d3d8: Remove unused variable

Andrew Talbot andrew.talbot at talbotville.com
Tue Nov 20 14:58:10 CST 2012


Changelog:
    d3d8: Remove unused variable.

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index c73f065..24eb52f 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -545,13 +545,12 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
     struct wined3d_swapchain_desc desc;
     struct d3d8_swapchain *object;
-    HRESULT hr;
 
     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
             iface, present_parameters, swapchain);
 
     wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
-    if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
+    if (SUCCEEDED(d3d8_swapchain_create(device, &desc, &object)))
         *swapchain = &object->IDirect3DSwapChain8_iface;
     present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
 




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