[PATCH 3/5] d3dx9: Avoid LPD3DXPRTENGINE.

Henri Verbeet hverbeet at codeweavers.com
Sat Nov 24 10:17:07 CST 2012


---
 include/d3dx9mesh.h |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/include/d3dx9mesh.h b/include/d3dx9mesh.h
index e0b8557..a5fc6cc 100644
--- a/include/d3dx9mesh.h
+++ b/include/d3dx9mesh.h
@@ -711,7 +711,8 @@ HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *)
 HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE, UINT, UINT, LPD3DXSHPRTSIMCB, LPVOID, LPD3DXPRTBUFFER, LPD3DXPRTCOMPBUFFER *);
 HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh,
         float gutter_size, ID3DXTextureGutterHelper **gh);
-HRESULT WINAPI D3DXCreatePRTEngine(LPD3DXMESH, DWORD *, BOOL, LPD3DXMESH, LPD3DXPRTENGINE *);
+HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, BOOL extract_uv,
+        ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine);
 HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
         DWORD *material_count, struct ID3DXMesh **mesh);
-- 
1.7.8.6




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