[PATCH 4/5] d3d8/tests: Also test that render states get reset in test_reset().
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 15 17:29:53 CST 2012
---
dlls/d3d8/tests/device.c | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index b98a84a..e41aeb3 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1022,6 +1022,7 @@ static void test_reset(void)
D3DVIEWPORT8 vp;
D3DCAPS8 caps;
DWORD shader;
+ DWORD value;
HRESULT hr;
UINT i;
@@ -1141,6 +1142,12 @@ static void test_reset(void)
hr = IDirect3DDevice8_SetViewport(device1, &vp);
ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
+ ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+ ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
+ hr = IDirect3DDevice8_SetRenderState(device1, D3DRS_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
@@ -1152,6 +1159,10 @@ static void test_reset(void)
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
+ ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+ ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
+
memset(&vp, 0, sizeof(vp));
hr = IDirect3DDevice8_GetViewport(device1, &vp);
ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
--
1.7.8.6
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