[PATCH 5/5] d3d9/tests: Also test that render states get reset in test_reset().

Henri Verbeet hverbeet at codeweavers.com
Thu Nov 15 17:29:54 CST 2012


---
 dlls/d3d9/tests/device.c |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 614538a..fd3fd30 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -876,6 +876,7 @@ static void test_reset(void)
     IDirect3DDevice9 *device1 = NULL;
     IDirect3DDevice9 *device2 = NULL;
     D3DCAPS9 caps;
+    DWORD value;
     struct
     {
         UINT w;
@@ -976,6 +977,12 @@ static void test_reset(void)
     hr = IDirect3DDevice9_SetViewport(device1, &vp);
     ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
 
+    hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
+    hr = IDirect3DDevice9_SetRenderState(device1, D3DRS_LIGHTING, FALSE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
     ZeroMemory( &d3dpp, sizeof(d3dpp) );
     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
     d3dpp.Windowed         = FALSE;
@@ -987,6 +994,10 @@ static void test_reset(void)
     hr = IDirect3DDevice9_TestCooperativeLevel(device1);
     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
 
+    hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
+
     ZeroMemory(&vp, sizeof(vp));
     hr = IDirect3DDevice9_GetViewport(device1, &vp);
     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
-- 
1.7.8.6




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