[PATCH 5/5] d3d9/tests: Add tests for device resets in d3d9ex.

Henri Verbeet hverbeet at codeweavers.com
Mon Nov 19 15:04:14 CST 2012


---
 dlls/d3d9/tests/d3d9ex.c |  480 ++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 480 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 6be030c..a55f9e5 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -93,6 +93,22 @@ done:
     return device;
 }
 
+static HRESULT reset_device(IDirect3DDevice9Ex *device, HWND device_window, BOOL windowed)
+{
+    D3DPRESENT_PARAMETERS present_parameters = {0};
+
+    present_parameters.Windowed = windowed;
+    present_parameters.hDeviceWindow = device_window;
+    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    present_parameters.BackBufferWidth = 1024;
+    present_parameters.BackBufferHeight = 768;
+    present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
+    present_parameters.EnableAutoDepthStencil = TRUE;
+    present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
+
+    return IDirect3DDevice9_Reset(device, &present_parameters);
+}
+
 static ULONG getref(IUnknown *obj) {
     IUnknown_AddRef(obj);
     return IUnknown_Release(obj);
@@ -430,6 +446,468 @@ done:
     DestroyWindow(window);
 }
 
+static void test_reset(void)
+{
+    static const DWORD simple_vs[] =
+    {
+        0xfffe0101,                                     /* vs_1_1             */
+        0x0000001f, 0x80000000, 0x900f0000,             /* dcl_position0 v0   */
+        0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
+        0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
+        0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
+        0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
+        0x0000ffff,                                     /* end                */
+    };
+
+    DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
+    DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
+    IDirect3DVertexShader9 *shader;
+    IDirect3DSwapChain9 *swapchain;
+    D3DDISPLAYMODE d3ddm, d3ddm2;
+    D3DPRESENT_PARAMETERS d3dpp;
+    IDirect3DDevice9Ex *device;
+    IDirect3DSurface9 *surface;
+    UINT i, adapter_mode_count;
+    IDirect3D9 *d3d9;
+    D3DVIEWPORT9 vp;
+    D3DCAPS9 caps;
+    UINT refcount;
+    DWORD value;
+    HWND window;
+    HRESULT hr;
+    RECT rect;
+    struct
+    {
+        UINT w;
+        UINT h;
+    } *modes = NULL;
+    UINT mode_count = 0;
+
+    window = create_window();
+    if (!(device = create_device(window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping test.\n");
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d9);
+    ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+
+    IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
+    adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format);
+    modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
+    for (i = 0; i < adapter_mode_count; ++i)
+    {
+        UINT j;
+
+        hr = IDirect3D9_EnumAdapterModes(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
+        ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
+
+        for (j = 0; j < mode_count; ++j)
+        {
+            if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
+                break;
+        }
+        if (j == mode_count)
+        {
+            modes[j].w = d3ddm2.Width;
+            modes[j].h = d3ddm2.Height;
+            ++mode_count;
+        }
+
+        /* We use them as invalid modes. */
+        if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
+                || (d3ddm2.Width == 32 && d3ddm2.Height == 32))
+        {
+            skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
+                 d3ddm2.Width, d3ddm2.Height);
+            goto cleanup;
+        }
+    }
+
+    if (mode_count < 2)
+    {
+        skip("Less than 2 modes supported, skipping mode tests.\n");
+        goto cleanup;
+    }
+
+    i = 0;
+    if (modes[i].w == orig_width && modes[i].h == orig_height)
+        ++i;
+
+    memset(&d3dpp, 0, sizeof(d3dpp));
+    d3dpp.Windowed = FALSE;
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    d3dpp.BackBufferWidth = modes[i].w;
+    d3dpp.BackBufferHeight = modes[i].h;
+    d3dpp.BackBufferFormat = d3ddm.Format;
+    d3dpp.EnableAutoDepthStencil = TRUE;
+    d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+    ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+
+    width = GetSystemMetrics(SM_CXSCREEN);
+    height = GetSystemMetrics(SM_CYSCREEN);
+    ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w);
+    ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h);
+
+    hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
+    ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
+    ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
+            "Got unexpected scissor rect {%d, %d, %d, %d}.\n",
+            rect.left, rect.top, rect.right, rect.bottom);
+
+    hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
+    ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
+    ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
+    ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
+    ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w);
+    ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h);
+    ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
+    ok(vp.MaxZ == 1.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
+
+    i = 1;
+    vp.X = 10;
+    vp.Y = 20;
+    vp.MinZ = 2.0f;
+    vp.MaxZ = 3.0f;
+    hr = IDirect3DDevice9Ex_SetViewport(device, &vp);
+    ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
+
+    SetRect(&rect, 10, 20, 30, 40);
+    hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect);
+    ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+    ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+    memset(&d3dpp, 0, sizeof(d3dpp));
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    d3dpp.Windowed = FALSE;
+    d3dpp.BackBufferWidth = modes[i].w;
+    d3dpp.BackBufferHeight = modes[i].h;
