[PATCH 5/5] d3d9/tests: Also test that render states get reset in test_reset().
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 15 17:29:54 CST 2012
---
dlls/d3d9/tests/device.c | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 614538a..fd3fd30 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -876,6 +876,7 @@ static void test_reset(void)
IDirect3DDevice9 *device1 = NULL;
IDirect3DDevice9 *device2 = NULL;
D3DCAPS9 caps;
+ DWORD value;
struct
{
UINT w;
@@ -976,6 +977,12 @@ static void test_reset(void)
hr = IDirect3DDevice9_SetViewport(device1, &vp);
ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
+ hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value);
+ ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+ ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
+ hr = IDirect3DDevice9_SetRenderState(device1, D3DRS_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
@@ -987,6 +994,10 @@ static void test_reset(void)
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
+ hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value);
+ ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+ ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
+
ZeroMemory(&vp, sizeof(vp));
hr = IDirect3DDevice9_GetViewport(device1, &vp);
ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
--
1.7.8.6
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