[PATCH 5/5] d3d10core: Fix the stream index in d3d10_device_IASetVertexBuffers().

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 14 16:06:00 CST 2012


---
 dlls/d3d10core/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 84fff72..be55387 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -212,7 +212,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac
     {
         struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
 
-        wined3d_device_set_stream_source(This->wined3d_device, start_slot,
+        wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
                 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
     }
 }
-- 
1.7.8.6




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