+    d3dpp.BackBufferFormat = d3ddm.Format;
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+    ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+
+    /* Render states are preserved in d3d9ex. */
+    hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
+    ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
+    ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
+
+    hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
+    ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
+    ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
+            "Got unexpected scissor rect {%d, %d, %d, %d}.\n",
+            rect.left, rect.top, rect.right, rect.bottom);
+
+    hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
+    ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
+    ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
+    ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
+    ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w);
+    ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h);
+    ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
+    ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
+
+    width = GetSystemMetrics(SM_CXSCREEN);
+    height = GetSystemMetrics(SM_CYSCREEN);
+    ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w);
+    ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h);
+
+    hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
+    ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
+    hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
+    ok(d3dpp.BackBufferWidth == modes[i].w, "Got backbuffer width %u, expected %u.\n",
+            d3dpp.BackBufferWidth, modes[i].w);
+    ok(d3dpp.BackBufferHeight == modes[i].h, "Got backbuffer height %u, expected %u.\n",
+            d3dpp.BackBufferHeight, modes[i].h);
+    IDirect3DSwapChain9_Release(swapchain);
+
+    memset(&d3dpp, 0, sizeof(d3dpp));
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    d3dpp.Windowed = TRUE;
+    d3dpp.BackBufferWidth = 400;
+    d3dpp.BackBufferHeight = 300;
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+    ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+
+    width = GetSystemMetrics(SM_CXSCREEN);
+    height = GetSystemMetrics(SM_CYSCREEN);
+    ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
+    ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
+
+    hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
+    ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
+    ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300,
+            "Got unexpected scissor rect {%d, %d, %d, %d}.\n",
+            rect.left, rect.top, rect.right, rect.bottom);
+
+    hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
+    ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
+    ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
+    ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
+    ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width);
+    ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height);
+    ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
+    ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
+
+    hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
+    ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
+    hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
+    ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
+    ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
+    IDirect3DSwapChain9_Release(swapchain);
+
+    SetRect(&rect, 0, 0, 200, 150);
+    ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n");
+    ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top,
+            SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n");
+
+    memset(&d3dpp, 0, sizeof(d3dpp));
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    d3dpp.Windowed = TRUE;
+    d3dpp.BackBufferWidth = 0;
+    d3dpp.BackBufferHeight = 0;
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+    ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+
+    hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
+    ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
+    todo_wine ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150,
+            "Got unexpected scissor rect {%d, %d, %d, %d}.\n",
+            rect.left, rect.top, rect.right, rect.bottom);
+
+    hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
+    ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
+    ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
+    ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
+    todo_wine ok(vp.Width == 200, "Got unexpected vp.Width %u.\n", vp.Width);
+    todo_wine ok(vp.Height == 150, "Got unexpected vp.Height %u.\n", vp.Height);
+    ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
+    ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
+
+    hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
+    ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
+    hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
+    todo_wine ok(d3dpp.BackBufferWidth == 200, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
+    todo_wine ok(d3dpp.BackBufferHeight == 150, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
+    IDirect3DSwapChain9_Release(swapchain);
+
+    memset(&d3dpp, 0, sizeof(d3dpp));
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    d3dpp.Windowed = TRUE;
+    d3dpp.BackBufferWidth = 400;
+    d3dpp.BackBufferHeight = 300;
+
+    /* Reset with resources in the default pool succeeds in d3d9ex. */
+    hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
+            D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+    ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+    IDirect3DSurface9_Release(surface);
+
+    if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
+    {
+        IDirect3DVolumeTexture9 *volume_texture;
+
+        hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 16, 16, 4, 1, 0,
+                D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL);
