef(*shader);
}
static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 979a248..2242cc3 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3012,6 +3012,13 @@ void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, str
device_invalidate_state(device, STATE_GEOMETRY_SHADER);
}
+struct wined3d_shader * CDECL wined3d_device_get_geometry_shader(const struct wined3d_device *device)
+{
+ TRACE("device %p.\n", device);
+
+ return device->stateBlock->state.geometry_shader;
+}
+
/* Context activation is done by the caller. */
/* Do not call while under the GL lock. */
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 3bfa239..f8364e1 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -64,6 +64,7 @@
@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
+@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_index_buffer(ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
@ cdecl wined3d_device_get_light_enable(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index fff8bd9..7169a25 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2124,6 +2124,7 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device
UINT swapchain_idx, struct wined3d_surface *dst_surface);
void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
+struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
UINT light_idx, struct wined3d_light *light);
--
1.7.8.6
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