[PATCH 5/5] d3d10core/tests: Use the correct enum in test_create_shader_resource_view().

Henri Verbeet hverbeet at codeweavers.com
Tue Nov 27 15:11:00 CST 2012


The values happen to be the same, so it doesn't make a difference in practice.
---
 dlls/d3d10core/tests/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 0dd96f1..a0df22a 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -383,7 +383,7 @@ static void test_create_shader_resource_view(void)
     ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
 
     srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
-    srv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
+    srv_desc.ViewDimension = D3D10_SRV_DIMENSION_BUFFER;
     U(srv_desc).Buffer.ElementOffset = 0;
     U(srv_desc).Buffer.ElementWidth = 64;
 
-- 
1.7.8.6




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