+        ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
+        hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+        ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+        hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+        ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+        IDirect3DVolumeTexture9_Release(volume_texture);
+    }
+    else
+    {
+        skip("Volume textures not supported.\n");
+    }
+
+    /* Scratch and sysmem pools are fine too. */
+    hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
+            D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+    ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+    IDirect3DSurface9_Release(surface);
+
+    hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
+            D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+    ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+    IDirect3DSurface9_Release(surface);
+
+    /* The depth stencil should get reset to the auto depth stencil when present. */
+    hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, NULL);
+    ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
+
+    d3dpp.EnableAutoDepthStencil = TRUE;
+    d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface);
+    ok(SUCCEEDED(hr), "Failed to get depth/stencil surface, hr %#x.\n", hr);
+    ok(!!surface, "Depth/stencil surface should not be NULL.\n");
+    IDirect3DSurface9_Release(surface);
+
+    d3dpp.EnableAutoDepthStencil = FALSE;
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface);
+    ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
+    ok(!surface, "Depth/stencil surface should be NULL.\n");
+
+    /* References to implicit surfaces are allowed in d3d9ex. */
+    hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
+    ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+    ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+    IDirect3DSurface9_Release(surface);
+
+    /* Shaders are fine. */
+    hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader);
+    ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+    IDirect3DVertexShader9_Release(shader);
+
+    /* Try setting invalid modes. */
+    memset(&d3dpp, 0, sizeof(d3dpp));
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    d3dpp.Windowed = FALSE;
+    d3dpp.BackBufferWidth = 32;
+    d3dpp.BackBufferHeight = 32;
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+    ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+
+    memset(&d3dpp, 0, sizeof(d3dpp));
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    d3dpp.Windowed = FALSE;
+    d3dpp.BackBufferWidth = 801;
+    d3dpp.BackBufferHeight = 600;
+    hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+    ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
+    ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
+
+    hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
+    ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr);
+
+    memset(&d3dpp, 0, sizeof(d3dpp));
+    d3dpp.Windowed = TRUE;
+    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    d3dpp.BackBufferFormat = d3ddm.Format;
+    d3dpp.EnableAutoDepthStencil = FALSE;
+    d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
+
+cleanup:
+    HeapFree(GetProcessHeap(), 0, modes);
+    IDirect3D9_Release(d3d9);
+    refcount = IDirect3DDevice9Ex_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    DestroyWindow(window);
+}
+
+static void test_reset_resources(void)
+{
+    IDirect3DSurface9 *surface, *rt;
+    IDirect3DTexture9 *texture;
+    IDirect3DDevice9Ex *device;
+    unsigned int i;
+    D3DCAPS9 caps;
+    HWND window;
+    HRESULT hr;
+    ULONG ref;
+
+    window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
+    hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
+            D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
+    ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
+    hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
+    ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
+    IDirect3DTexture9_Release(texture);
+    hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
+    ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
+    IDirect3DSurface9_Release(surface);
+
+    for (i = 0; i < caps.NumSimultaneousRTs; ++i)
+    {
+        hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
+                D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
+        ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr);
+        hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
+        ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr);
+        IDirect3DTexture9_Release(texture);
+        hr = IDirect3DDevice9_SetRenderTarget(device, i, surface);
+        ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr);
+        IDirect3DSurface9_Release(surface);
+    }
+
+    hr = reset_device(device, window, TRUE);
+    ok(SUCCEEDED(hr), "Failed to reset device.\n");
+
+    hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
+    ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface);
+    ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
+    ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
+    IDirect3DSurface9_Release(surface);
+    IDirect3DSurface9_Release(rt);
+
+    for (i = 1; i < caps.NumSimultaneousRTs; ++i)
+    {
+        hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface);
+        ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
+    }
+
+    ref = IDirect3DDevice9_Release(device);
+    ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
+
+done:
+    DestroyWindow(window);
+}
+
 START_TEST(d3d9ex)
 {
     d3d9_handle = LoadLibraryA("d3d9.dll");
@@ -455,4 +933,6 @@ START_TEST(d3d9ex)
     test_get_adapter_luid();
     test_get_adapter_displaymode_ex();
     test_texture_sysmem_create();
+    test_reset();
+    test_reset_resources();
 }
-- 
1.7.8.6




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