[PATCH 2/5] ddraw: Avoid LPDIRECT3D3.
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 15 17:29:51 CST 2012
---
include/d3d.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/include/d3d.h b/include/d3d.h
index d321846..f1b9e2d 100644
--- a/include/d3d.h
+++ b/include/d3d.h
@@ -1155,7 +1155,7 @@ DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown)
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
- STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3 *lplpDirect3D3) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D3 **d3d) PURE;
/*** DrawPrimitive API ***/
STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport3 **viewport) PURE;
--
1.7.8.6
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